Minimal UI mod + Revelation Thread

what bugs me the most about this game is the enormous fonts and that there's no output/feedback for damage rolls

i've never touched any modding before so i've got no clue as to what may be achieveable or not, but you asked for it ;)

...actually this game is the first to trigger my curiosity, and i'm looking at the contents of textures.bsa right now, in a feeble attempt to try and tweak some of the fonts...
 
Ok here is the Minimal UI mod. It seems to work quite nicely IMO.

Basically I removed what I could from the hud, and scaled down the rest. I also added the original Fallout font from NMA in a more managable size for us on PC. There are a few different font sizes included with itif you wish to make them larger or smaller.




Please let me know if you run into any problems so I can update it if need be.

Thx go to TheHologram for the excellent font program.
 
excellent!
after some fiddling i just managed to add some smaller fonts too, using TheHologram's brilliant font generator, but this is a lot better, minimal UI - works like a charm, thank you!

ps. my FalloutPrefs.ini does not have any 'bShowQuestMarkers' entry as stated in your readme - could i just add one?
 
Yes just add it into the [Gameplay] section. It goes above 'iDifficulty=' which is also under the [Gameplay] section.
 
Doesnt seems to works for me, i've only smaller fonts. :?




If you remove compassicon.xml you also need to edit ArchiveInvalidation .
 
hmhm, weird, i've only got [gameplay] in ini file and 'iDifficulty' is not in prefs or ini - oh sod it, i don't seem to have any quest indicators anyway - it's time for some mini ui gaming :)
 
Gandalf I can't quite see whats wrong from the picture, it shows the small original fallout fonts.
Is the problem that you cannot select things in the inventory or something?

If so, a restart should fix that. There is an issue where sometimes the fonts aren't read correctly and you either cannot see them or cannot select them. But restarting the game fixes that.

If you remove compassicon.xml you also need to edit ArchiveInvalidation .

Thanks for that.


Buckshot, with the mod you shouldn't have any markers anyway even without the ini edit. But the ini edit should remove any waypoints on the local map if they show up.


P.S Is the compass working fine for you? It was a pain to line it up correctly. I hope it isn't out of line with different resolutions :)
 
hmmm, i'm having the same font issues with your mod as i had when i was fiddling with the fonts...it could be me, but i've already reverted to the default setup and installed your mod only - still, it seems to behave pretty random on each restart, iterating between : fonts without rollovers and vice versa, nothing at all and ok menu and dialogs but no pipboy text...any idea what is causing this?

the compass looks good though (maybe too much left?):
 
nad02s said:
Gandalf I can't quite see whats wrong from the picture, it shows the small original fallout fonts.

You mean it's only smaller font ?
You can not make the pip take less space and a bigger screen ?
 
If I recall, the fonts where problematic in Oblivion mods. It took a fair amount of work to tame them as I recall.

Some fonts would not center correctly in the game engine and I recall writing really weird compensation algorithms. If the font much lower or much higher than expected (basically rendering outside of the expected viewing rectangle) then I thought there were problems.

There are compensation parameters for the y axis drift in the settings somewhere and the selection of the aspect metric also effected that.

Some fonts behaved more strangely than others. (That was mostly because they were missing characters like the _ or what not.)

Usually for testing in Oblivion I wrote a custom startup screen where I would render a rectangle and the text in the rectangle to figure out if the font was properly centered. Not sure if that is the problem but no harm in investigating it.


gandalf51 said:
You mean it's only smaller font ?
You can not make the pip take less space and a bigger screen ?

The pip boy might be difficult to mod. I suspect that is actually a NIF (Specifically 2 nifs: pipboyarmfemalenpc.nif and pipboyarm.nif) which is just rendered really close the camera. This means that either a script, animation or the engine itself controls how close that nif is shown to the camera.

To change that means either changing the proximity to the camera or changing the model itself. Changing the model will take quite some time I suspect.
 
First of all, thank you for your efforts in putting up this much needed mod ! I don't know if what I'll mention is doable, but still, here are a few notes :

  • The space that separates multiple lines of text (mostly dialog) is too small
  • Selection box in menus is not centered vertically (it's centered too high)
  • HP and AP elements lack the maximum/minimum indicators. As it stands, I can only guess my current level of health from the number of bars, which requires more than a quick look.
  • Half transparent text doesn't stand out enough in such tiny font. Could you make it more if not totally opaque ?
  • Compass is too far to the left. I actually liked it stretched out below the life bar as it is originally.

Keep up the good work :clap:
 
Ok I was really trying to sort out a lot of the problems with this last night. I realise there are a lot of bugs for it, many of which I had missed.

With a lot of messing about I was able to line up the hud a bit better.

With regards to the compass, theres a reason it is stuck in the bottom left, if I move it to the right more, then the compass begins to point the wrong way by as much as 45'degrees. It's because I re-sized the compass, but kept the same textures for it. So for the moment the compass has to remain there.

Just like TheHologram said, there are some serious issues with the fonts. The more fonts that get replaced, the worse it seems to be. But anyway, restarting always fixes that.

