notdefix
First time out of the vault

Hi,
I've nearly finished my minor mod: Toxic Caves Redux.
The mod replaces a single location (the Toxic Caves) in Fallout2 with a modified edition of said location.
I'm looking for people who would like to test the mod and try to provide feedback and/or find bugs.
If interested, please PM me.
For questions etc., please reply to this topic.
Update
Ok, some more details about this mod.
Motivation: I always felt that the Toxic Caves felt like a rush job, like the developers had something more elaborate in mind, but never had the time to build it.
Goal: modify the location so that it does not introduce a whole new feel to the location, does not interfere with the canon lore and does not introduce any new game mechanics. Yet, make the location feel well rounded and polished.
Sneak peak (I could post complete screenshots, but that would spoil too much of the fun that comes from exploring an unknown location):
I would be most grateful to receive feedback on the balance of the various things: are skillchecks too hard? too easy? is the dished out damage to high, to low, just right? etc.
See attached zip file for the mod:
I've nearly finished my minor mod: Toxic Caves Redux.
The mod replaces a single location (the Toxic Caves) in Fallout2 with a modified edition of said location.
I'm looking for people who would like to test the mod and try to provide feedback and/or find bugs.
If interested, please PM me.
For questions etc., please reply to this topic.
Update
Ok, some more details about this mod.
Motivation: I always felt that the Toxic Caves felt like a rush job, like the developers had something more elaborate in mind, but never had the time to build it.
Goal: modify the location so that it does not introduce a whole new feel to the location, does not interfere with the canon lore and does not introduce any new game mechanics. Yet, make the location feel well rounded and polished.
Sneak peak (I could post complete screenshots, but that would spoil too much of the fun that comes from exploring an unknown location):
I would be most grateful to receive feedback on the balance of the various things: are skillchecks too hard? too easy? is the dished out damage to high, to low, just right? etc.
See attached zip file for the mod:
Attachments
Last edited: