PsychoSniper
So Old I'm Losing Radiation Signs

(Note: I first saw a concept like this on a FO:C map I DLd, I think it was requeims BOScops one.....)
Some of the weapon values just seem comicly weak to me. Heres my reworked version to make things somewhat realistic. Ill take all the wepons and catagorise and edit them later.
Nuff said....... here's my basic theorem for it.
Pistol: around 15-25 damage per bullet. Caliber and weapon itself effect damage (a .44 magnum will do more than a 9mm mauser)(add +10 to the possible dammage range for the gauss pistol )
Shotgun: around 35-45 dammage per bullet. Dammage effected by shotgun used. Range would be decreased however, since shotguns arnt long range weapons.
Riffle: rounds 30-50 Dammage dependent on caliber and gun. (sniper rifle would do more dammage than assult riffle per bullet. for example) (add +10 to the possible dammage range for the gauss riffle )
Energy pistol 35-65 Dammage dependent on weapon (laser pistol<Plasma pistol<Pulse pistol)
Energy Riffle 75-95 (laser<plasma<Pulse) (gatlign laser will have same dammage range per shot as laser riffle)
ChainGuns ??-?? per bullet. Im not 100% sure about how to convert these, as you dont want them overpowerd too much. Most likley, Id think youd adjust them based on the caliber of their round, and what catagory the bulllet would fall into otherwise (pistol/riffle)
Machine Guns that were big guns would fall under the riffle catagory, due to caliber.
Flamers 80-100 (increase the fire resist value of power armors more, and combat armor slightly)
Mele Weapons: Im still debating how to edit these...... if to edit them at all
Blunt Force (things you hit people with)
10-15 standard, with some execptions for certain things like power fist and super sledge
bladed. (things you poke people with)
15-20 standard, with execptions for ripper
EDIT: I jsut realized this has more to do with moding than the FO setting.................. could a mod move this to moding and hacking ?
Some of the weapon values just seem comicly weak to me. Heres my reworked version to make things somewhat realistic. Ill take all the wepons and catagorise and edit them later.
Nuff said....... here's my basic theorem for it.
Pistol: around 15-25 damage per bullet. Caliber and weapon itself effect damage (a .44 magnum will do more than a 9mm mauser)(add +10 to the possible dammage range for the gauss pistol )
Shotgun: around 35-45 dammage per bullet. Dammage effected by shotgun used. Range would be decreased however, since shotguns arnt long range weapons.
Riffle: rounds 30-50 Dammage dependent on caliber and gun. (sniper rifle would do more dammage than assult riffle per bullet. for example) (add +10 to the possible dammage range for the gauss riffle )
Energy pistol 35-65 Dammage dependent on weapon (laser pistol<Plasma pistol<Pulse pistol)
Energy Riffle 75-95 (laser<plasma<Pulse) (gatlign laser will have same dammage range per shot as laser riffle)
ChainGuns ??-?? per bullet. Im not 100% sure about how to convert these, as you dont want them overpowerd too much. Most likley, Id think youd adjust them based on the caliber of their round, and what catagory the bulllet would fall into otherwise (pistol/riffle)
Machine Guns that were big guns would fall under the riffle catagory, due to caliber.
Flamers 80-100 (increase the fire resist value of power armors more, and combat armor slightly)
Mele Weapons: Im still debating how to edit these...... if to edit them at all
Blunt Force (things you hit people with)
10-15 standard, with some execptions for certain things like power fist and super sledge
bladed. (things you poke people with)
15-20 standard, with execptions for ripper
EDIT: I jsut realized this has more to do with moding than the FO setting.................. could a mod move this to moding and hacking ?