Killap has granted us so much, more than anyone else working on fixing the Fallout universe altogether; his work is unmatched and priceless. I believe I am not the only one wishing to see his brilliant hands on F1. I have saved a post killap has written some 2 years ago:
Aware that I am quite possibly asking too much of him, I will give myself the curtesy to ask him if the plan from back 2007 still remains, because he himself wrote back then that "..the decision is not set in stone..." as well ask everyone in general would he like to see killap work on F1 and would/who would support and aid him and in what manner? I'd here like to mention a very important thing, which also might be stimulating to everyone (wipe the dust from F. install it and play through and contribute!).
Additionally, there are certain issues. Namely, the lack of a systemized patch - the latest patch, released 3 July 2008, is 1.3.5. Before it one needs to install 1.3 and before it the 1.2 semi-official patch if I am mistaken. Another thing completely confuses me. There are, apparently, 2 different Russian versions for all three patches?!?
Additionally, there is a couple of minor patches that are open for download over at teamx's Russian website ( http://teamx.ru/taxonomy/term/6 ) separately from the 3 'major' patches. They are, or so I have understood from their titles, a patch for the Cathedral area, one patch just for the Russian version of the game fixing something seemingly in the Military Base. What seems to be the biggest issue over here is uniting all 5 patches into one whole and comprising a list of all the fixes/changes (so that everyone could latter discuss them, as we have so frequently done with killap's wonderfully-done massive list - if I understand, the TeamX's changes in the Raiders' base are somewhat controversial to say at least). If there is need for fixing some English grammar, or for outright translation from Russian to English (e.g. for the Russian-only of the four patches), I hereby immediately apply.
As for another significant issue - here it is. I wish to in no part offend or diminish the significant contribution of TeamX, but rather just express what they have already stated with their own words. There is a number of known bugs that TeamX do not and will not fix, and whuch are included in killap's fixing. Those includes - filling holes, empty spaces, etcetera. For instance, the caves where the entrance to Vault 13 and the Radscorpions' nest are situated are undoubtedly the buggiest in the game - the flashlights I keep throwing continually keep disappearing. Then there is also a number of textual errors, unsynchronized events (differently presented in the PIPboy's screen than it is in the reality - if I recall, in F2 this was killap's greatest dillema - which of the 2 scripts is the correct and which not?), etc.
Also, what is everyone's opinion on an expansion pack (or as killap says, a restoration project)? There is a lot of excluded content waiting to be readded, and I have been encouraged into opening this thread in the first place by hearing the news that someone wants to finish the Cathedral (meaning there could be designers available to assist in making Fallout that which it was supposed to be). TeamX's bugged (beta/demo) Fallout update v1.2.5. seems like a pretty good start!
P.S. This reminded of an important thing. "No Mutants Allowed" hosts just two of the five patches (1.2 & 1.3.4). An admin should upload the others, most importantly 1.3.5 when he/she finds the free time.
killap said:Just so the public is aware, I will most likely be correcting bugs for Fallout 1 - this decision is not set in stone, however.
I will be using the teamx 1.3.2 patch as my base. I will be going through Per's guide and compiling a list of bugs he mentions. I will then compare this list to what teamx has already fixed and compile a new list of unfixed bugs. Any bugs not listed in Per's guide (or on the teamx site/patch readme) should then be posted in this thread.
Aware that I am quite possibly asking too much of him, I will give myself the curtesy to ask him if the plan from back 2007 still remains, because he himself wrote back then that "..the decision is not set in stone..." as well ask everyone in general would he like to see killap work on F1 and would/who would support and aid him and in what manner? I'd here like to mention a very important thing, which also might be stimulating to everyone (wipe the dust from F. install it and play through and contribute!).
Additionally, there are certain issues. Namely, the lack of a systemized patch - the latest patch, released 3 July 2008, is 1.3.5. Before it one needs to install 1.3 and before it the 1.2 semi-official patch if I am mistaken. Another thing completely confuses me. There are, apparently, 2 different Russian versions for all three patches?!?
Additionally, there is a couple of minor patches that are open for download over at teamx's Russian website ( http://teamx.ru/taxonomy/term/6 ) separately from the 3 'major' patches. They are, or so I have understood from their titles, a patch for the Cathedral area, one patch just for the Russian version of the game fixing something seemingly in the Military Base. What seems to be the biggest issue over here is uniting all 5 patches into one whole and comprising a list of all the fixes/changes (so that everyone could latter discuss them, as we have so frequently done with killap's wonderfully-done massive list - if I understand, the TeamX's changes in the Raiders' base are somewhat controversial to say at least). If there is need for fixing some English grammar, or for outright translation from Russian to English (e.g. for the Russian-only of the four patches), I hereby immediately apply.
As for another significant issue - here it is. I wish to in no part offend or diminish the significant contribution of TeamX, but rather just express what they have already stated with their own words. There is a number of known bugs that TeamX do not and will not fix, and whuch are included in killap's fixing. Those includes - filling holes, empty spaces, etcetera. For instance, the caves where the entrance to Vault 13 and the Radscorpions' nest are situated are undoubtedly the buggiest in the game - the flashlights I keep throwing continually keep disappearing. Then there is also a number of textual errors, unsynchronized events (differently presented in the PIPboy's screen than it is in the reality - if I recall, in F2 this was killap's greatest dillema - which of the 2 scripts is the correct and which not?), etc.
Also, what is everyone's opinion on an expansion pack (or as killap says, a restoration project)? There is a lot of excluded content waiting to be readded, and I have been encouraged into opening this thread in the first place by hearing the news that someone wants to finish the Cathedral (meaning there could be designers available to assist in making Fallout that which it was supposed to be). TeamX's bugged (beta/demo) Fallout update v1.2.5. seems like a pretty good start!
P.S. This reminded of an important thing. "No Mutants Allowed" hosts just two of the five patches (1.2 & 1.3.4). An admin should upload the others, most importantly 1.3.5 when he/she finds the free time.