MOD : NPC Enhancement - Miria 1.0

Stone-D

First time out of the vault
ftp://fallout:fallout@stone-d.dyndns.org/fallout/NPC Enhancement - Miria 1.0.zip

If that doesn't work, type :

ftp://stone-d.dyndns.org

into your web browser.

When prompted, use "fallout", LOWER CASE, as both the user and password. Go to the Fallout directory, and grab away.

This site is a tad slow, being a crap ADSL connection in Indonesia, so be patient. If it really sucks for you, wait until around 13:00 GMT then try again... but then, my P2P apps will be hogging the bandwidth. ;'D

Some crap from the included README.TXT :


Code:
NPC Enhancement - Miria
=-=-=-=-=-=-=-=-=-=-=-=
Version 1.0 [23/09/2003]

This MOD is partially based on code provided in the B-Team MOD by Jargo of the Fallout Modding Centre (fmc.prv.pl). Muchos gracias! I've pruned and optimized it a bit - feel free to mess around and use. Etc.


Introduction
------------
I've always felt that the two 'nuisance' NPCs in Modoc, Davin and Miria, were a wasted opportunity. I've played through Fallout 2 four times now, thrice when the game initially came out and post-patch, and again very recently. I intend to do so again this evening.

This time, however, I want to go through the game roleplaying a married couple. To this end, I've beefed up Miria's character by A) giving her the ability to level up and B) giving her a huge amount of floating-text style speech possibilities. These comprise of the following :


- Location specific, a la Cassidy
  Most locations have two text possibilities, except for some where I either
  A) couldn't think of anything or
  B) it wouldn't be appropriate
  The Enclave maps only have one text possibility... you're not likely to notice
  any variations there.

- Armour specific, when she changes armour
  Two comment possibilities per armour 'graphic' style. In other words, two
  comments for all armour that 'looks' like combat armour. Etc.

- When you 'push' her
  Four possibilities here

- When you 'look' at her
  Seven possibilities here

- When she feels ill
  Two possibilities for each condition - radiated, crippled, poisoned, hurt etc.

- Using items on her - stimpacks, drugs, booze
  Lots here.


This version is, unfortunately, non-interactive. I'm considering making it so though for the future.

Now, although this is labelled as version 1.0, I don't personally consider it complete. For me, this is a test release. See what the reaction is to my changes. This does NOT mean that it is buggy - everything works like it should. The NPC levelup stages may be a tad unbalanced though... you tell me.


Usage / Installation
--------------------
Inside the archive, you will find this document and two directories : 'Interaction' and 'Levelup'. The two are independant of each other - if you want one but not the other, fine.

To install, simply copy the contents of the directory you wish to install directly into your "Fallout2/Data" game directory.

Whatever you install, make sure that the copied files are marked "READ ONLY" - right-click the files, and check the read-only checkbox. For those inclined to do so, you will find it easier using ATTRIB from the commandline. Doing this ensures that Fallout won't nuke these modifications during runtime. I think this only applies to PROTO files, but I could be mistaken... better safe than sorry.

Note that the 'Interaction' part already includes a version of the B-Team code, so if you install that AFTER this MOD, do NOT overwrite MCMIRIA.INT.


Levelling up
------------
Miria will level up roughly every two of your levels, up to a maximum of six times, like Cassidy or Sulik. Being brought up on a farm, her skills tend toward small guns, some melee and some throwing. Being a woman, she has some skill with tending wounds. She's a stunning beauty, so her charisma and speech are waaay up. She's had to dodge and fend off many horny men in her life, so her agility and perception are up too. Her father taught his kids well, and they have had a good background in living in the wild, raising their outdoorsman skill. By the time Miria reaches her sixth level, she will have roughly 110 hitpoints, 11 action points, over 100 in small guns and about 60 in energy weapons. Oh, and she can carry a truck or three.  ;)

The actual readme.txt contains even more shit for you to sift through.

N-Joy!
 
Cheers for the welcome guys! I wasn't sure what the reaction would be to this.

Jargo & Briosafreak, thanks! Much appreciated - the ftp is on the company ADSL and is in heavy use during the day.

Anyway, there's a 1.1 update on the site. There's a pathname error in the archive (data/text/en/whatever instead of data/text/english/whatever) for 1.0. Also, I redid the level stages... didn't quite 'grok' how it worked before. Still don't, really... ;'D

No major changes in the dialog, just a grammar error IIRC. Even that I can't remember when I fixed it. :P

Has anyone figured out how to get an NPC, such as Miria, who DOES NOT have custom Combat AI texts to use new texts? I think I'm beating my head against the wall on that one.