Things you guys could help on if you like:

I've had a hell of a lot of trouble moving the health bar inline with the compass, I managed it with the action points, but the health bar is a different story, for the moment it won't go further left.

I've also not had much luck increasing the spacing between lines during conversation. If anyone knows how to do that, then it would be great if you could let me know ;)

Edit/ links in first post.
 
Link is dead for me :(

/e got it for a different source. Personally I think your fonts are a bit to small. The orginal ones are too big, but I find it a bit difficult to read longer texts with your fontsize, dunno why.

I also like to suggest to add some boxes, I made a screenshot to show what I mean

ScreenShot1%20(Small).JPG


So a box which actually shows me the total amount of hp/ap/duration? maybe add even total numbers to it if possible?

In addition some enemy hp bars are out of order now. This all might be my own fault, maybe I messed something up, but I have no screenshot for comparision..
 
You should get the Updated one, it's a little better, I just checked the link and its working for me. It's in the post above yours.

I included several different font sizes, so it's easy to choose a slightly higher size, but go too high and the game might not like it.
The sizes I included are 8, 10, 12 and 14

The mod at the moment uses the 10 and 12 size fonts. Try with 14 and see if you have any luck.

I suppose I could add some boxes back in for you. I originally removed them intentionally to make the hud less cluttered. Personally I prefer no boxes, but each unto his own I suppose.
I'll do that tonight, and place a little file online. check back here later tonight or tomorrow.


When you say 'enemy bars out of order', Do you mean they aren't working?
 
i haven't been able test the new version just yet, will shortly, sounds good!
agreed with you on the anti-clutter, still it would be nice to see min/mix health - maybe some semi transparent something, ala preloader bar? or just a line at min max would suffice?

about the enemy bars, i seem to recall there was something weird, didn't notice really, as damage at the moment is not that noticeable anyway, i just fire till it dies :(
 
Nad02s Thanks so much for your effort in this MOD, Like oblivion I needed a HUD mod to fully enjoy this game, I thought I would have to wait much longer though!!

I agree with Rofcore to a certain extent, but I dont think boxes will be good, as they will just clutter the HUD up again, but if its possible just an end marker or something, just so we can see how much health we have lost or when our health is full.

just a suggestion, thanks again! awesome mod
 
The other thing is, I know it is a known issue, about the text not appearing and you just restart it and it fixes, I have to do this pretty much everytime,

I just have been restarting it about 10 times now and i cant get it all functioning, sometimes there is no text on the menu, sometimes there is text but cant select anything, other times there is no text, but selection boxes still appear when you roll the mouse over. other times it all seems to work in the menu, but then speech text does not appear. seems odd to me that it loads differently each time and It seems to be getting worse for me.

Is there any way of fixing this?

Thanks for a great mod though, i shall still be using it, just gonna take a few or 20 restarts haha.
 
nad02s said:
When you say 'enemy bars out of order', Do you mean they aren't working?

Hey

Thanks for the reply. by out of order I mean there are actually two bars, for a single enemy, glitching into each other (so I couldn't read much at all). Maybe I did something wrong or it was just at that position. I'll check your newest version and see if the problem persist.

For me it worked okay, to get it working I normally had to start the game twice. I also agree on the clusterthing, but I think it would be good if you can see when your health is full and you don't have to guess/check on the slow pipboy

Oh and will you/can you add an explanation how to change the fontsize?

Thanks again for all your effort
 
Ok for you guys that want boxes around health bars. I cobbled this together. It's a little Edit that you must make to a file.


Find File:

Fallout3/Data/Menus/Prefabs/hudtemplates.xml

Go down to where the '<template name="template_left_bracket">' Section is.


Now select that whole Template Left Bracket section which is approximately 11 lines, then paste this over it:

Code:
<template name="template_left_bracket">
	<image name="left_bracket">
		<depth>-1</depth>
		<width>220</width>
		<height>10</height>
		<x>10</x>
		<y>50</y>
		<filename>interface\HUD\glow_hud_right_seperatorglow.dds</filename>
		<texatlas> Interface\InterfaceShared.tai </texatlas>
	</image>
</template>

It won't give you a Box, but it will give you a bar that you can use to see how much health you have left.

If you also want the same for action points, then play around with the template Right Bracket section.


Edit/

Oh and on the font sizes. Like I said I included several unused font sizes with the mod. Get the Readme, look at the font sections. See the Fallout12 and Fallout10 fonts?

All the 'Fallout' named fonts are ones that I placed in the mod. They are Fallout8, Fallout10, Fallout12 and Fallout14.

You can just replace the number 10 with the number 14 for example. Simple.


Just so you know, If you decide to change all the fonts then this will happen much more often :
.....to get it working I normally had to start the game twice.
The more fonts that get changed the worse it seems to get.

@ Nirok... Yeah its pretty shit eh? No I don't know how to fix it, it's the one really bad thing about changing the fonts. I'm sorry you were unlucky enough to have to go through that ( 10 restarts ) I've had it happen to me too. But normally it works first go for me.
It shouldn't get worse though. It's just the total randomness of how it happens.
 
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