Main enemy for F03....

Rogue Hex

Look, Ma! Two Heads!
Well, i was just pondering, as you do, about some possible different story lines for a FO3. Anyway, i was contemplating what enemy would be used as a central villain?
FO1 had the master and the mutant army, 2...the Enclave and Big Frank and Tactics had a race of whacked out robots, and a little of the mutants. (Actually tacitcs isn't a very god example here)

Would they possibly bring back one of the villains from the previos Fallouts? Such as someone rebuilds the Mutant forces or the Enclave somehow survived and are trying once agian to rid the world of all radiated mutant scum. Or would they bring in a new enemy?

What would you people like to see as a central villain in a FO3?

Bringing the master and his physco army of mutants would be nice, but i was thinking about maybe a force from over seas, some other humans prehaps that have survived and wish to rule the earth. Ok maybe a little far fetched but the best i could come up with! That and aliens!

What do guys think?
 
I have better idea:

attack_of_the_50_ft_woman.jpg
 
APTYP said:
I have better idea:

Attack of the 50 foot woman! That was on the Night of Bad Taste on the International Film Festival!

Devil said:
It should be me, Devil and i kill evrybody and take over the world

Yes, yes it should!

In fact, let's suggest this to Chucky during the Q&A as a "way to get back in touch with the fans; by including a fan"

That'd be so cool:

Vault Dweller/Chosen One/Whatever: "I will kill you now!"
Devil: "What is killing is that god or bad lol?"
VD/CO/W: "Uh...What?"
Devil: "I sorry Inglis bad but I kill you :D"
VD/CO/W: "What the (...)?"
 
General plot of Fallout 3

Main Guy leaves home to work at new Nuka-Cola plant. On the way, he runs into some rats that try to bite him. MG takes out his trusty (insert basic tagged weaponry here) and blows/hits them all to hell. He then keeps walking and finds a freshly abandoned car on the road. He gleefully sits inside and tries to read the instruction manual, but finds that it is written in horrendous english! "To adset otside passengre mirraor plaes no?" "Cookies taste bad becaused is it than me Master!" Remembering folk lore about magic gas vehicles, the hero turns the key and the damned car blows up and falls into a hole all the way to the center of the earth. He must then make his way through the river of Hades past all the critters and towns on the way. He finally finds the prince of darkness after several months of traveling, who turns out to be.... yes, that's right, Devil! The game then shuts down and automattically opens "Mavis Beacan's Learning to type" and "Webster's Dictonary" at the same time.
End of game.

Seriously now, the end baddy should still be a human of some shape or form. I can't imagine Fallout turning into some clone of Terminator movies where you must kill the evil robots. Fallout 1 had a baddy who wanted to transform humans and kill all others. Fallout 2 had a baddy who wanted perfect humans and kill all others. Maybe Fallout 3 should have a baddy who wants to over-populate the world with trailor trash! Say, isn't that real life...?
 
Since no one else has said it yet..

I think the enemy in Fallout 3 should be Titus, because the Fallout universe has never seen anything more destructive to it than them.
 
How about not having a main enemy at all, but rather several factions struggling for control of PA California, neither of them being cookie cutter evil/good?
 
Azael said:
How about not having a main enemy at all, but rather several factions struggling for control of PA California, neither of them being cookie cutter evil/good?

That sounds quite good, rather than a single main factor in the game, having different sides fighting each other in a war for power. You could possibly choose which one you want to fight with and so on.
Let VC burn first!
In FO2 they had different towns trying to take control of Redding for its mining capability's. Maybe that could have something to do with it? Everything turned sour, people started gettting angry, political relations deteriated, war was declared....
 
Yes, that is exactly what Fallout needs - intricate political struggle of postnuclear city-states...

That is precisely what was wrong with "Fallout 2" - 'postapocalyptic' backdrop on a world that is not really postapocalyptic at all.
 
APTYP said:
Yes, that is exactly what Fallout needs - intricate political struggle of postnuclear city-states...

That is precisely what was wrong with "Fallout 2" - 'postapocalyptic' backdrop on a world that is not really postapocalyptic at all.
Well, this kind of plot can work well with the postapocalyptic backgound if the the various factions involved were more primitive than the ones portraited in FO2. Like different gangs of raiders, scavengers etc...
 
Yes, I agree with you. I think the various factions could be fighting over a vital resource to their survival, like a uncontamined water source or something like that. Your support could determinate the winner and it would be an easy way of allowing an "evil" way of beating the game, i.e. you could choose to support the "bad guys" :twisted:
 
Very good idea, I rather like it. There could also be a sort of underlying threat or potential bad side to a settlement or a number of them, or necessary evil, like the Master envisioned his plan as.

It would need to be spiced up a bit, but the general premise of that could work as an inital storyline scenario, but the water thing has been done before. Perhaps...hrm...arable ground to farm on, or even using a Vault's facilities to live in.
 
There isn't a really clear cut definition on who is "evil" everyone wants to survive... But the means of survival may vary. Even the master wasn't "evil". And what was best, he actually would let you go if you proved him wrong. Instead of going "buhaha, you die anyway puny human".
 
I like the idea of pre war tecnology as a vault facitility being the center of the conflict.

And the thing about an "Evil" faction would be a way of making Karma a real issue in the game. As you can only choose the "Evil" faction if you have a negative Karma. The definition of Evil in this scenario would be the way each faction acts to grant their survival. I.E. one faction could be more "peaceful" and the other really violent. The first one could have an advantage on numbers and a more fortified position to protect themselves and the other can have a more efficient military and a rigid determination of doing what takes to succeed, even resorting to killing everyone else. And obviously you can have other factions between those with their own nuances, like religious zealots for example. But in all the cases the agenda of those groups is the same, to acquire the ways of surving and prospering...
 
And that is the social dilemma that needs to be done like The Master, in making you think "Well...damn. Perhaps this guy IS right? Or is he? But wait...here's a flaw..." He had the right idea (sort of), but he had a flaw, and to the normal people, he could be considered "evil".

Evil has never been an absolute. For instance, Christians and Jews have often raped their Ten Commandments, and as Carlin says, they view murder as "negotiable".

It is because of this that perhaps the current Karma system may be done away with in lieu of a faction system.

For instance, some might not like you killing ANY children, no matter in which camp, but some others who hate that one might like it, or an "evil" faction might like you more for it.
 
Back
Top