Minigun Jim
It Wandered In From the Wastes

So, I started a Jixed HtH build yesterday, although I'll be restarting today as v1.2 of the Restoration Pack is out.
I'm using a standard sort of setup for an Unarmed build. I think it's:
7ST (with upgrades and PA andy more is a waste)
05PE (for Awareness and throwing to cripple)
7EN
04 CH (My NPCs would likely fail a ton too, so why bother buffing)
9AG (I can upgrade AG in the EPA)
05EN
05LK (Should I boost this to 6 to get the More/Better Criticals perks early, or is waiting til NCR a better option)
Small Frame
Jinxed.
Tagged Unarmed , Doctor (for dealing with Crippled limbs from crit fails, and for Living Anatomy and Combat Implant perks) and Outdoorsman (best to duck fights I can't win, I am an unarmed loner character)
Aiming for these Perks
3:Awareness
6: Bonus Move
9: Better Crits? Toughness? Dodger (more AC=more enemy fails)?
12:Lifegiver
15:Bonus HtH Attacks
18: HtH Evade
21: Living Anatomy
24:Slayer
So, any tips or info?
I'm using a standard sort of setup for an Unarmed build. I think it's:
7ST (with upgrades and PA andy more is a waste)
05PE (for Awareness and throwing to cripple)
7EN
04 CH (My NPCs would likely fail a ton too, so why bother buffing)
9AG (I can upgrade AG in the EPA)
05EN
05LK (Should I boost this to 6 to get the More/Better Criticals perks early, or is waiting til NCR a better option)
Small Frame
Jinxed.
Tagged Unarmed , Doctor (for dealing with Crippled limbs from crit fails, and for Living Anatomy and Combat Implant perks) and Outdoorsman (best to duck fights I can't win, I am an unarmed loner character)
Aiming for these Perks
3:Awareness
6: Bonus Move
9: Better Crits? Toughness? Dodger (more AC=more enemy fails)?
12:Lifegiver
15:Bonus HtH Attacks
18: HtH Evade
21: Living Anatomy
24:Slayer
So, any tips or info?