Jagged Alliance: Kickstarter - ONLY 3 days left needs help:(

vortexdr

First time out of the vault



After 14 years of waiting finally a true turn-base succesor to Jagged Alliance 2!

Check the Kickstarter and their website for more info.



The Godfather of turn-based action is making its comeback! Experience first hand the events that lead to the founding of A.I.M.

Anyone that pledges $5 or more gets all the originals and expansions once the game funds btw :D

JUst added an interactive diorama to give you an idea of what game might look like....Remember its a pre-production scene and doesnt have any bump mapping etc yet


http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts
 
Dear Backers,

A quick update!

We'd like to announce that we have entered a partnership with Humble Bundle, to distribute a limited Jagged Alliance Classics Pack, in English and optimized for Windows 7, only available through the Jagged Alliance: Flashback Kickstarter. You can find the full press release HERE

The full classics pack will be available to all who pledged $5 and up, which is why we'll be adding a new $50 Tier.

It's Time to Reload Tier: All previous rewards + Digital high quality map of the game world + Digital copy of the Official Soundtrack + Early Access to the game + A Digital Documentary of the making of JA: Flashback

Additionally the partnership with Humble Bundle extends to also distribute the digital pledge rewards as well as the JA: Flashback game through their system.

We also have a new treat for our backers, the awesome commando hamster backer profile picture.

We'll also be adding a banner for the Backer Bonus initiative to the Kickstarter page to show you which new sector will unlock once we reach 3000 backers.

Until next time!
The Full Control JAF Team
 
I don't see mention of the humble bundle stuff on the sidebar of "pledge rewards" for each level.

I just want to make sure that when I contribute, I'll actually get the classic games.
 
As long as you pledge over 5$ you will get the humble bundle once they fund so about 20 days
 
I'm surprised that NMA guys doesn't have that much interesting in Kickstarter while there's lots of interesting projects.

It's good to see sequel of great game though one thing I worry about is voice acting. I don't care much about voice though, voice acting was one of best point of JA2 so lots of people will expect that but it might too cost much for kickstart budget.

Too bad there's no possibility for Wizardry 9 as sequel of 8 not japanese version of Wizardry....
 
woo1108 said:
I'm surprised that NMA guys doesn't have that much interesting in Kickstarter while there's lots of interesting projects.

It's good to see sequel of great game though one thing I worry about is voice acting. I don't care much about voice though, voice acting was one of best point of JA2 so lots of people will expect that but it might too cost much for kickstart budget.

Too bad there's no possibility for Wizardry 9 as sequel of 8 not japanese version of Wizardry....

We have a massive interest in Kickstarter, you should have seen the Newsfeed a year ago.
 
Guiltyofbeingtrite said:
woo1108 said:
I'm surprised that NMA guys doesn't have that much interesting in Kickstarter while there's lots of interesting projects.

It's good to see sequel of great game though one thing I worry about is voice acting. I don't care much about voice though, voice acting was one of best point of JA2 so lots of people will expect that but it might too cost much for kickstart budget.

Too bad there's no possibility for Wizardry 9 as sequel of 8 not japanese version of Wizardry....

We have a massive interest in Kickstarter, you should have seen the Newsfeed a year ago.
Maybe it was my hasty conclusion because Divinity and Jagged aliance kickstarter project is introduce late.
 
this JA kick starter is not geting as much attention like I hoped it would.

I guess people get slowly enough of kickstarter. Maybe? No clue.
 
Yeah, I hope they will make it. For me personally, I am very sceptical about the team behind it. I haven't played any of their games and the ones I have seen so far don't impress me a lot.

Additionally, I would need to load money on my pre-paid credit card again and I just don't want to do this right now. If there would be a paypal option, they would have my money already.
 
well to be fair ... Jagged Alliance has been the victim of a lot of really bad treatment in the past.

I mean I stoped at some point to count how many times some company I never heard before and with often enough "east european back ground" wanted to do something with Jagged Alliance, from an MMO like browser game (which still exists I think? No clue!), to a reboot of the old game, to a totally new JA3 and so on ... there have been even videos showing some JA stuff with the engine used in the game Silent Storm.

