Isometric Camera Point Of View

Wild_qwerty

Sonny, I Watched the Vault Bein' Built!
I know the camerea angle is adjustable (or supposed to be) but we might need to mod this so we at least get a decent isometric POV for the camera. Kind of like the VB demo or Daiblo 3 that are 3d games but still have a decent view point.
 
I think most people will play this like they do Oblivion - first person mode. To be honest, the 3rd person camera really isn't that good anyway. Also, isometric would make it pretty hard to see enemies that are above you...
 
Yes, and your point is...?

I may be new on this forum but I am NOT new to modding or hacking games. Suggesting something be done - thats fine, but in my opinion this particular kind of mod would actually limit the gameplay of Fallout 3 significantly. Unlike Fallout 1 and 2 where the camera was actually quite a lot further away from the player, thats not the case in Fallout 3, and for some enemies they aren't even on the same "screen" as you (if you think about it in this scenario). How do you propose to cope with those?

I appreciate that people may want Fallout 3 to basically be Fallout 1 or 2, but you also have to realise that Fallout 3 is *not* 1 or 2 and has an entirely different approach to both the way it's modded and the way it's played. Hence why my point about how people actually play it.

Also, this particular mod would require some pretty heavy changes to the rendering pipeline. In FO1 or 2 when you go "behind" the scenery and you can't see the player, the scenery basically disappeared. Becuase FO3 is a 3d game, you would have to actually alter the engine so that it didn't display polygons between the camera and the player - just changing and fixing the camera viewpoint isn't good enough.

So, to sum up, you have to take into account a number of factors: Firstly, fixing the camera viewpoint, secondly changing the rendering so that it doesn't display polygons and lastly making that sensitive to the item (I daresay it'd be ok for a creature to not be occluded but not for a building), and lastly making sure camera transitions (to and from conversations) work ok.
 
Yet, I've seen plenty of other 3d FPS modded into a isometric type view point. The 3d engine itself shouldn't care what angle it is displayed from.

- You dont need transparency through buildings, you just need to be able to rotate the camera angle around objects.

Fixing the camera angle is probably not a useful mod by itself, first we need to get rid of the twitch gaming and turn the attacks into probabiities derived from stats.
 
Honestly, after messing around with the camera, it'll be impossible to play it like that due to the level design :(
 
3rd person camera in this game is AWFUL. All they did is move it to the right of where it used to be, and turned down the vanity mode delays (you can do the same exact thing in oblivion, except for moving the camera position).
 
Well any camera mod would make me happy. Im one of those poor slobs who cant play most any FPS without getting sick. Simulation sickness they call it, hah. And the 3rd person camera in this game which I had hoped would save it for me really is awful maybe worse. Its all over the place, if it could just be fixed in some way. I like isometric personally but whatever..all I know is Ive waited years for this game and I cant play it. Not as it is. waah!
 
I don't get it. I think the game's completely fine as it is. But I might not have enough posts or seem to be here long enough for my opinion to matter, you know. But honestly, I've lurked this site from the time me and a childhood friend had first discovered the wonder that is Fallout. So... as a long-time Fallout fan, if that matters at all, the game is great and doesn't really need any tweaking (other than bug bashing; I've been noticing my fair share of an abundance of bugs in the 360 version- most of which would seem to be hard to reproduce or fix quickly).
 
I think at first we need to be sure that somebody can improve the animations massively? Because what use does a good pov have, if the character looks as stupid as it does now? I cant watch this shit, so I rather stay first person, even if I like ISO-view more. But I am unsure if it is possible, sounds like a lot of hard work to me.
 
I think playing the game "Witcher" style is fine, but if someone could mod in diagonal walking animations that would be suuuper
 
if you made a mod to go into iso view, you'd have to tweak interior areas so they don't bug out and look horrible... i do like the fo1/2 looking interface, but the arrow is a bit much lol

it would take a huge amount of work to get it to be point and click


if you guys look up zombie master, youll find a very good overhead camera mod for hl2, though i think alot of the reason it works so well is because of the source engine
 
slxiii said:
if you made a mod to go into iso view, you'd have to tweak interior areas

I think we could just delete the ceilings.
so they don't bug out and look horrible... i do like the fo1/2 looking interface, but the arrow is a bit much lol

I've just done it quick. I wish I could do the interface in 3D, but do olny 2D stuff.
 
slxiii said:
if you made a mod to go into iso view, you'd have to tweak interior areas so they don't bug out and look horrible... i do like the fo1/2 looking interface, but the arrow is a bit much lol

it would take a huge amount of work to get it to be point and click


if you guys look up zombie master, youll find a very good overhead camera mod for hl2, though i think alot of the reason it works so well is because of the source engine

How would that work for multi floor buildings?
 
Maybe, being on the open area, camera will go to iso, but in close areas (rooms, buildings, etc) camera will go to 3rd person or a bit closer view than iso view?

I'm just using my imagination, I didn't give it a second thought :P
 
oh no public, that image of yours makes me feel sick again, thinking about what fallout 3 could have been *drool*

but hell no, i'm not going to open that can of worms again, the game is great in it's own way,
it even shines in some points, and with a little modding the game will be fantastic.

...hmm, how moddable is silent storm? ;)

respect to all the modders!
 
I think it would be easier to make a totaly new story/ a total conversion and design it from the beginning for ISO view.
 
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