My Power Armor Change Proposal

Mohamed2001

HATE NEWSPAPERS
So, re arranged and sorted them out. More refined now.
Introduction​

Each PA has its own unique frame. There is no universal frame, however the T-45E/F can be used with a T-60 frame, but due to the size difference [T-60 is larger], there will be exposed weakspots. PA is much harder to find now, and is not level scaled. There is no Atomic Cats and no Raider PA. However, the Gunners have managed to make their own PA, which is just a T-45 frame with salvaged parts mounted on it, and is used only by a select few Gunners.

Now, lets being with variants, their story, rarity and advantages, as well as disadvantages:

T-45 Series

The T-45 series frame is the smallest, and is the most common version in Boston. The T-51 series was in huge demand at the Chinese Front and in areas in the U.S. which need more crowd control than Boston, thus the T-45, which was cheaper and in larger numbers, was deployed more than the T-51 series in the Commonwealth.

T-45A - The one that started it all. Only 15 units were made, and by 2077, they were reduced to little more than museum props. One exists in the Commonwealth, surprisingly it is usable. This is the PA that the Sole Survivor uses in his encounter with the Minutemen. It is not very strong, more comparable with Combat Armor, and it is not very mobile either. Furthermore, it uses both Fusion Cores and Small Energy Cells at an alarming rate. These disadvantages balance out the fact that it is encountered early on. It is highly likely that it will get trashed in the fight with the Deathclaw anyway.

It is a unique piece.

T-45B - The first model to see full active service. U.S. Army personnel were surprised at its power, both in training and in actual combat. However, energy consumption was still a worry. It's better than the A model -- but not by much. Utilizes SECs and FCs. Rare, but not unique. First saw combat in the Annexation of Mexico.

T-45C - A huge upgrade over the B model. Criticism from PA troops was taken to iron out the flaws the B model has. However, it was rather rushed, as the Army wanted an upgrade for the B quickly, as a consequence, it does not solve all the issues the B has. Furthermore, power supply was not touched, which leads to it consuming power even quicker than the B. Thankfully, not many of these were made.

It is slightly faster than the B, offers more protection and is more durable. However, it consumes more FCs and SECs than the B. More common than the B, but not very common.

T-45D - While the T-45C was being produced, West Tek was developing the T-45D, as they knew the T-45C was not enough. Power consumption was worked on, protection was increased and mobility was increased as well. It still consumes FCs and SECs at huge amounts, but it's not as bad as the B model. A new issue appeared, though; thermals. The D was emitting more heat than the older models, which led to reduced comfort and ergonomics. The Army was pleased with it, and it became the most produced T-45 model.

Faster than the C, offers more protection, as durable as the C. Consumes less FCs and SECs, most common T-45 model.

T-45E - Although the T-45D was good, it was not good enough. Heating was a problem, and it was feared that its protection would be beaten by future weapon developments. Thermals issue was fixed, protection was increased, however at a cost -- it's much heavier now, which led to the PA Frame being strained. This showed how the T-45 series was a dead end, which led to West Tek thinking of an alternative. It also implements a new solution to power -- It uses Fusion Cores only now. Although a field modification done by mechanics allows it to use SECs too, to supplement FCs and increase its lifetime.

Slower than the D, offers more protection, no change to durability, consumes FCs only [but can consume SECs if you have the knowledge to do the field modification], common, but less than the D. First T-45 to be used by the BoS, but not in huge amounts.

T-45F - Although the T-51 series was much better than the T-45 series, it was too expensive and was more akin to a propaganda super weapon rather than something practical. Many units would be seen using the T-45 rather than the T-51. This led to West Tek developing an upgrade for the T-45E that was made using T-51 parts and technology to increase its potential and keep it up to date. Power consumption is okay now. Thermals issue was solved. The ability to use SECs now cannot be done. The PA cannot accept that power source anymore.

Faster than the T-45D, offers more protection, more durable, consumes FCs only, consumption less than the E [field mod cannot be done], as common as the T-45E, used by the BoS. Best T-45 model.

