Lamest Fallout 3 Ideas Ever:

What is the lamest Fallout 3 idea ever?

  • Katanas! (Not part of 50's science fiction styles, you white trash ninja!)

    Votes: 0 0.0%
  • Swords (Not practical in the post-apocalypse, when spears and axes serve much more real function.)

    Votes: 0 0.0%
  • FOOL (Not only did it kill Ultima, but no online version would ever resemble Fallout or a good CRPG.

    Votes: 0 0.0%
  • Guns Akimbo (This isn't John Woo, or The Matrix.)

    Votes: 0 0.0%
  • More Real-World Modern Guns (Why do the Counter-Strike morons neglect to read the weapon description

    Votes: 0 0.0%
  • Turn-Based and Real-Time Together (Hah! Someone has no clue about combat engine development, balanc

    Votes: 0 0.0%
  • RT+P Combat (Why does the combat have the be dumbed down so it plays itself, if the rest of the game

    Votes: 0 0.0%
  • Make Fallout more like Postal. (Classic idiocy.)

    Votes: 0 0.0%
  • GTA:SA-style weight lifting to improve physical attributes.

    Votes: 0 0.0%
  • McLarens with superchargers (CONFLICT: Omega is SO Fallout-inspired!)

    Votes: 0 0.0%
  • Talking heads was a neat system, but perhaps something a bit more advanced is in order now. (Just si

    Votes: 0 0.0%
  • Controllable NPCs (NON-Player Character!)

    Votes: 0 0.0%
  • In F3 it would be awsome to have a worldwide campain but being able to do what you want, maybe even

    Votes: 0 0.0%
  • Sim Fallout (The indie spin-off was an okay idea, but micromanaging a town...)

    Votes: 0 0.0%
  • Skills should cost a different amount of points, because osmosys was a complete moron and didn't hav

    Votes: 0 0.0%
  • Morrowind-like travel, spending HOURS walking through endless wasteland.

    Votes: 0 0.0%

  • Total voters
    436

Roshambo

Antediluvian as Feck
Please, come up with some of the best ones you have seen! Ranging from guns akimbo a la The Matrix to Night-Vision Goggles that are from 80's popularity, you decide which is the most deserving of the most lame idea ever submitted. This also includes FOOL!

As this list will be made for some time while I add more poll options as people submit threads and topics for evaluation, I would suggest that you wait until there is a good list before voting.
 
- Plasma Saw (Not exactly a FO3 idea)

- Vorpal Katana + Black Leather Samurai Armor.

- Morrowind-like travel, spending HOURS walking through endless wasteland.
 
My favorite recent ideas are the various rehashes of the same basic idea to make Fallout more like TES (i.e. first-person combat, live travel etc.), as purported by stupid Bethsoft trolls.

Of older ideas, those which definitely take the cake as exceptionally retarded are the following:

1. Katanas and swords.

2. Fallout in the Middle East, Arabs as main enemy.

3. More modern real-world weapons.

4. GTA:SA-style weight lifting to improve physical attributes.

5. Make Fallout more like Postal.
 
No, but someone has claimed that a PA game with McLarens is "Fallout-inspired".
 
Signeon said:
For the record, that wasn't my idea.

Actually, you'd be amazed at how many people posted that before you.

Someone even made a pseudo-screenshot about how the game would look like.
 
You should have put an option for All of the Above! But since I had to pick one I picked real-time w/pause, undoubtedly the lamest combat system ever devised - if you can even call it a combat system, since it pretty much runs on autopilot. I wouldn't like any of the content/setting changes listed, but I think I'd be able to deal with them to a degree - as long as they weren't too prevalent or too retarded. I might not like them, but there's a chance, however slim, that I might be able to overlook them.

Combat though, for me that's a main make/break part of an rpg - diplomats and thieves notwithstanding, it's been a huge part of every RPG I've ever played and is the element of the gameplay that.... stands out the most, I guess would be the best way to put it. TB/RT like Arcanum would probably be just as bad as it was in Arcanum, but it's passable at least. Realtime w/pause, a la Baldur's Gate/Neverwinter Nights, would pretty much destroy any chance I had of enjoying the game though because I probably wouldn't be able to force myself to get far enough into the game to even see the content/setting changes.

Slightly edited because some of the content suggestions make me rethink caring about combat at all in light of them.
 
I think this one is a pretty god entry, the fact that the poster, after beeing ridiculed on NMA copy-pasted the whole thread on DAC for further humiliation and then went crying with it to TRS and suposedly got a litle comfort there makes it even funnier..

My personal recommendations for Fallout 3

1. Include birds eye view of the game. Avoid any perspective changes.

2. Use 3D models and 3D buildings on top of 2D landscape. Make sure that the 3D parts look “dirty” and don’t have that cleaned antiseptic quality that many games have. The new star wars movies shot in digital have this weird “clean” look that takes away from the grunge of reality. A lot of games suffer from the same problem.

3. Use both a turned based and a real time combat system. It’s better to have both because it’s just too divisive and issue to stick with one or the other.

4. Include a lot of gore, or allow a patch if the watchdog groups get too psycho. Better yet just allow a gore filter with a parental lock.

5. Use lots of adult themes: Revenge, corruption, espionage, war, famine, plague, addiction, apocalypse, carnage, sex, pornography, exploitation, slavery, mutation, environment destruction, illiteracy,

6. Stick with the dark slow music.

7. Just use the same guns from the earlier Fallout 2’s, and add a few. Maybe go for a bit more realism with the models?

8. Add some new functionality to the PIP boy. The quest logs could be a bit more complete. Allow the player to add function modules to the pip boy.

