JE Sawyer Formsprings #10

Just check out the Fallout wiki about the Vault 11 and I am amazed by the concept behind of it. Can't wait to get there. :D

schatzi said:
Two issues that marred the otherwise perfect experience..
Console root design. :|

schatzi said:
As a 42 y.o., I hated the concept of playing an 18 y.o. in Fallout3. Actually the intro made me stop playing it the first time.
I blame it for the 'cinematic' segment of the first section of the game.

I like New Vegas. Gameplay elements such as crafting ammo and weapon upgrades are welcome. The dialog and C&C (choice and consequence) are better than FO3. Hardcore mode is a fun factor makes the game a bit more challenging. In fact I find the game the touch of BIS studio. Oh wait it was made by the same guys. :silly:

I would love it if it has turn-based combat and isometric view. Going to point A to point B in first person view by holding the key takes a looooonnngg time (even with auto-run).
 
Yup, great game [tho very easy one, even on a hardcore level], only if we could forget that Beth’s one, outdated engine, shamefully poor AI and baggage of alien abductions, sanctity of BOS, deadly tedybears, nuclear kabooms at every corner and similar “did’t got it” ideas of those, to be civil, funny souls in Bethesda writing department. But then again, it’s an old story. And, a very sad one.

My main complaints are UI and AI. Understanding the reasons for that, I still can’t understand lack of effort to simplify and implement obvious PC advantages in terms of keyboard and mouse presence in respect of UI. I have lost my hope in RAI long time ago, so in that respect it’s futile to discuss. Another, more subtle complain is gear balancing, and level cap, but they are more or less personal preferences (I was lvl 30 before I finished 50% of the game, so the rest of the game lose appeal to me in great extent)

FPS part is much better than last one, 3rd POV is more usable, world is more real. Personally, I didn’t like New Vegas casinos. I respect effort to infuse them with some “meat”, especially white gloves, but they all seemed sterile to me. Freeside had much more soul in that respect. Deathclaws are really deadly this time, and that is refreshing. As were Cazadors.

On a bright side, only by having an engine, graphic and all technical elements already in place from a previous game, Obsidian could have done all those things that matters to anyone who SERIOUSLY wants to dive into this world; story, quests, internal relations, etc, as they are de-facto outside contractors.

Overall, I’m pleasantly surprised, tho I really think old fallout is long time dead. This might be last kick of a dyeing horse because I don’t think Bethesda will give their game solely to another company. You can bet more pure Beth’s F3 experience in near future.

There is interesting opportunity for Obsidian related to this issue. This game could be nice starting point for new IP, more inclined to RPG elements then Beth’s pos, separating universes but in more subtle level. Something similar (but not same) as Bioware's Mass Effect, which is, in some elements, ahm, let’s say “spiritual” successor to KOTOR philosophy after they have done KOTOR 2. Just food for thought, but that could be rebirth same old feeling that we had playing F1/2. Tough to do it, but if anyone could do it, among very small number of companies, Obsidian is one of them. Question is do they really have that kind of energy to reinvent themselves. As I have read, judging by First Protocol, I’m not so sure. But I think there is a chance if there is a will or motive.
 
SimpleMinded said:
so who is this fenstermaster fellow? He seems pretty well received. Anyone know what he's worked on before?

stop ignoring posts, asswad. i just mentioned that he worked on MotB. don't think his resume is too huge. he's a young lad.
 
Brother None said:
Lexx said:
Maybe what Hanlon says in his room, locked in. But the general quest with dialogues was bad.

Bad doesn't even begin to describe that quest. Structurally, that is one of the worst-designed quests I've ever played. Its contents are rote and nonsensical (why are they trusting me with this job?), and the actual tasks having you walk around ad nauseam is even worse. Horrible design.

But the final dialogue and speech are well brill.

I respectfully disagree. I stumbled on to Forlorn Hope on my way to [spoiler:f02fb0b5de]Boulder City (it's not a big location, but I'll tag it anyway) [/spoiler:f02fb0b5de]as a part of the main quest. After looking a round the camp, I got the quest. One of the initial dialogues covers the "Why give this stuff to an unknown civilian" question. You can't give it to anyone in the military/rangers because you have no idea who is comprised.

While the basic "pizza-delivery" mechanic is rather boring, the real "meat" of the quest is all of the other things you stumble into on the way, and the growing mystery as you get to each station.

To me, the quest had two purposes: First, to encourage the player to explore the wasteland in different directions that they may not have gone yet (and stumble upon interesting things). Second, with regards to the ending, to highlight the hopeless feelings about the war, and what it has done to good people, even incredible heroes like Chief Hanlon.

So, while it's not the most original quest ever, I still thought it was pretty good.
 
Brother None said:
The idea of a military organisation depending on a civilian just because they "have a really good feeling about him" on a mission like delivering radio codes is ludicrous.

I thought you only get that quest if you have higher reputation with them? They don't send you because the have a g"good feeling" about you, but because you know you've done so much awesome stuff for them before that.

If it's not based on reputation tough, well, yeah, kinda silly.

Gamers are getting older and want to be able to identify in some form with their characters.

Yeah, it's not like ANY people were born after 1970, right? :roll:
 
zioburosky13 said:
Just check out the Fallout wiki about the Vault 11 and I am amazed by the concept behind of it. Can't wait to get there. :D

Why'd you spoiler yourself dude? The whole point of V11 lies in the discovery.

VRaptor117 said:
One of the initial dialogues covers the "Why give this stuff to an unknown civilian" question. You can't give it to anyone in the military/rangers because you have no idea who is comprised.

Does the include the constant influx of NCR Rangers with no former ties to the area?

Makes. No. Sense.
 
Brother None said:
Does the include the constant influx of NCR Rangers with no former ties to the area?

Makes. No. Sense.

Are Rangers being deployed to the Mojave? Yes.

Are Rangers (or anyone of elite caliber, ie devoted to NCR and trustworthy with that information) being sent to Forlorn Hope? No. You're the first person that's been by there in days. They haven't gotten any supplies in weeks, the doctor is struggling to treat patients and is desperate for help, everyone in the camp expects to be overrun at any time...

I think we can agree to disagree. For me, that's enough to justify the basic delivery-style nature of the quest. It's not the best quest in the game, but it's not the worst, either, especially considering the ending.
 
There are worst quests in the game?!!? They're eating her! And then they're going to eat me!!!

OH MY GOOOOOOOOOOOOOOoooooooooooooooooood.

Well there's a lot of shitty quests in the game that's true, but nothing reaches quite this level of tedium.
 
It is a tedious quest... having to quick travel to like 6 different locations all over the Mojave just to have a dialogue with the NPCs and return back to the point of origin is not what I would describe as fun. There are a few quests like this and while dialogue can be skipped if you can't stand it, traveling cannot if you haven't discovered the location.

As for logic and whether it makes sense, many quests don't, no matter how well they're constructed. Most suffer from World of Warcraft syndrome, where there's really no reason anyone should ever entrust you with anything of importance but they do anyway, because it's a video game. Which is fine with me, as long as it doesn't bore me.
 
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