Paul_cz
Mildly Dipped
And official LAA fix will be out next week too. Bethesda is trying, this time at least.
Mendacious BN said:I used to jump on top of tables and run around knocking tableware around, thinking it funny. Now I realize I was breaking the game. I'm so sorry, game!
@NotSkyrSpoilers Josh Sawyer did not work on Skyrim nor this engine and his comments don't reflect how the current tech works.
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@Elkirak No, it isn't true. He brings up issues we solved long ago.
donperkan said:Didn't play skyrim but from all i heard creation engine is basically the same as gamebiro eg. console commands are the same, no ladders ...
www.ausgamers.com/features/read/3076322 said:AusGamers: Okay, now going from Gamebryo to Creation, what was the outset goal for you guys, in terms of the features that you wanted and the stuff that you didn’t want anymore -- the kind of hang-ups that you had. What was the process going forward?
Todd: Well we came off of Fallout 3 and we’re always moving our own technology forward. Whether that’s using a piece of middleware or doing AI or things like that. We had a pretty big list of what we felt the 360, the PS3 and the high-end PCs could do, and it wasn’t like we said “we’re going to re-write the engine”; we just sort of started with “okay, let’s do this to the graphics; let’s do this to the gameplay”.
We started hitting that hard right after Fallout 3, so I’d say after the course of the next year and a half it turns out we’d re-written all of this -- look how it looks; we’re not using this anymore; we’re not using that anymore. So that’s when we actually decided to brand it; we should call it something of our own.
But it wasn’t from the get go “we’re going to re-write the whole engine”. It was a priority list and we ended up re-writing more than we thought we were gonna, but it worked out.
Alphadrop said:Well apart from the problems mostly being on consoles, PC's have enough RAM to get away with it.
Dork Mage said:donperkan said:Didn't play skyrim but from all i heard creation engine is basically the same as gamebiro eg. console commands are the same, no ladders ...
The Creation Engine apparently is still the Gamebryo engine:
www.ausgamers.com/features/read/3076322 said:AusGamers: Okay, now going from Gamebryo to Creation, what was the outset goal for you guys, in terms of the features that you wanted and the stuff that you didn’t want anymore -- the kind of hang-ups that you had. What was the process going forward?
Todd: Well we came off of Fallout 3 and we’re always moving our own technology forward. Whether that’s using a piece of middleware or doing AI or things like that. We had a pretty big list of what we felt the 360, the PS3 and the high-end PCs could do, and it wasn’t like we said “we’re going to re-write the engine”; we just sort of started with “okay, let’s do this to the graphics; let’s do this to the gameplay”.
We started hitting that hard right after Fallout 3, so I’d say after the course of the next year and a half it turns out we’d re-written all of this -- look how it looks; we’re not using this anymore; we’re not using that anymore. So that’s when we actually decided to brand it; we should call it something of our own.
But it wasn’t from the get go “we’re going to re-write the whole engine”. It was a priority list and we ended up re-writing more than we thought we were gonna, but it worked out.
donperkan said:ha i've never read that but i had a feeling they just modified it.