Yes, and your point is...?
I may be new on this forum but I am NOT new to modding or hacking games. Suggesting something be done - thats fine, but in my opinion this particular kind of mod would actually limit the gameplay of Fallout 3 significantly. Unlike Fallout 1 and 2 where the camera was actually quite a lot further away from the player, thats not the case in Fallout 3, and for some enemies they aren't even on the same "screen" as you (if you think about it in this scenario). How do you propose to cope with those?
I appreciate that people may want Fallout 3 to basically be Fallout 1 or 2, but you also have to realise that Fallout 3 is *not* 1 or 2 and has an entirely different approach to both the way it's modded and the way it's played. Hence why my point about how people actually play it.
Also, this particular mod would require some pretty heavy changes to the rendering pipeline. In FO1 or 2 when you go "behind" the scenery and you can't see the player, the scenery basically disappeared. Becuase FO3 is a 3d game, you would have to actually alter the engine so that it didn't display polygons between the camera and the player - just changing and fixing the camera viewpoint isn't good enough.
So, to sum up, you have to take into account a number of factors: Firstly, fixing the camera viewpoint, secondly changing the rendering so that it doesn't display polygons and lastly making that sensitive to the item (I daresay it'd be ok for a creature to not be occluded but not for a building), and lastly making sure camera transitions (to and from conversations) work ok.