Sebastian of the Wastes said:
The Fallout world we know and love (FO 1 and 2) is gone, relegated to our memories and replaying of two great games in a time when the industy was more heavily PC based and not as commercially mass market as it is today.
Shut up (no offense). Fallout had nothing to do with what the industry was back then. If anything, the only relation it had with the industry then was that it was the OPPOSITE of what it was. Got it? Now, tell me what's the relevancy of invoking the "change of seasons" (they haven't changed) to apologize for a change of Fallout? No buddy, those days are not gone, fallout is not like a tree which leaves are blown forever. Its spirit lives, that which made him live. Look at Afterfall, look at Age of Decadence. Commercial (if indie) projects with pretty much the same ideals of that Interplay team back then.
And a cookie for anyone who understands the reference. It's easy.
Sebastian of the Wastes said:
Exploding cars? Eh, I've know about this for a while ... I would think that any nuke fuel cells would have been harvested by survivors long ago and the chance to have a car explode just by shooting it (at this point) would be rare. We'll see how it feels once gameplay starts.
My guess: like HL2 red barrels.
Sebastian of the Wastes said:
I'll miss turn-based play (which is why I still play X-Com) but I'm willing to give it a try. In the end, it was the RPG system in place and the story the game told that was most interesting to me, personally, with FO1 and 2. Until I'm actually PLAYING the game, it's really rather unfair of me to call it total shit.
Hey hey hey, you wait there mister. Do you think that the fact you had a personal perspective on a certain game gives you the right to say whether it is fair or unfair to complain about it? What if I think that the combat was the most beautiful thing in Fallout, huh? Wouldn't I be right to complain? I respect that you like the story better, ok, of course. But it doesn't matter. Fallout is a game, not a game how you see it. It's a game, it had design documents, it had a vision, it had a purpose. It had turn based combat because it was aimed at players that liked turn based combat. It used GURPS because it was aimed at players that didn't like classes and shit. It was top-down because it was meant to simulate PnP gameplay. It had a narrator for the same reason. Now you come and say that the story is the best and expect it to be ok to change everything BUT the story? Nah, that doesn't make sense.
Sebastian of the Wastes said:
When it comes out, I'll play it. If I like, I'll say so... if I hate it, I'll say so. Until then ...
Until then? If you don't think it's in your right to talk about this game then shut the hell up. But don't expect others to do the same, because, at least in my eyes, many people feel themselves in the right to talk about this game, to say what they like and what they dislike, and if anyone wants to make a fool out of himself complaining about every single thing about Fallout 3 just for the sake of it, then let them do it. Is that a problem? No! It's called freedom of speech, and, in the end, they are the fools.
This is NOT a strawman, thank you very much.
:EDIT:
Oh man! Double post... I can't delete it now, someone has posted after me
