Legendary modder interview: Timeslip

x'il said:
A suggestion: It'd be nice if a list of all available modding work done (by Timeslip in this case) and any other modder in the future interviews mentioned, be made available (if not in links because of hassle at least in mention), so that people know there's perhaps some good stuff out there made by the modder(s) in question, for some game they might have. :)
What, all of them? OK, lets see how many I can dig up.

From sourceforge and the various *nexus sites, grouped by game and in roughly chronological order:

morrowind: exe optimizer, mouse based combat control, morrowind graphics extender, better booze, timeslip's trinkets, thief style ranged combat, container stack tweak, TESsnip, TESFaithSharp, morrowind mod manager, bsa browser.
oblivion: fake hdr, tessnip, bsa browser and creator, oblivion mod manager, sdp editor, nighteye shader replacement, damage shader replacement, refraction/menu shader replacement, speedmod, nif viewer. There was an oblivion graphics extender, but for a couple of reasons it died very quickly, and was taken up by scanti later on.
Fallout 2: sfall, trait/perk pack, get drunk, weather effects
thief 1/2, system shock 2: ddfix
Fallout 3: Fallout mod manager, (this time, the bsa browser/creator, tessnip equivalent, sdp editor, script compiler and nif viewer were built in, rather than separate programs,) gfwl remover.
crimson skies: csfix
baldur's gate 2: attribute cap remover
diablo: multimon fix and resolution patch
spellforce 2: pak browser/creator
summoner: engine tweaks and resolution patch
bioshock 2: gfwl remover
fable 3: gfwl remover, save game editor, bnk browser.

And from my old MIA angelfire site. (I have backups, but all of these are too embarrassingly bad to share. :P):
red alert tesla warfare, (There's also a file labelled 'year 9 history homework'. Apparently I once used red alert to draw some farm layout or other that I couldn't be bothered to do by hand...) a pack of 10 random anno 1602 maps, a few rather pathetic age of empires maps, some dungeon keeper thingy that turned all creatures into flys and made them ridiculously overpowered, a red alert 2 mod that I don't remember making, but probably does something similar to tesla warfare.
 
I hope you x'il - the legendary critter modder will also get a write up. :salute:

@Timeslip - that list is pretty impressive.
 
.Pixote. said:
I hope you x'il - the legendary critter modder will also get a write up.

Bah, why you troll me Pixote? i'm no modder, i just did a lot of copy/pasta/editing. :wink:

Timeslip said:
What, all of them? OK, lets see how many I can dig up.

Thanks! (i've never played most of the games you listed, but i do have system shock 2, haven't played it in many years, did a quick google search for ddfix and ding! ding! ding! maybe i'll be replaying it soon! :) )
 
I've enjoyed this interview very much.

Morrowind, that has been a long time,
my first Elder Scrolls encounter, still
not knowing who Beteshda was.

It is maybe time for another play through of Fallout,
the last time, it was still without the patches/mods
from Killap and Timeslip. I guess it will be some
kind of new, at least bit a changed, experience.
 
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