Irony

Roshambo

Antediluvian as Feck
It still amuses me that people are saying this is the usual reaction of the Fallout fandom. Well, it is, but considering they've been jerked around, lied to, given nothing but defective products aside from the first, I'd say they have every good reason to be upset. Especially when game-ending bugs are still not fixed.

Other fandoms would be likewise upset if their favored title were to go under the same knife of incompetence, and games that are to cash in on a potential audience like X-COM's are coming under fire for their gameplay (UFO: Aftermath, mostly arising since UFO was/is the Euro name for X-COM).

The end result is that the Fallout fans as a whole have been lied to again. If Chuck had indeed gone around to the fansites as he had claimed, then he would have been much more well informed. If he had gone to a good number of gaming sites in general, then he might have seen the negative post-release reaction by the fans to Fallout Tactics.

Please notice that I'm not just talking about those who visit NMA, DAC, SAD, VT.net, FrenchVault, or the rest of the Fallout fan sites. Yes, the fans that visit the fansites are a bit more bitter than those who are generally not, but that's because we've seen most of the shit tricks up close. The other fans are still upset, too. It's futile to claim you love Fallout and then spite the fans in such a way. It's at best a bold-faced lie. Until the fans have some reason to not be pissed, I'd have to say they have every right to be.

If the developers had a clue, they would have already seen the reception of FOT and how word of mouth killed that game, even back at the first hairy DeathClaw and despite the biggest pre-order in Interplay history, it still fell from the charts and from favor over a wide audience. From the initial plans to press releases to screenshots (original or updated), the reaction of Fallout Enforcer has been nearly unanimously negative, including on console sites.

Unfortunately, it's not a bright idea to start off by alienating those who could become your biggest assets and could instead help along the game if it was done at least halfway right, those who have been around since day one and have the ability to spread word of mouth.

Interplay still thinks that a couple hundred thousand is a good number for the console market. Unfortunately again, Fallout isn't some macro-name of D&D, so it can't go for the comparatively mediocre sales of BG:DA. It doesn't take much to know that the Fallout title on the console market isn't well established. That there is a great number of console owners doesn't mean they will buy the game versus spending their money on titles that look much better in many aspects. Or is Interplay hoping on a number of impulse sales alone?

What do you think will be the reaction of the console players when they go and take a look around and notice that there's such negativity about the title, and not just because it's coming out for consoles?

That surely isn't the sign of developers brighter than a 20 Watt bulb with two settings, "Stupid" and "Back-pedal". Especially when people play "spot teh funney" with the interview and just cringe.

Or, we can look to the fact that it's not just the long time Fallout fans that visit the fansites that are upset. If the developers had a clue, they would have done it right the first time around, rather than put themselves out of their potential consumer's favor from the start. If they had paid attention to what made up Fallout and kept to it, then all of this fuss wouldn't have been so big, or there might not have been any more gripes aside from it's a console title. Instead of The Matrix and other "kewl" things, they could have stuck to the 50's setting. You know, like how Fallout did, and got a strong following, with a wide variety of people, and is known by a number (including PCGamer) because of its gameplay and style. Or are they going to patronize the intelligence of their audience?

Then again, we have to remember that common sense isn't really the Interplay way. They seem far too content to work on "direct to bargain-bin" titles as of late, hoping that people won't notice the rushed and unfinished quality of them.

At the end of all this, we're supposed to expect that the lead guy behind Run Like Hell can come up with changes to make this game seem like a Fallout title, in 6-7 months.

What's next for the insane miracle bag? Hiring Romero back to lead Deus Ex 3?
 
do not blame Chuck Cuevas. He's just an ordinary guy, who has no preferances over fallout, but saw his great chance to make his way in Interplay. he's just a product of this twisted world.

rosh, may I publish this as a news?
 
Miroslav said:
do not blame Chuck Cuevas. He's just an ordinary guy, who has no preferances over fallout, but saw his great chance to make his way in Interplay. he's just a product of this twisted world.

At first, I'd be inclined to agree.

