shihonage
Made in USSR
Hi guys,
Back in 1999 I started working on a project ("Shelter"), which has been abandoned several times, restarted, abandoned, restarted, etc. Shamefully, I even announced it on this forum sometime in 2001 never to be seen again.
It's never been the technical difficulties (I've been coding games for fun since 1988), but just general lack of time and focus.
Long story short, in the past year I've picked up the project again. It is being made by me (coding) and my cousin (level design/scripting) and it is a spiritual successor to Fallout (1) in a different universe.
Does anyone remember the movie "Screamers" ? I loved that movie's setting, which seems very similar to Fallout to me. "That GODDAMN radiation !" "So we have to smoke this shit into our lungs just to neutralize the shit in our lungs ?"
Borrowing Fallout :Tactics' graphical assets (for now?), running on top of my engine (written in Visual C), the project currently looks like this:
World item population is in place (people are being assigned items according to their level). People animate and walk around. There's sound and basic atmospheric effects. Currently I am working on inventory UI, then dialogue scripting, then turn-based combat. The game already has the means of having combat(from my previous attempts) but it needs to be heavily reworked.
The game will be scriptable by modifying of various .txt files in its folders (including dialogue and NPC stats), and the isometric editor is WYSIWYG, largely. It does not allow the player to WALK on multiple height levels, but thats because I don't want to get so lost in the technology as to forget about the game.
Anyway... just an update on a project no one remembers
Back in 1999 I started working on a project ("Shelter"), which has been abandoned several times, restarted, abandoned, restarted, etc. Shamefully, I even announced it on this forum sometime in 2001 never to be seen again.
It's never been the technical difficulties (I've been coding games for fun since 1988), but just general lack of time and focus.
Long story short, in the past year I've picked up the project again. It is being made by me (coding) and my cousin (level design/scripting) and it is a spiritual successor to Fallout (1) in a different universe.
Does anyone remember the movie "Screamers" ? I loved that movie's setting, which seems very similar to Fallout to me. "That GODDAMN radiation !" "So we have to smoke this shit into our lungs just to neutralize the shit in our lungs ?"
Borrowing Fallout :Tactics' graphical assets (for now?), running on top of my engine (written in Visual C), the project currently looks like this:

World item population is in place (people are being assigned items according to their level). People animate and walk around. There's sound and basic atmospheric effects. Currently I am working on inventory UI, then dialogue scripting, then turn-based combat. The game already has the means of having combat(from my previous attempts) but it needs to be heavily reworked.
The game will be scriptable by modifying of various .txt files in its folders (including dialogue and NPC stats), and the isometric editor is WYSIWYG, largely. It does not allow the player to WALK on multiple height levels, but thats because I don't want to get so lost in the technology as to forget about the game.

Anyway... just an update on a project no one remembers
