Mojave Hellhole OOC

ViewedCloth

Still Mildly Glowing
Hey guys, this is the OOC for Mojave Hellhole
post if you need questions answered.

Rule:


Death: players can die in this game, it would take a huge mistake on the players part at first to get killed but if you put yourself in real danger, you accept that death may be the result. You can always restart after death, but it would be with a clean character.
 
I'm not planning on joining, but I'd like to commend you for starting this. It's nice that there'll be another active role play so people will stop trying to crowd into blood ties.

I can that I'll be mad whenever it shows new posts in the role play forum and none are from blood ties, though.
 
Hehehe, I agree with Reno, i'll not be joining, but I thank you for starting a new Rpg, hope you have the best of luck with it, it's good to see the Rpg board be more lively.

Just noticed your character too, british, family slaughtered by raiders, went to america, that reminds me a lot of my character, but anyway cheerio.
 
UPDATE RULES:

Character Interaction: You don't necessarily have to work or be friends with a fellow role player, You can in fact kill each other (YOU ARE NOT INVINCIBLE) or stay enemies or just totally ignore them.
 
I think I might join this at a later date it'll be nice having my character in a roleplay before and after the events of New Vegas. Just give me a bit to establish some things in blood ties so I know what to put into my character in this.
 
Grec ran away (like, out of the camp ran away) after he slashed at Rob, so your chance to slam him on the wall by the neck has to wait until you get back to Vegas or something.
 
Hey Im really sorry ViewedCLoth that I became inactive, I just stopped going here for some reason, Ill rejoin if you want.
 
Hey Guys, had some family problems for a while but now I'm active again and will be joining back in.
 
Alright now that Blood ties is on Hiatus for a bit might as well join this.


Name: Pawnsy Leon

Age: 105

Gender: Male

Race: Ghoul

Occupation: Merchant,Con artist,and Doctor

Eyes:One green eye, the other a lazy grey eye

Hair: Small clumps of grey hair and a small raggedy beard


Weapons: Sawed off shotgun and a silver knife

Items: Doctor's bag, a few stimpacks, Medx, other assorted medical supplies, Harmonica, some food and water (mostly irradiated),and 1000 gold coins (Old NCR and a few legion coins)

Clothing: A dress suit with metal conquistador esque cuirass over it

Bio: Pawnsy has never shared about his life before becoming a ghoul. All he says is that life sucked and he never missed it. about 20 years after his "Ghoul day" Pawnsy joined the broken hill community spending his days working on the machinery in the refinery plant, Even getting married. Sadly after the uranium ran out the townspeople dispersed and Pawnsy's wife left him.

Sad but optomistic Pawnsy moved to Redding and set up a fixed casino giving him his favorite thing gold coins. Soon the mayor found out and kicked Pawnsy out. looking for another life headed he east, taking his gold with him carried by a brahim he named Midas. Throughout his travels Pawnsy played doctor to earn free food and water. Pawnsy unintentionally honed his talents through his con saying "People are as easy as machines to care for, they just scream more if you take out a few parts". He traveled through the Midwest before heading south into Lousianna, where he lived in the ghoul city of Orleans for 40 years.

After years of paradise in the irradiated city of son Pawnsy learned his brain was decaying slowly turning him feral. After traveling in search of the "Fountain Of Youth" (A large stockpile of military medi-gel) he finally found it allowing him to receive his "life saving" surgery from an auto doc. Now Pawnsy is a ghoul without meaning in his life wandering aimlessly from place to place.
 
Requesting permission to join this rp Sir (Madam)! /salutes.

BTW, while death would be a pain, it doesn't worry as much as it normally would on other characters as it would on other character as he's a "clone" and there's other of him running about somewhere. XP But to be fair, yes, new characters would start over at lvl1. XP




I hope you folks don't mind me making a TF2/FA crossover character, I'll try to make a good one, here it goes. X-/


Name: RED Team Engineer Clone # 18-2. (Red Engi/Red Engineer/Engineer/Engi for short).
Real Name: Dell Connagher Clone #18-2.
Age: 200+ years (via stasis chamber, see bio).
Gender: Male
Race: Human (w/ Cybernetics)
Occupation: Scavenging, research on old tech, reverse engineering, trying to develop new tech. Basically, buidling/repairing things that go boom and selling them. XP Also does merc work and courier runs for the Mojave Express.
Physical appearance: The character basically looks like a TF2 engineer equipped w/ a gunslinger and a welding mask.