But none of those projects had really any future. And the last I heard from that MMO was, that while it had potential, it was one of the worst "Micro transaction" games, where you could buy power with money, and it had very unreasonable prices.

hence why I really hope that kick starter will be a success. But like you said. The team seems a bit ... strange. But I really cant say why. It just doesn't have that feeling like with Wasteland 2 or Plansecape Numnera. It seems like the people behind those projects are true craftsman.

Anyway. lets hope for the best!
 
Something about this seems iffy enough to make me not want to pledge. I can't put my finger on it, though.
 
JAF Team Expansion and Modding Details
Update #12 · May 7, 2013 · 11 comments

Dear Backers,

We have 2 pieces of great news for you today. So lets get right to it!!
Chris Camfield is joining the Flashback Team

We are super happy to be able to welcome Chris Camfield to the Jagged Alliance: Flashback team.

Chris has worked on the implementation and design of several Jagged Alliance titles and ended up as lead designer on Jagged Alliance 3 that sadly was never released.

He will be joining the team as an advisor while keeping his day job at XMG Studios. Chris’ role will be to help us on essential pieces of implementation knowledge.

WHY were things implemented in a certain way in JA2. Not only HOW. The how could be deducted by most programmers by looking at the open sources.

Understanding the core mechanisms and how they were designed to fit together is essential knowledge to hitting the right balance once we add factions, better AI and other potential improvements/changes to the mechanics.
Establishment of Modding Advisory Team

In addition we are announcing having established a modding advisory and co-design team.

Currently this team includes R@S, creator of the Blue Sun Mod for 7.62 - High Calibre and DepressivesBrot from the 1.13-Crew.

We are also in contact with additional high profile modders to expand the advisory team even more.

Their role will be to work with us to identify essential modding hooks, directory structure definitions, design the templates for modding files and some proof of concept tests.

Having these great modders on board gives us the ability to not fumble the ball on mod support, and will make it easier for everyone to later potentially port their existing mods.
Details on Modding Support

Modding is a wonderful thing and has kept Jagged Alliance 2 alive for many many years. It is also something that takes time to implement right.

If we do not hit some of the higher stretch goals, then we can still support basic modding and hope for adding more options down the road.

Together with the modding advisory team we will prioritize the modding capabilities, that we from initial feedback have grouped into 3 areas.

1) Tweaking of configurations
For example being able to go into xml files to turn on/off line of sight via a boolean, or change the base movement cost per terrain.

2) Adding additional content
Having the ability to add a new mercenary, a new weapon or that “used condom” that you’ve always thought missing as a trash item.

3) Adding additional features
Coding new functionality like wind direction having influence on accuracy while shooting or alternatively altering existing calculations for damage models.

Exactly what is going to be moddable is something that is decided upon during detailed design and ongoing through development with the help of the modding-community.

Our initial thoughts are that we are able to support the first two options here with the minimum budget of our Kickstarter-target. This doesn’t mean the third option is skipped right away. If there’s some spare time in the end, we’ll take care of it as well or will try to introduce this option after the release of the game. In addition to that we are also in talks with other modders who wrote awesome tools for other games and as they will have access to the Alpha version of the game, they will be able to start writing their tools if they feel there’s need to do so.

We have to see how far we can push this with Kickstarter and our own money. Right now, we have to be a bit selective as we don’t know where we will end up yet. This also means that functionalities that have not been planned will drain resources from other parts of the game, and this is not our intention, as we want to deliver a game worth the name Jagged Alliance.

We hope you understand this point, because most of us have been part of a modding community at one point or another, it's important to us! And we will give our best to support it wherever we can and with whatever we can.

We are really excited for the new forces joining the team!

The Full Control JAF Team
 
If this failed still there's other way to raise money.
Try another kickstarter after made some more feature to show or preorderig to raising money like starbound.
 
Well, after so many "spiritual successors" to JA2 I'm simply not convinced. Especially with their promises which ain't really that "Jaggy" as they should. It does sound pretty cool, but at the same time I don't feel it will play like it should.

For me, another Jagged Alliance could look like Silent Storm with strategic map, better graphics, better destruction engine and systems which we might remember from JA. I wonder what happened to the SS engine after Hammer&Sickle and Day Watch(or whatever it was called)
Man, I loved Silent Storm.
 
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