Yeah, Di is pretty much the stirrer of the shitpot over there. One guy flat out said, "I just don't like you." Heh--couldn't have said it better myself. Her arguments are by far the most ill-conceived I have ever heard. Basically she ignores any arguments against her ideas and then puts words into your mouth.
I swear to fucking God, I have never been asked to defend so many straw man arguments as when I am speaking to her. JE Sawyer is bad with that (*really* bad), but she's a LOT worse. Still, I had an ex girlfriend just like her. I realize that you just cannot win, and she will constantly put words into your mouth to prove her own point. Set up the straw man--knock him down. Of course, listening to her arguments how she basically wants to breeze through the game without any decisions, difficult choices or challenges makes me want to vomit at the thought that anybody from BIS is taking her thoughts seriously. Her typical response is along the lines of, "Don't question a BIS programmer's decisions--he knows far more about what we want than we do."
But yeah, there are at least two people who have or are leaving the boards because of her and JE Sawyer.
Anyway, about the D&D stuff. The first thing I noticed about 3rd Edition was that it was basically Fallout again. Perks were called Feats, and the experience table was the exact same thing as Fallout. For that reason, I was actually partial to 3rd Ed. D&D. Fallout is a cultural influence for a cultural influence! Hehe, yeah, simple things amuse me.
The thing about the dual wielding pistols is--I'm not really upset about it. I know it's unrealistic. I know it's screwy. But at least it's only an option to the game and I'm hoping (but not holding my breath) that it will be fairly balanced.
Still, he also said that without the Bozar, Big Guns was a completely useless skill. The only thing I can think of was that he meant the Minigun and the Avenger Minigun were essentially useless. I remember tearing through every Enclave soldier with my Vindicator Minigun--for sure. Hell, I would take the Vindicator over the Bozar any day if ammo were plentiful enough (and it was if you knew the trick about resting/stealing in San Fransisco).
Still, I would think the best way to balance pistols without making them unduly powerful would be to have a few perks available that make pistols (and pistols only) a better option. Imagine perks like this:
Far Shot
Level 6, PER 7, Pistols 60%
Practicing shooting tin cans in your spare time has finally paid off! When using a pistol, all shots within it's maximum range are considered close range.
Gunfighter
Level 9, AGL 6, Pistols 80%
You are the fastest gunslinger in the West--or at least that *you* know of. When firing a pistol, all AP costs are reduced by one. This perk is superceded by the Bonus Rate of Fire perk.
Dirty Harry (yeah, my names aren't good)
Level 12, PER 8, Pistols 100%
You have mastered the pistol as a form of short-ranged death. When using a pistol, your critical hit chance is increased by five times your luck score, and you add your luck score to your rolls for the type of critical hits. This skill is superceded by the Sniper perk.
To me, I think that could help you specialize your character while using several weapons skills and you get your perks like JE Sawyer likes. With something like this, you get your specialization perks with lower requirements for the so-called "weaker" weapons and you can get them at a lower level. Now, your pistolero will be the bees knees and own at the early game. He won't be the most powerful in the end game by any means, but he can definitely hold his own. This way, if you use my proposed system (hand to hand, pistols, rifles, shotguns, heavy machine guns, and support weapons), you will never feel that you've "wasted" skill points by investing in any of these skills. Sure, support weapons and heavy machine guns won't be available early on, but they would also be devastating killing machines (and thus, not have many perks available for them either). Your character may not know how to use them effectively, but that's okay because your character is a deadeye with a shotgun and he has taken a lot of different perks to make his combat shotgun capable of clearing a room.