Level 11 Games presents Goliath, a post-apocalyptic vehicle combat game:<blockquote> * Terrain supports huge worlds (demo level is 3000m x 3000m) and view distances of 1km.
* 3D sound system with 32 simultaneous sounds and advanced features like Doppler shifting.
* Effects include normal mapping, realistic shadows, particle effects, billboards, gibs and more.
* Realistic physics modelling - vehicles have mass, suspension, etc, and can jump and roll.
* AI system capable of controlling 16 AI teammates, 1 Goliath (with over 20 weapons) and a large number of drones. AI players have projects and work together as a team to achieve multiple objectives at once.
* Scripting system enables building placement, level parameters, effects scripts, vehicle parameters and more to be set by artists outside the program.
* Multiplayer LAN game supports up to 16 players and allows joining the game while it is in progress (replacing an AI player).
* Most subsystems feature level of detail systems to reduce CPU/GPU work. Models/sounds/physics and more function differently based on distance from the camera.</blockquote>
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</center>Link: Goliath Game website
* 3D sound system with 32 simultaneous sounds and advanced features like Doppler shifting.
* Effects include normal mapping, realistic shadows, particle effects, billboards, gibs and more.
* Realistic physics modelling - vehicles have mass, suspension, etc, and can jump and roll.
* AI system capable of controlling 16 AI teammates, 1 Goliath (with over 20 weapons) and a large number of drones. AI players have projects and work together as a team to achieve multiple objectives at once.
* Scripting system enables building placement, level parameters, effects scripts, vehicle parameters and more to be set by artists outside the program.
* Multiplayer LAN game supports up to 16 players and allows joining the game while it is in progress (replacing an AI player).
* Most subsystems feature level of detail systems to reduce CPU/GPU work. Models/sounds/physics and more function differently based on distance from the camera.</blockquote>
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