After some thought, fuck no, he's responsible. There's numerous aspects of the game that were/are entirely within his realm of control. As the lead, he's the man who says what does and doesn't go and can tell the art and design depts to go in whichever direction. If they don't do it worth a damn at that point, then it's time to get on their ass. That is how it works.

The one thing that would really point it out if it were not in his control is if he were to say "So and so said we couldn't do it that way" and we'd be off his back if it were true.

So essentially, it's his steaming turd on the rug. Right alongside the binary shit of RLH.

rosh, may I publish this as a news?

I guess so, but really nothing different than the other points raised about the game.
 
the way I see it (real this time, not a joke as above)... Not everyone can create RP game. You must be a player, dedicated to your work. Please indulge me if there was a succsesful RPG which any member of the dev team didn't think of it as... hmmm... child of his.

Action shooters are easily to create, no fuss. Especially a 3d. You have the engine, toss in some textures, add a few ripping sounds and there it is!

That is the point. Interplay simple does not have an intelligent person who is capable of starting, and finishing such a great project as Fallout 3.

Fallout 1 was simply made because several talented guys where at the right place at the right time. Few of them left after Fallout 1, and Fallout 2 already had some serious issues. After the remaining peope left, all was known. The rest is history.

ps. I'm exluding people like John Carmack and other genius fellows who really make their best creating a valuable 3D engines.
 
Man i actually had to look at the tital of the topic again that's alot of reading and still from irony i don't get it. Is there a point to this i think i got way lost when i took the link to outer world. 8)

Can we get a shorter version of why that was wrote.

Ive read a few reviews in my time but it boils down to YA and NA either you like or do not like.
 
Miroslav, I understand what you're saying, but it's not really the case. That it's an action game for the console...okay, not so much a deal. That it has big-breasted cockteases in thongs and trendy shit for the sake of it (where none of that style fits or has been seen in Fo1/Fo2) speaks for itself. That is irrelevent whether the game is a FPS, a CRPG, platform action, a strat, or a squad-based tactical.

Game mechanics are one thing. Game content is quite another. I *might* be able to swallow the mechanics if they had at least shown they were going to at least half-ass care about the content.

But they didn't.

It doesn't help that they try to lie to us, either.
 
I'm big 0 about any programming or the peoples behind Fallout series, but as a fan of Fallout world and as a pc gamer, it's sucks when you know that a Fallout game is made for another console. But after I found out about how's the game turn out to be (a lot of them says it SUCKS a lot). I feel kinda satisfied. It's Bad Karma :twisted:
PC GAME RU|3Z
 
GOD DAMN YOU CHUCKY!

What more could he do wrong? Besides teaming up with Romero to make Fallout: Guns n' Tits. Come to think of it, Interplay probably will hire Romero.
 
Did anyone read that Gamespot review of RLH? See the screenshot of the soda machine - it's "Bawls", which is also the official "high caffeine guarana soft drink" of FO:PoS. Has Interplay sunk so low that they're actually selling advertising space in their games? God, that's just sad.
 
Roshambo,

I think the message that Fallout players are very unhappy with the way the series is going has been expressed clearly through the FO:BOS's own sub-forum here. The BOS development team won't find shortage of user opinions, I'm sure.

When I had much more spare time years back, I enjoy Fallout immensely, a weekend could fly past without me noticing until too late :) The NPCs that travelled with the protagonist were truly likeable.

I've read the Gamespot review on Run Like Hell and I noticed the massive similarity between that game and the upcoming FO:BOS.

What interests me is how and why the people that hold the trademark/rights to Fallout (is it Interplay?) decided to employ Mr Cuevas. Is a simplistic game like RLH all the Senior Management/Publisher wanted to be produced? If Chuck is paid to produce similar type of game, I'd imagine he has no real reason to argue against that wish. Say for example he's a car dealer and Interplay want to sell a Ferrari for $100, why would he refuse that wish?

Maybe his contract stated he is to produce a certain type of game and his job would be in grave risk if he created a different game?

I feel sad that the Fallout series is going downhill... but as for movies, if I already know a sequel will be a disappointment, I just tell myself not to buy it and move on to other things. Life really is too short to wait for a 'certain' good thing to come..

Cheers
Reva
 
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