So yeah, I've finished my playthrough, although agin if it wasn't for vad's save editor i would've stumbled upon trouble as certain folks get mad and or hostile for completely no reason. Anyways a lot has improoved. There's definetly a whole lot less bugs than in 1.082.. although still no ending slides
still looking for martin to get that molerat hunting quest. was this pulled out of the game?
I truly recommend this mod to anyone looking for some fresh classic fallout experience.
Most notable parts are:
1. it's not easy to steal in this game for the most part
2. Currency are fallout 2 golden coins (as should be) and not the imbecylic bottle caps. ( though threre is some amount of pre war money).
3. no usable power armor. You won't be op in this mod regarding defense
still looking for martin to get that molerat hunting quest. was this pulled out of the game?
are those systolic motivators used for something or are they useless junk items to tease the weaksauce players with power armor?
the decision to put Combat Armor Mk2 in the game and gate it behind such a huge sacrifice was spot on.
I even began to adapt myself to the fact that even one of the basic Combat Armors is obtained with a sacrifice.
the decision to put Combat Armor Mk2 in the game and gate it behind such a huge sacrifice was spot on.
I even began to adapt myself to the fact that even one of the basic Combat Armors is obtained with a sacrifice.
I truly recommend this mod to anyone looking for some fresh classic fallout experience.
Most notable parts are:
1. it's not easy to steal in this game for the most part
2. Currency are fallout 2 golden coins (as should be) and not the imbecylic bottle caps. ( though threre is some amount of pre war money).
3. no usable power armor. You won't be op in this mod regarding defense