Personality
Very quiet and polite outside of combat. Inside of combat, completely the opposite.


Weapons: Gunslinger (Cybernetic fist), 12 ga shotgun, 9 mm pistol, a ED-E bot w/ "sentry" bits added to it. Whatever other wps the FA: NV courier starts out w/ including all the pre-order dlc. XS

Items: Some medical equipment; stimpacks, first aid kit, some rad away and the odd body enhancement drugs that she has scavenged on her many journeys. A can of pre-war beer, a bottle of pre-war whiskey, a pack of pre-war smokes, scrap metal, bobby pins, various nuts, bolts, vacuum tubes, and transistors. Any extra ammo he can find while scavenging. Whatever staring equipment the FA: NV courier started w/ in the game (including all the pre-order dlc).

Affiliation: Pro-NCR, Brotherhood of Steel and Engima. Of course, being freindly w/ all three said factions can lead to conundrums of philosophy from time to time.


Background/Bio:

War, war never changes, nor does the conumdrums of philosophy it can cause.

During the last several years before the Nuclear Holocaust, the forebearers of Engima set up a secret sub-project for the Vaults, Make a Team of warriors not affiliated directly to the military that they could control and use for certain "problems" the military couldn't afford to get involved in. This lead to the founding of Project: Team Fortress (also known as Gang Garrison). The project was headed by two rival brothers who owned equal interests in a large Corporation, it's true name lost to the annals old world history. However, their main weapons and equipment supplier was an Australian entrepreneur named Saxon Hale, head of the Company MannCo. Under the aforementioned brothers was a engimatic and mysterious old woman known simply as "Announcer." It was her job (and to the lesser extent of a secretary she hired), to see the goals of the project implemented.

Her first step was to find "expendible" troops that she could hire that no one could miss. This led to her hiring and odd assortement of riff-raff from the lower classes and seedier elements of both country and big city natives throughout the world to serve as mercenaries and "test subjects" during this project.

Her intial recruits were:

The Heavy: A former Russian soldier who went to asassin school, but due to his heavy build, was better at using a chaingun.

The Enginer: (Dell Connagher) A native of Bee Cave, Texas, this former Roughneck and Wildcatter was a mechanical and scientific genius w/ nearly 20 Master Degrees and Doctorates total and excelled in the field of AI and robotics.

The Soldier: A aged and grizzled mercenary vet of the European Battlefield who was a native of the Midwest US.

The Spy: A French rogue whose aim and knifework were almost as sharp as his tongue.

The Sniper: A Aussie Bogan, former Big game hunter turned mercenary.

The Scout: A Bostonian native who was fast on his feet and good w/ a Scattergun and baseball bat. Fond of Nuka Cola, Bonk, and Atomic Punch.

The Medic: A German Doctor/Mad Scientist who graduated from the University of Heidelberg. Lost his medical liscence under "mysterious circumstances"


The Pyro: A mysterious individual whose true identity was hid under a flame-resistant suit. Rumored by some to be scouts mom. Excelled at the use of flamethrowers, fire axes, and other incendiary weapons.

The Demoman: A native African-Scotsman of the Van DerGroot Clan. He was a professional at using the grenade launcher, bombs, and Scottish Claymores (both the sword and mine). The amazing part was, he was the best at it, even though he only had one good eye left and was often drunk on "Scrumpy" Brand Scotch.

The second phase was cloning these mercenaries and tranferring their memories and skills via the downloading of brainwaves into the clones. The clones were also given implants so that there knowledged gained would be transferred to yet another clone upon death.

