More screenshots from the Germans

I hate the new interface (or rather lack of it :lol: ). There should be written somewhere: "Welcome in the next-gen RPGs era!".
 
The outfit on the NPC looks quite decent for Fallout at least. The interface could use some change though, does not fit the setting.

How does the interface look while in action, Brother None?
 
The jericho shot got me thinking about the whole concept of Megaton and I'm pretty confused. I understand that it is built around an undetonated nuke right? Is the concept really is as stupid as I think? People choosing to live around an unstable nuclear bomb? Or am I missing something?
Also I read somewhere that the town is built inside the crater that was left by the (unexploded!) bomb. Is this stupidity also true?
 
Don't you realize? The war caused mental retardation to occur in 95% of the population. Living in a crater next to a nuclear weapon is perfectly normal.
 
Heldelance said:
What they're doing right now is a crime that rivals the holocaust, I mean Hitler couldn't do anything this evil.

You are why people call Fallout fans fanatics. Good job.

Eyenixon said:
I also see a little compass down at the bottom left, how dreadful.

I know when I wander a vast wasteland, the last thing I want is a compass.

Sounds pretty awkward to me.

"Soo... yeah, finding a crew might be tough. Good luck with that."

I don't think it's awkward depending on the dialogue that came before it. I figured it was something like "So I came out here for adventure blah blah blah but I can't do much on my own so now I'm trying to find a crew", and then you're letting them down without confrontation.

Ureshi said:
OMG!!! 2 lines of dialog!!!! EPIC!!! Crazy

I agree with past threads where people said that every dialogue choice should have a different reaction. In this case, there really are only 2 possible outcomes to what is obviously a NPC recruitment dialogue branch: recruit him or don't recruit him. Thus, 2 lines of dialogue. Makes sense.

Wasteland Stories said:
Shoot at fire hydrant? For what? Ricochet in your own eyes?

Because VATS gives you a disarm option, and it's be a little silly to allow you to do it for guns but not for melee weapons...
 
Ausir said:
From an interview by some obscure website. Although I wouldn't trust these guys to get their facts right.

Pffft, Fakey, they obviously just made it up.

terebikun said:
Wasteland Stories said:
Shoot at fire hydrant? For what? Ricochet in your own eyes?

Because VATS gives you a disarm option, and it's be a little silly to allow you to do it for guns but not for melee weapons...

Still, given the apparent strength of the Behemoth, and his supermutant nature, I don't see how shooting his weapon would disarm him either. I wonder if they factored that in.
 
Brother None said:
Pretty much, but for some reason Bethesda refuses point blank to ever state if the damned thing is optional or not. I'm assuming it is optional. It'd be monumentally stupid if it wasn't.
:clap: and who said you never gave bethsoft the benefit of the doubt?

you've got way more faith than I do. Did you play Oblivion?

terebikun said:
I know when I wander a vast wasteland, the last thing I want is a compass.
a lot of games are now coming with the option to disable those types of minimap things. you should try it, it actually makes playing the game more interesting. Playing GTA IV like this was actually pretty fun, made me slow down and learn the landmarks/streets/neighborhoods. All of them were distinct enough to allow me this, hopefully the DC wasteland also offers a lot of different looking locales.
 
It was released to show off the new high-quality NPC faceworks, which is a bigger concern amongst...uh...Bethesda's target audience than actual dialogue is.

But if you whack a cowboy hat on Jericho, then bam! You've got Sheriff Simms. There's obviously some diffferences, but why use two very similar NPCs to demonstrate how awesome and robust your facegen is, unless it's not actually awesome and robust?
 
terebikun said:
Ureshi said:
OMG!!! 2 lines of dialog!!!! EPIC!!! Crazy

I agree with past threads where people said that every dialogue choice should have a different reaction. In this case, there really are only 2 possible outcomes to what is obviously a NPC recruitment dialogue branch: recruit him or don't recruit him. Thus, 2 lines of dialogue. Makes sense.

Maybe i want to insult him and then kill him :wink: there.... another option :mrgreen:

sorry for my english
 
Brother None said:
Still, given the apparent strength of the Behemoth, and his supermutant nature, I don't see how shooting his weapon would disarm him either. I wonder if they factored that in.

I certainly hope they did. Knocking that out of his hand with a 9mm isn't going to do wonders for my suspension of disbelief. Unless what you're actually firing at is their hand holding the weapon? Hm.

Killzig said:
a lot of games are now coming with the option to disable those types of minimap things. you should try it, it actually makes playing the game more interesting. Playing GTA IV like this was actually pretty fun, made me slow down and learn the landmarks/streets/neighborhoods. All of them were distinct enough to allow me this, hopefully the DC wasteland also offers a lot of different looking locales.

If I ever get my broke ass a PS3 this century, I'll try that out. Your suggestion reminds me a little of the game The Getaway for PS2. Didn't do very well and reviews were less than kind, but I really liked it. As for different looking locales, besides the cityscapes, towns and desert the first thing that comes to mind is the abandoned baseball fields that I'm pretty sure there are screenshots of. Anyways, I am curious about the compass' functionality. Since I don't think there's been news on overworld map travel, it sounds like the compass could actually be useful for exploring in 3rd/1st person. I just hope it doesn't function like the quest arrow in BioShock, which was begging to be turned off.
 
terebikun said:
Anyways, I am curious about the compass' functionality. Since I don't think there's been news on overworld map travel, it sounds like the compass could actually be useful for exploring in 3rd/1st person. I just hope it doesn't function like the quest arrow in BioShock, which was begging to be turned off.
I think I recall you stating in another thread that you never really played much of Oblivion, but Oblivion also had a compass. It didn't just point North West South East though. It pointed the way toward every quest objective with total precision, and also made sure to show you every ruin, structure, cave, etc. within a few hundred yards (thus sort of sort of crappifying the whole exploration aspect of the game, which was one of the enjoyable aspects (if you're an exploration whore like myself) of Morrowind).

So, the decrying of the compass isn't about an actual compass being stupid. Nothing wrong with a compass as an item that you can look at and get your bearings. Pretty good idea actually. But Bethesda's compass is an exercise in hand-holding and lazy development (easier to stick an objective point on a compass than to have a character give directions or write out clues/directions in a quest journal). And you couldn't even turn the damn thing off in Oblivion.

Oh, and it's ugly much like the rest of the interface.
 
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