More forum tidbits from here and Bethesda

Brother None

This ghoul has seen it all
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Fallout 1 lead designer (and Tactics senior designer) Chris Taylor had some clarifications on the earlier Fallout 3 developers on Fallout:<blockquote>1. Interface & Hotkeys
I've been playing FO again and there are definitely areas of the interface I would re-design using the experience I've gained over the years. Skill use and Inventory are _way_ up there. Bummer the guy didn't find the hotkeys, it makes the game so much more enjoyable to play.

2. Weapons
The gun choices in FO1 were 90% mine. I felt that weapon technology would have developed differently in the Fallout universe after the split with our timeline, so I tried to make less of the weapons "real-world". The two exceptions (that I can remember) are the Desert Eagle .44 and the 9mm Mauser. The DE was my favorite gun at the time and I had to include it. The 9mm Mauser is an older weapon that I think has a very cool, unique look to it.

Others, like the .223 and the 10mm guns, were based on real-world weapons. (There are guys out there that make pistols that shoot rifle cartridges, like the .223. I applaud their insanity. ^_^)

The 14mm is pure speculation.

And the energy weapons are just plain out fantasy.

My only regret is not including a Colt .45. It fits in the same category as the Mauser. I think it was a question of trying to keep the number of ammo types down.

Nowadays, it's a more interesting question of what weapons to include because more manufacturers pay attention to how their products are used in computer and video games. You might (erm, probably) have to get permission from Glock, for example, to use their likenesses and marks in a game.

-Chris</blockquote>Dan Ross, QA on Fallout 3, is taken aback. There are some more questions further down that thread, nothing pertinent except a clarification that the guys answering questions on the forum really aren't the guys who have any influence on anything.<blockquote>Did it happend that on one or more occasions you were discussing something from this board in terms of bending your view towards it or simply including it? If yes, what topic area from forum was discussed or discussed mostly (like moral, art/graphics, lore stuff, gameplay and so). If not, are you planning to do so in future?

Ricardo Gonzalez (interface programmer): As a coder, I have a very specific field of influence for changes in the game. Possible holes in the BoS backstory? Changes in world architecture? Not my bag. Now, if you want discuss the use of static const member variables over pre-processor defines, then we can talk turkey!

Dan Ross (QA): Not really my department, so no.</blockquote>
 
I hate to say it but someone has to...

Dan Ross said:
That is too funny and I really can't explain it. I've played through Fallout completely maybe 9 times now, started and run at least 20-30 characters through parts of the game, and simply created and played around with at least a dozen other 'test' character builds since I got it a year or two after it came out. I only got a hold of F2 last year and I am now on my 3rd play-through as of yesterday since I ended up spending most of last weekend messing with it when I wasn't watching Heroes on DVD. The skill thing came up because I decided I wanted to pick a door open to save some dynamite, no matter how many times I had to reload the save.

Up until last night (after reading through the thread) had I never once used the keyboard for anything other than opening the main menu while playing through either game. I still don't even know where my manuals are! Good thing I discovered* I can press F1... laugh.gif

*Yes, I was going through and pushing every key on the keyboard to find out what each one did. Just in case I missed something else. angel.gif

And this is a QA guy, people. Quality...Assurance... :boy:
roshy4ay.gif
 
He played three Fo2 games and didn't get the car working? Guess he's not a crazy completist then.
 
He was working in QA.

It's kinda scary that the person that is responsible for searching for bugs and making sugestions doesn't even read manuals for games he plays...
Or didn't notice that manuals are on game CD...
 
It's sad when people find it funny that they're dumb and suck at what they do. This Dan Ross seems almost thrilled.
 
FeelTheRads said:
It's sad when people find it funny that they're dumb and suck at what they do. This Dan Ross seems almost thrilled.

Well he read the Chris Taylor remark and found it funny that after all the Fallout gaming he did he never saw that. Seems pretty humble and light hearted of him, I'm glad he has a sense of humor.

It's kinda scary that the person that is responsible for searching for bugs and making suggestions doesn't even read manuals for games he plays...

That doesn't make sense, it's not like he is testing the games he plays, he's is playing them. Geez, relax, we have enough things to criticize that came in the last weeks or are coming soon, let's not go overboard with petty stuff now.

Besides he is a nice guy, still hasn't been dipped...
 
Briosafreak said:
Well he read the Chris Taylor remark and found it funny that after all the Fallout gaming he did he never saw that. Seems pretty humble and light hearted of him, I'm glad he has a sense of humor.
I actually don't see it that way... He's just, you know, covering it up with jokes. It's like when someone is emotionally unstable and keeps telling jokes and stuff, only in this case, its more like when the employee screws things up and tries to make it seem not that big a deal when the boss comes to him all "wtf's goin on in here?"...