T-51 Series

The T-51 series is the largest frame [aside from the X-01], and was made after the T-45E. It is much better than the T-45 series, but it's not very common. It is also the first PA type that does not need FCs, as it comes with a built in one. Although it is powerful, it is expensive. It is also the heaviest frame aside from the X-01..

T-51A - Pre-production series. Not many were made and it was rather rushed as West-Tek wanted the money fast. It is the worst T-51 version, and it is the only version which consumes FCs. It is more comparable to the T-45F rather than the following T-51 models.

Faster than the T-45F, offers slightly slightly better protection [10 - 15 points more], equal durability, consumes FCs, consumption less than the T-45F. Not common.

T-51B - The armor we have grown to love! First PA that does not need external FCs, it comes with its built in MFC pack. Mobility is equal to the T-51A, protection is increased and its durability is the same. This is the most common T-51 version, and the one that has seen most service. With its amazing balance of mobility, protection and durability, it became very popular among the Army. There's not more that you can ask for, really. Soldiers would wish their T-45 would get replaced with a T-51B. However, its high price became a big factor in its low production numbers.

Equal mobility to the T-51A. Equal durability. Much better protection. No FCs needed. Common, but not too much.

T-51C - An experimental side grade from the T-51B. Some scientists and engineers wanted to make the suit more mobile, as they felt that mobility was quite important. The materiel used in the armor plates was replaced with lighter materiel. It was also cheaper. However, it came at a cost; it cannot take sustained fire. The lighter materiel would fall faster than the normal materiel used in the T-51B. But it was faster.

Only 300 suits were made. Half of those saw service in China and Anchorage, but they were quickly pulled from service and into U.S. Army storage due to their weak durability. Some can argue that it would've been better to produce 150 T-51Bs instead of 300 T-51Cs, but whatever. West-Tek was accused of selling the Army shoddy suits and sabotaging the war effort with these suits, but West-Tek denied these accusations, saying that it is the cost of higher mobility.

Faster mobility than the B. Fastest T-51 suit aside from the T-51F, less protection than the T-51B, less durability than the T-51B. Not common.

T-51D - Another side grade. This time, it's the complete opposite. Heavier, better materiel was used in the armor. This led to increased durability and protection. But heavier weight and less mobility. Also, the PA frame was strained. Only 250 suits were made, all saw service. Few remain in Boston, however. Production was cancelled since it needed more maintenance than the T-51B/C, which took a lot of time and it was seen that its advantages are not worth the resources needed for maintenance.

Slowest T-51 suit, best protected T-51 suit aside from T-51F, most durable T-51 suit aside from T-51F. As common as the T-51C.

T-51E - 'E' for Economical. This suit was made to improve the T-51B, and make it cheaper. The built in MFC pack was less technologically advanced, which led to it having less life time, but still a lot. This led to cheaper pricetag. Protection was slightly increased. Mobility was slightly increased and the radiation shielding was made using cheaper materiel, as it was thought the Army wouldn't be in radiation hotspots. Same for the chemical shielding.

Another all rounder, nothing more and nothing less.

Slightly faster than the T-51B, more protected than the T-51B, same durability, less radiation resistance, less chemical resistance, slightly less common than the T-51B.

T-51F - The best of the best. The pinnacle of Pre-War armor development. This suit was made to increase the T-51B's power in every possible way. At this point, price efficiency was thrown out of the window. Introducing highly expensive Chemical Treatment, as well as using better materiel for the armor plates, improving the MFC pack to give it more power, the suit was literally made better in every way possible. Radiation shielding, energy resistance, KE rounds resistance and mobility. However, with only 213 units produced, it is the least common variant.

Only 3 suits are in the Commonwealth, neither of them are easy to get. Much better protection and durability as well as mobility over the T-51B. Best Pre-war armor suit.

X-01 Series

The largest and heaviest frame and armor. Best armor. Nobody knows anything about this armor. Where did it come from? Who made it? But we all know who..

X-01 MK. VI - The sole survivor of an Enclave expedition into the Commonwealth. The Vertibird accidentally entered The Glowing Sea area. Contact was lost with its main base, and it was reported as MIA for years. There were other expeditions that attempted to find it, but those were not successful as they did not search the Glowing Sea. The Vertibird crashed in the area with the highest radiation, and is guarded by a high level Deathclaw nearby. The Deathclaw only emerges when the Sole Survivor takes the armor. This explains how it was not picked up by anyone else before the Sole Survivor.

