MCA and gameplay footage on G4 TV

Depending on how your character feels about the fashion politics
I didn't know you character could be Butch from the Tunnel Snakes and become a hairdresser later in the game.

Still no diagonal walking animations indeed. I wonder why they insist on keeping the third person view if they're gonna fuck it up so badly.

Agree on the rifle texture, why is it so low res? It's going to be in your face all the time, better make it a priority to make that look good.

Chris Avelone's accent annoys me...
 
I'm also very confused about the diagonal walking animation. I could have sworn I saw an NPC with a new animation in one of the E3 demos and was almost sure they had fixed this, but looking at this video it seems I was wrong. there's still a part of me hoping that this is from an early build, but at the same time it feels like such an animation would have been implemented at the same time as all other new animations. especially considering how they show off 3rd person view as much as they did here.
 
I for once expected them to keep all the Fallout 3's animations, so I'm actually pleased with what I've seen.

.. so it is true that keeping your expectations low does wonders. I have to learn to do it more often. :)
 
In the next vid the guy says: "Boys over at Bethesda listened to your complaints and change everything - from pistols to pipboy" (not a transcription)

bethesda listens? kidding? NMA is on their banlist so they never support not-so-blindly-excited page even of it is the biggest community server in the world. They dont listen, they dictate. The only reason why most things are gonna be changed in FNV is that Obsidians are guys with brain between their ears.

zkylon said:
I don't want to nitpick OEI but the texture of that rifle when looking down the sights is just too blurry.
i guess it is a console version
 
there's no one big bad guy present in the game.

I know this is good news, but I personally hate it when I have two decisions that are morally equal - like in StarCraft II. I mean, I always try to find the correct choice, and they are usually not perfectly equal choices. I had no su,ch problem in Fallout or Fallout 2. But anyway, that's just me. Maybe even if they do it this way, I'll still like that part of the game.

Offtopic: Does anyone know if the book is available from another way, other than buying the collector (or survival or whatever it was) edition? Because there's no way I'm missing that book, and I don't want to pay that much for it.
 
Blackened said:
Offtopic: Does anyone know if the book is available from another way, other than buying the collector (or survival or whatever it was) edition? Because there's no way I'm missing that book, and I don't want to pay that much for it.

AFAIK none, but I wouldn't be surprised if it ends up scanned and online the day the game is released.
 
xavierk said:
Depending on how your character feels about the fashion politics
I didn't know you character could be Butch from the Tunnel Snakes and become a hairdresser later in the game.

not sure if you're trying to be funny...but he said "faction" not "fashion." EDIT: ah, i see. it was BN's typo.

also: why do we care about diagonal running, exactly?

alsoplustoo: the butcher's knife actually hacking the guys arm off was a nice touch. i know they mentioned improving melee so that was p. cool to see.

all in all very impressed with the lip-service and most of what i've seen so far. it is very obvious, as has been said, that Obsidian care more than Bethesda about appealing to the fans of the original games--or bringing Fallout at least a little closer to its roots. which, as has also been said, they may or may not end up being successful with but at least i'm cautiously optimistic and excited instead of feeling like "Well, I guess I have to buy this even though I know I'll hate it."
 
TwinkieGorilla said:
also: why do we care about diagonal running, exactly?

Because if you play in third person and run diagonal (most likely on computer, don't know if consoles can do that too), it looks like the player is sliding over the ground.
 
generalissimofurioso said:
Yeah, I get really sick of people who think that ragdoll is the end-all be-all of physics.

The only game which came close to providing something I consider realistic was GTA IV.

Though Soldier of Fortune will always hold the gore-porn record in my heart.

Nothing quite like performing a quadruple-bypass on a guy with a shotgun.

It's worth checking out Singularity, the latest game by Raven (makers of original Soldier of Fortune). It has excellent animations for living characters, and proper death animations rather than ragdolls.

You can shoot an enemy's limbs off and sometimes the guy or monster will crawl along the ground for several seconds. Shooting a guy's head off causes him to stagger around for half a second with blood spurting out of the neck. And one of the types of mutant can continue to attack you even after it has limbs blown off, leading to a Monty Python-esque situation where an armless enemy will still chase you and try to bite you.

You know a game has impressed in the departments of both animation and gore when you have an enemy soldier in your sights and decide to aim your super-powered sniper rifle at the arm or leg rather than the head, just to see the amusing results!

The one area this falls down on is if you explode a propane tank and set several enemies on fire then you can see two or three enemies doing the exact same burning animation, staggering around rolling on the floor in a completely synchronised way, which looks a bit absurd. (But 9 times out of 10 you'll be setting just one enemy on fire, in which case it looks awesome.)
 
What is diagonal walk?? Or should I ask, how are you supposed to walk diagonally when camera is behind you.
 
Lexx said:
Because if you play in third person and run diagonal (most likely on computer, don't know if consoles can do that too), it looks like the player is sliding over the ground.

i don't think i've ever used the diagonal controls in any game. i usually just use the mouse and walk forward. :shrug:
 
In a lot cases, it's better to forward-sidewalk. With this, you can maneuver more precise into some direction, without looking away with the mouse / view. Most of the time, I am doing nothing else than this. I'll guess it's something you "get into", if you play a lot first person shooter.
 
I see what you guys mean about how the player appears to be skating across the ground while running diagonally. Christ, that looks terrible.

I also really dig that music in the trailer. I still haven't played Fallout 3, but I thought I hated the music - but what I really hated was not so much the music itself, but just how badly it fits into a Fallout game. I played Dragon Age and was talking with my wife about how the music was pretty good, and she mentioned that Inon Zur was the composer...I was like, "Holy shit, the guy who fucked up Fallout 3? I thought he sucked." But listening to FO3's music by itself, it's fine - it was just a stupid decision by Bethesda to direct Zur to compose that type of music for a Fallout game. It just seems terribly out of place.

Hopefully, the musical direction for FNV will make a lot more sense.
 
Lexx said:
I can't believe there are still no diagonal walking animations. This engine is such a piece of shit.

Worst part is looking over to the Dungeon Siege 3 screens and thinking that New Vegas could have been on that engine.

http://www.gamersyde.com/news_gc_images_of_dungeon_siege_3-9791_en.html

Yes, we still need to see it in action and its a different graphical style, but from what it looks it's such an depressing "What if" moment.....
 
sea said:
Apparently Inon Zur had almost no direction for Fallout 3's soundtrack. They basically gave him a primer on what the game was about (aka "world is destroyed, but hope remains") and set him to work. He had only a small amount of consultation during writing and recording as well, and apparently didn't even know what Fallout's distinct musical style was like until the game was finished

Considering Inon Zur worked on a Fallout game before Fallout 3 (Tactics), your story makes no sense.
 
As I said in another thread, it's all what the client wants. Bethesda wants certain music in their games, while Obsidian wants certain music in their games. Inon Zur is perfectly capable of delivering Bethesda "epics," or a more "traditional" Fallout like soundtrack. The fact that there are people working on New Vegas who have worked on Fallout 2, it doesn't surprise me that the music leans more toward that Fallout soundtrack, rather than Bethesda's Fallout soundtrack.
 
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