More Gun Runners' Arsenal Details

WorstUsernameEver

But best title ever!
More Gun Runners' Arsenal details are coming out on the Bethblog, penned by Obsidian's own J.E. Sawyer, and in this installment we have some details on some 'new' guns and energy weapons and ammo types, so we'll go with the latter:<blockquote>.50MG Explosive - High caliber ordnance for our high caliber clients. Available now at select dealers, this terrifying round produces a secondary blast after driving into its target. Recommended uses: Deathclaw Mothers amidst their young, Brotherhood Paladins surrounded by Scribes, or a particularly annoying pack of Geckos. Bring your piggy bank: MSRP is 40 caps per round.

20 Ga. 3/0 Buck, 12 Ga. 4/0 Buck - Shotguns: you love them, we love them. But sometimes, ordinary buckshot doesn’t get the job done when the Vipers come knocking in a suit of metal armor. Sure, you could bust out the slugs, but the Gun Runners have some more options: 20 Gauge 3/0 Buck and 12 Ga. 4/0 Buck. Fewer pieces of shot, but they’re bigger and heavier. Still not enough? Fine, take the Hand Loader perk and craft some Magnum variants.

20 Ga. and 12. Ga Pulse Slugs - When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf”.</blockquote>Thanks, OakTable.
 
The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders.

So... uhm... do they now sell energy weapons all the time or not? I thought they don't, if other EW merchants still exist.
 
WorstUsernameEver said:
20 Ga. and 12. Ga Pulse Slugs - When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf”
I gotta admit, this is pretty damn cool.
 
.50 MG explosive round? :dance:

Apart from that, GRA seems a bit underwhelming so far, mostly mods that already exist on other weapons and simple reskins. Not only that, but they seemingly aren't added to the game world, just bought. Sawyer will have to try a bit harder for me to fork over 4$ for something I can mod just fine.
 
as they say for pc users it is quite meh but for those that cant install mods ie console users it might be golden and a good buy for 4$
 
For console users, this may seem like a godsend. For PC users, who can download tons of free mods; meh, no big deal. I guess the price is right, but I'll still wait for a Steam sale or inclusion in a GotY edition. After PC users get it, they may feel this DLC puts the "ars" in arsenal. (Sorry, couldn't resist. :D)

One thing I see coming; modders will find out what the stats for the new weapons and ammo are and start releasing mods that copy or surpass everything in this DLC. They did that with the pre-order packs.
 
Meh, let's be honest. Most weapon mods are crap. Either the model is bad or the textue or the balance or all three things all together. With Fallout 3, I was still using some weapon mods, but it's in most cases just worse than the vanilla stuff. With FNV, I haven't picked up any weapon mod yet, I haven't even done my own stuff.

It really is a different level if additional weapons come from professionals or modders.
 
I don't like weapon mods either. The only ones I have for New Vegas are a good Desert Eagle mod and one that changes Benny's Maria 9mm to .357 magnum. There is a Gauss rifle mod I'm curious about, though. I've found that a lot of mods I try are not as good in the game as they seem to be at first glance, whether they are weapon mods or not. However, there are a few that I wouldn't want to do without.

Oh, that reminds me. There's a couple of mods I want to add to my list in the "Fallout: New Vegas recommended mods" thread.....
 
Only weapon mods I ever use are the Wattz laser ones and in Fallout 3 the Tactics plasma rifle, whoever did the laser rifle deserves some kind of nobel prize for awesome.
 
I'm a sucker for shotguns, I like the sound of the new shotgun shells. Tactics did the EMP rounds first though.
 
sea said:
Waiting on the free variant of this that will no doubt be available 2 days after release on the Nexus.

Or the improved texture variant of this that will no doubt be available 2 days after release on the Nexus.
 
That's already available:

http://www.newvegasnexus.com/downloads/file.php?id=35810


Edit:

[spoiler:b996b7577e]Before:

35810-1-1288330197.jpg


After:

35810-5-1288329714.jpg

[/spoiler:b996b7577e]
 
Easy Pete doesn't even look like he cares.

EDIT: Still isn't as ridiculous as the mod I got my avatar from though. Japan is weird.
 
Lexx said:
Meh, let's be honest. Most weapon mods are crap. Either the model is bad or the textue or the balance or all three things all together. With Fallout 3, I was still using some weapon mods, but it's in most cases just worse than the vanilla stuff. With FNV, I haven't picked up any weapon mod yet, I haven't even done my own stuff.

It really is a different level if additional weapons come from professionals or modders.

Need to correct myself a little bit. When I woke up this morning, I've remembered that I am indeed using weapon mods too-- the Wattz laser mod and the mod that makes the gatling laser look more like the original. Though, the weapons appear only very rar in my game anyway.

Also it's not only the quality of the work that matters to me. It's also the weapon itself. There are many weapon mods which add stuff that is totally not fitting in the Fallout universe. It just breaks the (game) world for me.
 
Lexx said:
Also it's not only the quality of the work that matters to me. It's also the weapon itself. There are many weapon mods which add stuff that is totally not fitting in the Fallout universe. It just breaks the (game) world for me.

Or even worse, unballance the game heavelly. I'm on the fence about GRA because of that, the guns and mods appear to be fine, but they look too much powerfull and gamebreaking.

Mods on the nexus usually fall in the latest category. Even the highlly praised WMX/WME breaks the game heavelly, reducing all weapons to the same specs, removing the drawbacks for them and making them all accurate and sniper types.
 
Back
Top