This armor is better than all Pre-War armors in every way. It has the best protection in game, the best mobility, and it does not need external FCs. However, only one suit is in the game, and it's not easy to get either.

Very good protection, very good mobility [but still slower than Medium armors], Unique.

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Will do the rest later.
 
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Honestly - I just want mid-western PA cannonized.

And I like the reasoning that some folk had come up with, a upgrade/modification of T51 that includes tech from Enclave post FO2 where the BOS essentially have free reign to salvage whatever the Enclave had left in its wake on the west coast (hence the look of it)

I loved the look of mid-western PA
 
My change would be the removal of any means of repairing them by the PC (requiring a trip to an expert, one with the specialized tools and esoteric understanding of how the machines function; and restrict user customizations to just painting it. It's totally implausible that the PC could understand how to modify the suits without damaging their effectiveness, or ability to work at all.
 
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My change would be the removal of any means of repairing them by the PC (requiring a trip to an expert, one with the specialized tools and esoteric understanding of how the machines function; and restrict user customizations to just painting it. It's totally implausible that the PC could understand how to modify the suits without damaging their effectiveness, or ability to work at all.
I would add the ability to buy upgrade schematics from the expert but would need both high int and a perk/training to use them.
 
My change would be the removal of any means of repairing them by the PC (requiring a trip to an expert, one with the specialized tools and esoteric understanding of how the machines function; and restrict user customizations to just painting it. It's totally implausible that the PC could understand how to modify the suits without damaging their effectiveness, or ability to work at all.

Exactly, and in the case of model revision (a/b/c/d/e/f), "upgrading" should be impossible, and the concept is wrong, people (be it expert or not) can't just "create" a better PA revision without engineering it. Anyway, T-51b is T-51b, not T-51f or a.
For other upgrade... well... lets bring it to that mad man... he said he could make me fly...
Calibrating the armor should definitely be possible, like you said about the repairing, with a well equipped expert.
 
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My change would be the removal of any means of repairing them by the PC (requiring a trip to an expert, one with the specialized tools and esoteric understanding of how the machines function; and restrict user customizations to just painting it. It's totally implausible that the PC could understand how to modify the suits without damaging their effectiveness, or ability to work at all.

I agree but neutral players would have no means of repairing the PA. Well.. actually they might have. But all repairmen would still be faction NPCs, and if you mess up with that faction, they wouldn't repair your PA.

My change would be the removal of any means of repairing them by the PC (requiring a trip to an expert, one with the specialized tools and esoteric understanding of how the machines function; and restrict user customizations to just painting it. It's totally implausible that the PC could understand how to modify the suits without damaging their effectiveness, or ability to work at all.

Exactly, and in the case of model revision (a/b/c/d/e/f), "upgrading" should be impossible, and the concept is wrong, people (be it expert or not) can't just "create" a better PA revision without engineering it. Anyway, T-51b is T-51b, not T-51f or a.
For other upgrade... well... lets bring it to that mad man... he said he could make me fly...
Calibrating the armor should definitely be possible, like you said about the repairing, with a well equipped expert.

Yeah, this too. Armors are factory exclusive and require specialized tools that people don't have access to anymore.

You can't turn a M1A1 Abrams to a M1A2 Abrams yourself. Or even a M1A1HC Abrams.
 
I agree but neutral players would have no means of repairing the PA. Well.. actually they might have. But all repairmen would still be faction NPCs, and if you mess up with that faction, they wouldn't repair your PA.
Yeah, it's simply called Choices and Concequences ;)
 
Exactly. This should, if anything, make things more interesting when choosing a Faction, and considering your actions.

I don't get this whole "the player shouldn't be penalized for their choices" thing. Of course we should, we should get vertibird squads hunting us in Fallout 4 for messing with the Brotherhood, and a whole slew of things. To me, the more impact these kinds of decisions have, the more interesting the choice becomes.
 
I like it. Power armor should be rare, impossible to modify without the help of an expert, and make you a god among men while wearing it. The current power armor system in Fallout 4 is more of a gimmick than anything, with how common it is and how it's a temporary power-up, and these changes would improve it significantly.
 
