Haris said:
Traveling the wasteland was the easiest part to bypass, you simply don't.
So everybody is somehow stuck in the same town? Are they all looking for the same water chip or GECK, or is there some other ultimtate goal for them? How are supplies generated if there's no outside contact? How big is this "town" of yours? Wouldn't 20 players running around at the same time undermine the whole empty post-apoc wastelands atmosphere?
Assume that there are multiple towns. Are they extremely close together when compared to the Fallout universe? Or will players have to spend in insane amount of time just walking in between them?
Haris said:
And being chosen in mmorpg is impossible, but you can become famous if you kill allot of players than they will talk about you. Covers that part.
Excuse me, but wasn't being the Chosen One the whole fucking point of the Fallout RPGs? How would you continue the Fallout series into a FOOL if there's no Chosen One? What are the players trying to achieve then? Your example above is based on all the characters knowing each other, despite playing at completely different hours of the day. So in-game status is completely by word-of-mouth of the characters and how many times they've fragged others rather than on what they achieve in terms of gameplay? Maybe that might fly for evil characters, but what about good or neutral ones? Or even non-combat based ones?
Haris said:
Special system well already most mmorpg have some kind of similar system. Only charisma part would be lame to have cause people wouldn't treat you better if your char is good looking. Even thoe i find it easier to sell stuff in game if i play hot female char.
I thought you already admitted that UO is not a MMORPG.
'k, since you really don't seem to understand what I'm talking about, here's a simple rundown of the
SPECIAL system and some basic problems with it being used or simulated in a FOOL. I've barely scratched the surface here, go find the threads I'm talking about for more.
Strength - Will this affect how much your player can carry? Or what weapons are available to be used?
Perception - Will this affect how accurate your shots are? Or the things that you notice around you or NPCs? Or even other players?
Endurance - Hit points, damage resistance, healing, ect. How do you implement this effectively?
Charisma - NPC reactions, barter prices, speech skills, etc.
Intelligence - Not only for posting something intelligent, but also for skill points, dialog options, and how NPCs react to you.
Agility - This affects combat in a lot of ways. Describe its implementation besides that it'll slow down gun fire please. Will it affect how far/fast you can walk in combat?
Luck - Good luck with this one. No pun intended.
And besides that, the whole SPECIAL conversion to a MMORPG is totally undermined if you can bypass it by pretending to be some hawt cyberchick like you just mentioned.
Haris said:
I know exactly what you are talking about. I have been reading Nma and dac forums for past 2-3 years.
Trust me, you don't. Please stop wasting our time with your FOOL bullshit.