My G.E.C.K.A

Prosper

Where'd That 6th Toe Come From?
My name is Wax Wick. And I am here to introduce you to a GECKA of mine. (Or Garden of Eden Creation Kit Appension). Gecka's are ideas in favor of forcing an implosion of all the nonsensical leaderless modifications released, re-analyzing the original game, and from there causing an explosion that is healthy for the fallout universe.

1. First we must take upon the task of cureing the unhealthy anomalies that already exist in Fallout 2.

The game isn't centered around anything. It veers. It doesn't fade away smoothy or fade in smoothly. Angry Walking Poo Bear, took it upon himself to make fixes and add in things that were likely to be added in if there had been more time for the makers to do so . (He had the right idea).

Minister Wolna, a new and energetic member of NMA, has been trying to make improvements to the content of Fallout 2. The kind of improvements, that could radically change the game. I.E.
Animations.

I am like them. I have the starving belly of Killap and the angst of our dear Wolna. By fusing my angst and hunger, I have become aware of both viewpoints. Something proffesional needs to be done, and done soon. So I suggest we look and try to understand our elders... INTERPLAY. Commiting the taboo of change to their work, isn't bad. We must carry out a revamp of the game with dignity. That will earn us our respect. And we will be able to look upon the new Fallout universe with acceptance.

I call upon the community for it to contribute to this one last try at expanding fallout. My Gecka goes as follows...

1. Have the game follow it's own intro movie. http://youtube.com/watch?v=e3PXiV95kwA
The hero in Fallout 2, leaves a VILLAGE. The hero in Fallout 2, does NOT leave a VAULT.( I am at work on this.)

2. (Coming soon...)
 
Mr.Wolna said:
You will start a new bigger mod with new storyline, right?
Or extend Fallout, like killap did?

Yep! But I want to do my best to make it feel like it's the original, but expanded greatly.
 
Jesterka said:
Sounds naive. :lalala:

Everybody should - at least - start one times his own big fallout total conversion. :salute: ;)


I think, it is better to join an existing team or only creating small mods. This would be more motivating.
 
Lexx said:
Jesterka said:
Sounds naive. :lalala:

Everybody should - at least - start one times his own big fallout total conversion. :salute: ;)


I think, it is better to join an existing team or only creating small mods. This would be more motivating.

In this case the small mod will be creating a vault.
 
But the hero of Fallout2 is supposed to leave a village. The village where the descendant of the original vault dweller was exilled.
 
You do understand that the movie is what happend just BEFORE the hero took his trial? the second movie tells you about arroyo.
 
gracul said:
You do understand that the movie is what happend just BEFORE the hero took his trial? the second movie tells you about arroyo.

The intro movie, is centered around leaving a vault in search for GECK. I do not recall Arroyo having a movie projector or speakers. And wasn't all of Arroyo in complete ignorance of what vaults really where? The village elders couldn't of shown the" leaving the vault" movie.
 
The intro movie is explaining to Vault 13 (maybe another vault,) how to use the GECK they already have. They then get killed/captured by the Enclave, naively thinking that those people in metal suits are going to help them.

And I think, technically, that the pip-boy can play movies. It definitely has color, since it can display the world map, so the only issue would be if the pip boy has enough memory to play that movie, and if it was important enough to keep for 100 years. It might have been on a holodisc. Maybe the animation is just a cinematic imagining of what the GECK looks like.

At any rate though, I fervently encourage you to participate in any moding ventures, either joining one of the amazing teams in progress or making your own team or making a small mod, like the fun little Vault Rats mod. It will be appreciated!
 
Lexx said:
Jesterka said:
Sounds naive. :lalala:

Everybody should - at least - start one times his own big fallout total conversion. :salute: ;)


I think, it is better to join an existing team or only creating small mods. This would be more motivating.

I joined a mod... After two days, I decided that we needed to get rid of the current leader... I had overthrown him in two weeks. Then we realised there wasn't any work done (as he had claimed, with all the secrecy and limited access for team members). We started from scratch... Then I realised most people in the team were shit and from 12 people I got to 3... Then Mr Lizard from BGE contacted me and real modding has begun :clap:

I have to admit - it's a good experience to start a big conversion (or rather to see one painfully die, start another from scratch and after a month get hired for a third one). Unfortunately, a lot of "man days" get wasted this way, so I recommend joining a bigger mod - maybe even just to gain some experience (hint - see my signature 8-) ).

At least start by making a ten page long design document of the game and another two or three page long design document of a location. This helps you to realize how huge a task you are trying to accomplish.
 
I really didn't mean my "sounds naive" post bad, but there's always too many commanders/ideas/projects that crumble the "workpower level" up and cause even higher mortality rate than usual. Be clever and join BGE, Mutants Rising, Fan Made Fallout, or just help with anything started (no offense). In such team you at least gain some experience. I personally run over quite promising project, but I'm pretty unsure if I'd do it again - it's just cramfull of problems.

So: I quite like your posting here and I do understand that making your own Van Buren is goddamn cool, but hey, lets behave productively and realistic.
 
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