Anyway, same URL, but 1.1 instead of 1.0
 
Totally, absolutely. Hell, this mod was developed on 1.05. ;D

The 1.05 patch affects Miria only in that the B-Team patch (armour changing) is included. Before 1.0, I reversed that B-Team code, enhanced it and included with Miria. She now has a witty comment depending on what gear you give her to wear. ;)

Eg :

"Want me to take anything else off?"

Has a chance of showing up when you tell her to remove her armour.
 
This kind of mod I have been waiting for, thanks!

By the way, could you give a detailed info about Miria's skills in final level up (small guns, melee weapons, unarmed, energy weapons and big guns)?
 
Good work Stone-D!! I've posted the 1.1 version !

Btw...I've been wondering if one of you modders would like to start a modding section here at NMA, you'd become one of the NMA crew of course with ftp access and email account. I've got D-W95's old site and we've got quite alot of modding resources... I've been meaning to do it myself, but well...time isn't on my side all the time..
 
1.2 is up. Same drill.

Further levelling tweaks. These only affect stages 4,5,6 & the dummy 7.

The damned IP mapper tool screwed up the base stats, giving her 390+ carry weight and 13 action points amongst other things. Ludicrous.

Miria can now be asked to wait. No longer a big hindrance. This may have consequences in later versions to offset this!


Briosafreak / Odin : Just sent you the archive via email.


Skynet: Cheers! As for the stats, I was actually fully intending to do so today - written it all down etc. But left it at home!! So, tomorrow then, unless I have time to FUCK up the protos here at work. ;)

Note that Miria stage 5 is intentionally more heavyweight than reasonable, because I don't yet know whether she'll ever reach stage six. That's why I added a stage 7, which is identical to stage 6's stats. Just in case it's a sign bug in the game.

Ie :

<6

Instead of :

<=6
 
You sir, are a genius. Floating text KICKS ass. I would really like to see Marcus verbally molesting the girls in the game...something along these lines:

M: Do you have any Supermutant in you? Want some?

M: Check the size of my hands bitch!

or my Favorite based on one of Marcus normal lines: Imagine this dick down your throat.

Ok, testosterone rush has worn off.
 
A few things about v.1.2 miria mod:

After sleeping with Miria, her dad runs in the room and asks about what you're doing. Problem is that when he runs in the room Miria is disappeared and you cannot hear her's comment, but then she appears again in shotgun wedding. Just a minor problem though.

In Miria's final level up (when she has 120hp), she has 10 action points. BUT then I gaved to her a Hardened Power Armor and her actions points RAISED to 12. I prefer that this is a bug, because power armor only affects strength not agility.

Taken from Readme.txt:

- When she feels ill
Two possibilities for each condition - radiated, crippled, poisoned, hurt etc.

What I'm remembering that NPC's never get radiated and poisoned, so those text comments are useless (except crippled part).
 
Odin: Cheers!

Skynet: I think I know what's causing it. She's trying to wield a knife, but I used the wrong art code for her 'armour less' state in 1.2 which doesn't have those animation frames.

Heh, I only found it when I was trying to get her to strip... it worked, but she kept trying to arm herself, prolly to defend herself against me. :)

With good reason too... in 1.3, you'll be able to... um, enjoy the fullness of married life. ;'D
 
Heres an idea for the next mira version.

Make it were when U visit towns you can hoe her off to differnt pimps, or, like in the cats paw, just have her be in a room.

Have it show her on a bed next to the customer, like with bishops wife/daughter and differnt dilouge pop up. and have an occasional customer that 'gets rough' were U have 2 whup em.

also mod it so in shops, you can give the shop keper x number ofhours with her, and have that count a money.
 
I really like the miria mod. How far are you with version 1.3 ?
are you going to mod davin aswell if you have the time ?
 
Why do I have a feeling this a dead mod?

I'd like to 1.3 though.

Just reinstalled Fallout 2 tonight, looking at the Maria mod and that 1.05 mod.

Any suggestions?
 
Could anyone tell me where I can find the 1.05 patch ?
also..hmm Do i need to start a new game in order to make this mod work ? coz I am using 1.02 patch, it seems not working if I follow the intruction in the readme.txt :?:
Thank You
 
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