More New Vegas voice actors revealed and giveaway

WorstUsernameEver

But best title ever!
Ever vigilant and precise Ausir noted on the Vault that three new voice actors have been revealed for New Vegas on iMDb: Chris Andrew Ciullia voices the generic male ghouls, Ari Rubin voice Fantastic, and Halston Autumn McMurray voices some unspecified characters, most probably the female children.

Also, Dan Stapleton from PC Gamer is reviewing New Vegas, and Avault Podcast is giving away 3 copies of the game and will have Chris Avellone on their Thursday episode. To get a chance to win one of the copies of the game you'll have to subscribe before Wednesday noon CST, so hurry! Or not.
 
Is that it in the way of voice acting for the generic ghouls? Don't want them all to sound like Krusty The Klown again...
 
waldo said:
Is that it in the way of voice acting for the generic ghouls? Don't want them all to sound like Krusty The Klown again...

i have a feeling Obsidian has a more strict definition of the word "generic" than Bethesda does. i doubt any character with a quest/purpose will have a 'generic' voice, so it won't seem like we're talking to the same person every few minutes.
 
But still, it's anoying when all enemies sound the same and repeat their catchphrase every 10 seconds. In Alpha Protocol all the guards sounded the same in the same map so I wouldn't be so sure.

Why not hire the 100 voices guy to do the generic voices? :D

Kind regards,
XavierK.
 
xavierk said:
But still, it's anoying when all enemies sound the same and repeat their catchphrase every 10 seconds. In Alpha Protocol all the guards sounded the same in the same map so I wouldn't be so sure.

Why not hire the 100 voices guy to do the generic voices? :D

Isn't the generic voice guy just that?
 
I would rather have less generic characters with unique dialogue than more generic characters with the same dialogue.

I get the point of doing this: it adds to immersion and feels like it's a living, breathing, and populated world. But once you mentally flag a character as "oh, this is a generic guy that says the same exact thing as this other one." and you avoid them as being worthless.

One thing in Fallout 3 (or several RPGs) that bugged me is that the voice may change from person to person, but what they say is exactly the same! (like a female ghoul vs a male) It wouldn't have taken a whole hell of a lot more effort to just have slightly different phrases if they're going to go through the trouble of getting different voice actors.
 
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