9. Stay with the 1950’s motif and avoid the changed style that seemed to affect the power armor in Fallout Tactics.

10. Stick with mostly text and avoid making every character have speech.

11. Talking heads was a neat system, but perhaps something a bit more advanced is in order now.

12. A common problem with new games is that developers keep trying to re-invent the wheel. There is no need to do this with Fallout 3.

Things that made fallout 2 great:


1. Special system – Just plain great
2. 3D Isometric Birds Eye View.
3. Adult Theme - become a porn star, trade slaves…
4. Extreme Violence – Look I can see his ribcage!
5. Moody Music – I’m suspicious that Richard D. James of Aphex Twin did a track for Fallout 2. Listen to “Windowsill in Selection Ambient Works 2 CD 2”
6. Great dialogue
7. Open game world – Non-linear
8. Monopoly Styled Character Sheet Art.
9. Incredible game aesthetic. Raymond Loewy style of the 1950’s.
10. Multiple ways to play the game. Be evil, or nice or something in between.
11. The awesome random encounters.
12. The huge array of weapons you could find and hoard. The treasure hunt aspect was very strong.

Things that sucked:

1. Repetitive NPC artwork. Look another bum in rags…
2. No control over party AI, or stupid characters
3. Limited upgrade options for many AI characters
4. Low game resolution
5. Bugs – Game sucks without the patch
6. No home base to store AI characters for later use.
7. Lack of different vehicles.
8. Lack of co-op play. (Ok I’m stretching it here)
9. Some of the skills didn't do much and they cost as much as the other skills. For example, gambling was a skill and it cost as much as more important skills like firearms and first aid. Not all skills were created equal so they should cost a different ammount of points.


Things that worry me:

1. Consoles are king now. The game may be unavoidably console oriented. The game will most likely be available on XBOX360 and maybe PS3. This automatically means the game could be dumbed down to some degree. Think about the differences between Deus Ex 1, and Deus Ex 2.

2. The emphasis on 3D games has twisted the style of many older 2D type games that just don't adapt to 3D very well. Think about the differences between Super Metroid and Metroid Prime. Two games sharing many common components with the glaring difference of perspective that changes everything.

3. Bethesda may not want or be willing/able to make the game as adult oriented as Fallout 2. Fans may have to hack the game to bring it to more bloodier levels. Many new games seem to have less and less blood. It all started with Columbine...

These three issues seem almost unavoidable in the current game climate.
 
I'll enjoy fallout 3 as long as its nothing like fallout: tactics

And most imporantly not to control more than 1 character, i mean a NPC is supposed to be controlled by AI isn't it?
I like the fact that NPC are unpredictable like in fallout 1&2 so it should remain computer controlled.
 
I voted for the last option, but I almost wanted to vote for the "FOOL" one first.

Great thread idea.

Sincerely,
The Vault Dweller
 
Fun thread. FOOL and RT+P are the obvious frontrunners, but I'll wait for more gems of idiocy before deciding. What are the odds on FOOL?
 
S said:
I'll enjoy fallout 3 as long as its nothing like fallout: tactics

And most imporantly not to control more than 1 character, i mean a NPC is supposed to be controlled by AI isn't it?
I like the fact that NPC are unpredictable like in fallout 1&2 so it should remain computer controlled.

Okay, this is the second thread on this forum you have spammed by adding in your personal irrelevant wishes about Fallout 3. This topic was "Lamest Fallout 3 Ideas Ever", not "Post Your Fallout 3 Wish-List in the Stupidest Way You Can". The next time you can't figure out how to use a forum, you can take a little vacation.

I thought the British were supposed to be literate, but damn...
 
I think the worst changement in fallout 3 could be the limitation of the sentences to the only intentions (like in morrowind) and i think so the principal way to work on is to multiplicate the options of dialogues witch mean the possibilities of the scipt.

(i am not illiterate but french)
 
I'm beginning to think posting this as a poll was a bit pointless, because there are more shitty Fallout ideas than people on this forum. It's kind of like having a "Coolest pebble on the beach"-poll.
 
Ratty said:
I'm beginning to think posting this as a poll was a bit pointless, because there are more shitty Fallout ideas than people on this forum. It's kind of like having a "Coolest pebble on the beach"-poll.

True, but in psychological terms, making a document to again restate what Fallout is like would be even more foolish, because the kind of mentality Picture Pages develops is learned and obviously didn't work for Chuck or MicroForté, while a concept similar to "HOT! BAD! NO!" would be sufficiently simple enough for anyone over the age of three to understand.
 
Man this was a tough one. Having to choose ONE bad idea...? Wow.

Arabs as the main enemy stuck out as particularly vile and vitirol filled, however.
 
Lazarus Plus said:
Arabs as the main enemy stuck out as particularly vile and vitirol filled, however.

We could call it Fallout: Crusader and replace the 13 on the vault dweller's overall with a cross.

And the Arabs could have Kalshnikovs and suicide bombs.

Oh, this game would so sell on the White Anglo-American Christian Fundamentalist market!

We could add Chick Tracts to illustrate the manual.

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Oh, and FalloutBoy could be replaced by a cartoon representation of that priest from From Dusk Till Dawn.

It'd be an OUTRAGE.
 
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