More VB Docs

Odin

Carbon Dated and Proud
Admin
Thought that I left eh? Hell no, I'm back from vacation and got a nice surprise for you guys... Here's another batch of design docs from Van Buren (Fallout 3 by Black Isle). This time we learn more about Tibbets Prison:<blockquote>Tibbets is a cold, sterile, steel-walled automated prison facility, run by technology so ancient it dates back to the years before the Great War - nearly two hundred years ago. It is a facility designed to hold and protect some of the world's most dangerous criminals (military and otherwise) before the war, and now the players are trapped deep inside its cell blocks, desperate to get out. They'll have to fight damaged and crazed robots inside and out, as well as deal with the split-personality machine intelligence within the prison, ULYSSES.</blockquote>Next up is Boulder:<blockquote>Boulder Dome is a scientific research facility designed to withstand a nuclear attack. All around it is the blasted remains of the city of Boulder, poisoned by radiation and toxic waste. Inside the dome is a desperate team of scientists infected with a strange disease and trying to keep their ZAX unit from cannibalizing it memory to such an extent that it stops working. Beset by glowing ghouls and a large pack of cannibal primitives, the dome faces extinction.</blockquote>And if that wasnt enough we also got ahold of the Mesa Verde design doc:<blockquote>Hidden away in the shadows of a large cliff, near the top of a mesa rising from the desert floor, is the village of Mesa Verde. It is the home of the Ciphers, a.k.a. the Painted People, thanks to their extensive use of body paint.</blockquote>Nice eh?
Download Link: Tibbets Prison, Boulder and Mesa Verde
 
man, the more I find out about VanBuren the sadder I get.

Tempistfury said:
God, I wish we could have gotten FO3 from Interplay before it went under :-\
Aye. :cry:
 
Shit, I'd donate money to a group who wanted to put all these snippets together in a Fallout mod, assuming such a group existed. Bourgeoisie, perhaps, as an after POTW project?
 
Bah, I decided to edit this post. I'm just so damn bitter about the loss of my favorite franchise. I can't help but be angry when pieces of it surface.

Don't mind me.
 
Huggies said:
Ah, hell. I was hoping that any of my VB stuff would remain dead and buried. :(

Apologies, then.

Any reason for that, though?

('part from bab memories)
 
For Mesa Verde, I liked a lot of the individual ideas, but I don't think I pulled it all together the way I wanted. We already had way, way too many tribals in the game as it was, and it was difficult to make the Ciphers anything other than another weird group of not-quite-primitive people. If I had to do it now, I'd keep the area with all the scientific schematics painted on the walls and reduce the tribe to a handful of caretakers who babbled in their own pseudo-scientific language.

The Hangdogs area was something I feel I got right on the first try. No regrets there.
 
I've finalled nailed down the feeling I get whenever I start reading these. It's almost the same feeling I get when reading Shadowrun sourcebooks, almost exactly the same. Knowing you have this badass story material and knowing that with the right implementation it would be some of the most fun story to experience, but knowing that all but one of your friends thinks it would be too much work to get a game of it going or is just plain uninterested.

The problem here is Interplay apparently stopped being my friend once Brian Fargo left, and I found out after the fact that Interplay then was going behind my back and stabbing the potential friends that were getting the game going that I would someday stumble into, and hoping I'd never find out of about the murders. Son of a bitch.

And Huggies, I'm glad you thought there was an upper limit to how much tribalism that the gamer could take.
 
Huggies said:
We already had way, way too many tribals in the game

No argument there.

I'd have been much happier with the idea of VB if it hadn't been for all the fucking tribals

The right amount of tribals for a Fallout game should be 0. Tribals have dickshit to do with 50's world of the future PA.

Huggies said:
as it was, and it was difficult to make the Ciphers anything other than another weird group of not-quite-primitive people. If I had to do it now, I'd keep the area with all the scientific schematics painted on the walls and reduce the tribe to a handful of caretakers who babbled in their own pseudo-scientific language.

Mebbe a cult like the FotA

Huggies said:
The Hangdogs area was something I feel I got right on the first try. No regrets there.

I shall read and comment in various nasty ways
 
(with reservation for being drunk)
bed bugs! mutated bed bugs! could it be scarier?! I would looove to see those in game
 
Were the Ciphers based upon the Scientific People?

Certainly the "Painted People" concept coupled with degenerate scientific roots and odd speech patterns reflecting that degeneration rings closely to Bester's work (mainly the Painted People part of the description, besides that, it would be a common enough concept).

Gully Foyle is my name
And Terra is my nation
Deep space is my dwelling place
The Stars my destination
 
Kotario said:
Were the Ciphers based upon the Scientific People?

Certainly the "Painted People" concept coupled with degenerate scientific roots and odd speech patterns reflecting that degeneration rings closely to Bester's work (mainly the Painted People part of the description, besides that, it would be a common enough concept)

I'm not familiar with the Scientific People, but that could be the case. The very rough concept for what would become the Ciphers basically said they're a group of tattooed tribals with an odd way of speaking who also had access to Old World knowledge, so I took that sketch and ran with it.
 
Over a year ago someone sent me a pic to show the Worldeditor that you Huggies and the others were using to produce the maps to VB, and it shows one of your maps. I guess you don`t want me to show it then, or is it ok, so the modders could see how you operated?



For the Mutants Rising crew and others check the Tibbets prison doc. It only has few details on the area, more from Chris avellone and probably a few from Sean K. reynolds, but it mostly has stuff that was the basis of the design work ahead. It has like a foundation document providing guidelines for the work, with operating processes for the designers to follow. It has a lot of stuff from Maldonado, Bokkes, Fergus and Chad, and it clears up the vision Avellone had for the development process and story development.

The Hangdogs area was cool, and Boulder is really complex and detailed, great area.
 
Briosafreak said:
Over a year ago someone sent me a pic to show the Worldeditor that you Huggies and the others were using to produce the maps to VB, and it shows one of your maps. I guess you don`t want me to show it then, or is it ok, so the modders could see how you operated?

The Mesa Verde map? Sure, go for it. It was the very last thing of VB I ever got to touch. :(
 
Ok, i just need my FTP back, i`ll post it tomorrow.

Don`t be sad, you`ll make even better stuff in the future, Mesa Verde was rock solid, even with too many tribals :)
 
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