Okay for a little background I reinstalled FOT and took the Campaign Freeport map and wanted to make it into a Mission revolving around a prison theme. It's called Fort Mutie and it's a prison designed to house the Raiders etc etc.
Down to the questions:
Basically what I have is a secondary gate(tag FrontGate) that is sensored so that it opens and closes whenever anything goes near it. I have it attached to the Mis06_Siren so that whenever it opens, the alarms go off. My problem is that I'm trying to get the alarm to go off WHENEVER it opens up, so everytime it opens the alarms sound.
Problem is that my Triggers either only allow the alarms to go off once(after that anytime the gate opens nothing happens) or if I Preserve it, the alarm loops continuously 24/7 regardless if the gate is open or closed. Can I even get it to work the way I want it to?
Second question is:
Can I have Triggers for Entities such as "Light"? Near the FrontGate I have a red Robotic wall light, and I just put your standard Red_Emergency02 light entity. Regular red emergency light that flashes on and off continuously. I'm really doubtful this is even possible, but I just started this Trigger stuff yesterday so there may be some tricks I don't know about yet.
Is there anyway I can get it to only start flashing when the gate is opened? Even if it's a one time deal where if it's opened one time it will just flash 24/7 forever, I'd be happy with that.
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Thanks in advance. I used to hate the Editor because I didn't know what the hell I was doing, but now I'm spending a good 5-6 hours a day working on my Mission and I just can't stop. lol.
If I have anymore questions, this will be my home topic. So if you see a new post inside, it's probably an entirely different question instead of a continuation of this one.
Down to the questions:
Basically what I have is a secondary gate(tag FrontGate) that is sensored so that it opens and closes whenever anything goes near it. I have it attached to the Mis06_Siren so that whenever it opens, the alarms go off. My problem is that I'm trying to get the alarm to go off WHENEVER it opens up, so everytime it opens the alarms sound.
Problem is that my Triggers either only allow the alarms to go off once(after that anytime the gate opens nothing happens) or if I Preserve it, the alarm loops continuously 24/7 regardless if the gate is open or closed. Can I even get it to work the way I want it to?
Second question is:
Can I have Triggers for Entities such as "Light"? Near the FrontGate I have a red Robotic wall light, and I just put your standard Red_Emergency02 light entity. Regular red emergency light that flashes on and off continuously. I'm really doubtful this is even possible, but I just started this Trigger stuff yesterday so there may be some tricks I don't know about yet.
Is there anyway I can get it to only start flashing when the gate is opened? Even if it's a one time deal where if it's opened one time it will just flash 24/7 forever, I'd be happy with that.
----------------------------------------------------------------------
Thanks in advance. I used to hate the Editor because I didn't know what the hell I was doing, but now I'm spending a good 5-6 hours a day working on my Mission and I just can't stop. lol.
If I have anymore questions, this will be my home topic. So if you see a new post inside, it's probably an entirely different question instead of a continuation of this one.