The third Phase was the "training" phase. The Clones were split up into two factions that posed as legitimate construction companies to the public world-Rennovation and Demoltion (RED Team) and Builders League United (BLU/BLUE Team). They were then put through constant training via combat scenarios against each other w/ live weapons! The attrition/death rate in these drills were often high, but it mattered little as the information from their brains would be transferred to a new clone that would be teleported to a "respawn" point to take the earlier clone's place. The drills would often involve taking enemy intelligence, convoys/patrols involving taking a live nuke form point a to point b, taking and holding points, or just plain wiping each other out before a timer went off. The myterious Announcer would oversee this training, and except for a brief (but temporary) friendship between a BLU Soldier and a RED Demoman, the training (mostly) went off w/o a hitch. While they trained all over the world, the most commonly used training ground was an old abandoned gravel quarry in the SW US. This was also the location of the Vault that would serve as the clones shelter when the Nukes came. It was during the one of the drills in preparation for the Chinese invasion of mainland Alaska that the Nukes started to launch. Fortunately, due to a twist of fate, Mr. House's Anti-Nuke Defense system was close by, and the system barely bought them enough time to evacuate most of the RED and BLU team into a nearby Vault made specifically for them. When the survivors entered, they were put into suspended animation via a state of artifically induced hibernation. This was done so that they could help carry out Engima's agenda when the world became inhabitable again. The Suspended animation was time locked to awaken the clones in about 150-200 years. The fate of the actual Announcer, Saxon Hale, and original mercs who provided the clones brain patterns and DNA are unkown. It is rumored they too are in suspended animation somwhere, yet to be found. Due to a breakdown in communnication, Engima lost contact w/ the Team Fortress Vault and over time, it would be forgotten altogether.

Somwhere between 150 and200 years passed and the clones finally awakened. When they did, a meeting was held between the RED and BLU factions. They knew the combat drills were no longer necessary as the goal of producing troops tough and rescourceful enough to survive a post-Apocalyptic Earth had been achieved (there was still some animosity between some of the Red Demomen and Blu soldier though). It was then that they decided upon a plan, try to contact Engima and help to re-establish the pre-war government, which is what they were made for. It was agreed that due to having memories about various regions from their original benefactors that the Soldiers and Engineers would recon the western half of the US, the Scouts the Eastern half, and that the Demomen, spies, medics, and Heavies would attempt to travel East in a attempt to find passage to Europe. While the seperation of teams would produce weaknesses due to the various specializations the men had, they knew they had no choice as the technology was no longer avaiable to transfer memories via implant downloads, having been destroyed by the inevitable march of time. They would try to sruvive in this world via a combination of mercenary work, banditry, and scavenging.

One of the RED Engineers (my character), took a long trek from the Rock Quarry to New Vegas, gathering intel along the way. He found out that there were three remnants of the old government. The Brotherhood Of Steel, a Knightly Order descended from a Army SpecOps unit assigned to guard an old lab; Engima, the descendants of various government figures, scientists; and the New California Republic, a revival of the old US-style government founded by another Vault Dweller in California. Alas, he also hear that all three groups hated each other w/ a passion. He didn't know how, but he would find a way to convince the three factions to put aside their differences, see thier common past and heritage and to join together into one governmental body-or die in the attempt. Unable to find work as an Engineer due to the abandonment of power plants and factories in the region, the Engineer took on a temp job as a Coruier for the Mojave Express. Sure, it was more of a Scout's fortay, but they left for the East Coast and he needed the caps for food and drink, so he took it. He figured it would suffice until he could come up w/ another plan to further his agenda. As to whether this clone of a soft-spoken Texan w/ genius intellect was to become the famous Courier of the Platinum Chip incident remains to be seen.

Starting Stats (Lv1):

Str: 5
Per: 4
End: 9
Cha: 4
Int: 10
Agi: 4
Luck: 4

Tags: Repair, Locksmith, Science.

Starting traits/perks: Wild Wasteland (is that the proper name for it? The perk for the weird events?), Good natured.

Skill ranks: Don't know how to calculate those, sorry. X(

Quote: "Look buddy, I'm an engineer...I solve practical problems...The answer is a ED-E. And if that don't work, use Rex. Like this ED-E, repaired by me, upgraded by the Brotherhood of Steel. And you best hope, not pointed at you."
 
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