chieftain486
War. War never changes...
Just use a crowbar on the damn thing.-And that rock.... MAN THAT IS ONE HUGE ROCK!
Strength of 7 won't move it. Strength of 9 won't budge it either. Is it only the rare Hercules of Heroic Strength proportions who can move that gigantic rock?
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Actually I don't like the whole "cold hearts" stuff. So I go there (to find Garrett's father's diary), but I don't do quests - I just provoke them and kill them. Probably it's even worth more this way. And it's much better for the karma )COLD HEARTS FARM:
Plus, I really appreciate that one doesn't have to return through all those traps - just use the ladder ))
It's probably a serious off-topic in this thread, but I'd say it here anyway )Strength of 7 won't move it. Strength of 9 won't budge it either. Is it only the rare Hercules of Heroic Strength proportions who can move that gigantic rock?
After lots and lots of playthroughs I discovered for myself some startup things that ARE SERIOUSLY improve the game.
0) I ALWAYS place 10 in AG and IN - IN gives you the boost in points per level and AG gives precious action points in battle. I know that one can use certain Chips to upgrade, but actually I consider them a bad thing. If you configure your hero in hopes of later upgrade , you play 3/4 of the game with disadvantage and you get that upgrade in the time when it already doesn't matter much;
1) I ALWAYS set LK to 1. I know about the chance of critical hits but it's not worth it. Later in the game you even can improve it a bit, and after Lvl24 LK looses a lot of it's significance (Slayer (totally independent of LK) or Sniper (just makes LK negligeble) perks );
2) I almost always choose "Good Natured" trait. You specialise in ONE weapon class, so you'll loose just -10% to ONE TAGGED skill (tagged means you'll have to use only 5 actual points to compensate for that later), but you get +15% to First Aid, Doctor, Speech, and Barter (effectively, +60 points, 2++ levels worth). Win.
2) There are two main "builds": HtH or Shooter;
3) For Shooter I almost always set PE=10. It actually makes sense. You have perfect PE without serious penalties from the start and you don't need to take "Sharpshooter" perk - you can just get something more useful (say, "Dodger");
5) If I play as a HtH-person, I tend to choose ST=1 (2 max). System is a little bit flawed and it doesn't matter if you have ST=1 or ST=5 - your melee damage is still the same (1). But if one chooses to use ST=1, there're lot of points to beef up Charisma. Yes, you are not that strong, but you'll have the opportunity to invite lots of NPCs to compensate for that.
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The alternative here is to set ST=10 from the start, get full +5 to melee damage, and CH will be much lower so you'd play as a loner (but Klint will help you anyway);
6) I almost always tag the Lockpick. There're lots and lots of locks on the game and it's much more comfortable if you have 100%+ to open crates, lockers and tables without trouble. )
Of cause I played F2 with very different characters, but some builds are just better.

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