You could probably still even keep the T-60 PA in the game with your changes, but it's lore justification is just that they're modified T-45 suits that the Brotherhood has upgraded, but they could be rare and only given to, say, Paladins and up, while all other Brotherhood members make due with normal combat armor, or T-45 sets.
 
I agree but neutral players would have no means of repairing the PA. Well.. actually they might have. But all repairmen would still be faction NPCs, and if you mess up with that faction, they wouldn't repair your PA.
Yeah, it's simply called Choices and Concequences ;)

So, BoS techie and Institute techie only. Needs you to do a specific number of quests first. Piss off the faction and you get nothing.

You could probably still even keep the T-60 PA in the game with your changes, but it's lore justification is just that they're modified T-45 suits that the Brotherhood has upgraded, but they could be rare and only given to, say, Paladins and up, while all other Brotherhood members make due with normal combat armor, or T-45 sets.

Yeah, that's what I had in mind for it. T-45D+ sets upgraded by the BoS using Enclave armor parts following their capture of Adams AFB.
 
I would not say nothing, but it should have a certain weight to it. Like only a very dedicated character in all the soft-skills, repair, science, high intelligence should be able to work on his power armor, and still some upgrades should never be available to the player trough skills - take F2 as example, no mater how good your character was, he could never make his own Turbo-Plasma-Rifle. This would work best with limitations in the amount of skills and levels you can actually get. There could be also neutral NPCs working on power armors, or at least have the skills AND resources to do it, but it should be very expensive or require something else to make it happen.
 
Exactly. This should, if anything, make things more interesting when choosing a Faction, and considering your actions.

I don't get this whole "the player shouldn't be penalized for their choices" thing. Of course we should, we should get vertibird squads hunting us in Fallout 4 for messing with the Brotherhood, and a whole slew of things. To me, the more impact these kinds of decisions have, the more interesting the choice becomes.
Simple; there's a huge amount of marketing for the power armor, and if they just locked that behind one specific faction quest, it'd be a serious disappointment for anyone looking forward to it. I don't necessarily agree with that idea, but I don't think locking actual features of the game behind a faction quest is necessarily a good idea. Now, maybe there's certain kinds of power armor that you shouldn't be able to get or perhaps there should be mods or something, but it's not smart to lock it behind a faction.
 
If you are not locking anything behind quest completion, what is even the point of quests? Just exp packs? Something as advanced as Power Armor shouldn't be so freely given out on the first quest or on every corner of the map, that just removes all the uniqueness from it. Specially since now everyone and their mother seems to have Power Armor and not just high level enemies. It's pretty dumb.

I would completely remove the repairing aspect from Power Armor and instead place it on regular armor. What sense does it make that the super advanced military gear just flies off after getting hit by a baseball a few times? It also forces endless garbage collecting on anyone who even wants to use the PA, I just shouldn't be able to repair my power armor with tin cans and old alarm clocks on a garage, at all. If I were to do that then the PA should immeadiately turn into one of those Junk Power Armors raiders use. Weaknesses of Power Armor should be the reduced speed movement, reduced field of view, vulnerability against Electric/electromagnetic and fire based attacks and it should always be end game gear.
 
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That image reminds me of another thing that I dislike about FO:4. The ridiculously inflated prices on all the magazines and advertisements. Was the pre-war US taking economic advice from Zimbabwe and Venezuela, or maybe the Weimar Republic?
 
That image reminds me of another thing that I dislike about FO:4. The ridiculously inflated prices on all the magazines and advertisements. Was the pre-war US taking economic advice from Zimbabwe and Venezuela, or maybe the Weimar Republic?


I noticed that. $50 for something really small I think it was. The US was going through some hell at that point which is funny considering how picturesque the pre-war intro was.
 
Well, in Fallout Tactics you had a gallon of gas for a couple thousand dollars so... It would make sense that with an energy crisis everything else would get more expensive too.
 
Or it could be that 50 USD in Fallout's future = 10 - 15 USD in our world.

Sort of like how 5 EGP in 1940 = 50 - 60 EGP in 2015.
 
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