Briosafreak said:
That doesn't make sense, it's not like he is testing the games he plays, he's is playing them. Geez, relax, we have enough things to criticize that came in the last weeks or are coming soon, let's not go overboard with petty stuff now.

Besides he is a nice guy, still hasn't been dipped...
Aww, when it comes down to it, even Herve Caen may be a nice guy...

...at times...

...when he's sleeping...
 
Briosafreak said:
You can't seriously compare the two, now can you?
Of course not, I don't even know him :P I was just saying that, despite their acts, people are usually nice when you get to meet and know them. It's like, people can do lots of horrible stuff, but not be horrible people.

I know it's kind of hard to accept for torr and petey... todd and pete but it's probably true...
 
It's mostly the company that's disliked, as they're making the decisions that are destroying our favorite / childhood game theme and replacing it with a Paris Hilton knockoff.
 
Morbus said:
I actually don't see it that way... He's just, you know, covering it up with jokes. It's like when someone is emotionally unstable and keeps telling jokes and stuff, only in this case, its more like when the employee screws things up and tries to make it seem not that big a deal when the boss comes to him all "wtf's goin on in here?"...

You're able to tell that from the way someone posts? Even when there's a more reasonable interpretation?

Serbaside said:
Now I feel bad knowing these guys read our posts on how we think they suck.

I don't think they suck. I think we'd find them quite agreeable if they were to post here, except they're not allowed to.
 
I never said they suck, I've been very supportive as a rule of thumb. Being a dick to someone who has the job of delivering a complex piece of art to you seems pretty counter-productive :P
Even if you aren't confident in their direction.
Delivery is key.

That being said... they seem nice to me, I bet they're all cool guys, even if they don't know Fallout so intimately that they can be counted among the fanatics.
 
Serbaside said:
Now I feel bad knowing these guys read our posts on how we think they suck.

They should feel bad about making a game that is upsetting so many :mrgreen:

That said, we're generally a lot nicer to people who post here than people who stay on their own island. You can notice that in several previews we criticized, if/when the writer comes over himself, the tone of the debate changes completely. We'd be a lot less mean to these guys if they posted here. And the saddest thing is that it's not even their fault that they can't.

And it's not like anyone can blame our users if we don't feel like going to the Bethesda forums, who have a reputation across several places on the internet as one of the worst-moderated forums in existence, with petty rules, not to mention the Fallout 3 forum is a mess that exists purely for the purpose of trolling and flaming.

Besides, I always find it confusing how people feel you can't criticize Bethesda's talent pool when working on Fallout 3 without making them "feel insulted."

If a commercial contractor suddenly decides he wants to build a home for a family of husband-wife-and-2.6-children and I tell him "dude, you've never done this before, get other professionals who do know what they're doing to help you or stop it" am I insulting him? Questioning his talent? He's still a very good commercial contractor, he just shouldn't be building homes.

Same goes for Bethesda. They're very good at what they normally do, but why do so many people (especially gaming media) think that means they're good at whatever else they pick up by default? Why would someone who made Oblivion be good at Fallout?

We have a saying in the Netherlands: "schoenmaker, blijf bij je leest", or "shoe maker, stay with what you've learned."

It's not our fault they didn't, but it sure as hell is our good right to mock them as they show more and more that they're really in over their heads.

Brio said:
Geez, relax, we have enough things to criticize that came in the last weeks or are coming soon, let's not go overboard with petty stuff now.

Well, we do, you're too busy running a Fallout 3 fansite :P
 
Per said:
You're able to tell that from the way someone posts? Even when there's a more reasonable interpretation?
I don't "tell" it, it's just the way I see it. And I'm biased, as you all know. Biased out of moral obligation.
 
Brother None said:
Fallout 1 lead designer (and Tactics senior designer) Chris Taylor had some clarifications on the earlier Fallout 3 developers on Fallout:<blockquote>1. Interface & Hotkeys
I've been playing FO again and there are definitely areas of the interface I would re-design using the experience I've gained over the years.

Chris Taylor's way of saying "he loves the bear dude" too?
 
Brother None said:
[...]
We have a saying in the Netherlands: "schoenmaker, blijf bij je leest", or "shoe maker, stay with what you've learned."
[...]

"Schuster, bleib bei deinen Leisten." in german.
Guess you knew it ;-)

We have also great examples for people not staying with what they learned. Remember that small austrian guy that did draw postcards and then was up to become the ruler of germany?
 
Uncle Sam? Ah, no, you mean Hitler. Sorry, my bad. Anyway, I don't think staying with what you learn is a good idea. If everyone stayed with what they learnt at elementary....
 
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