New Vegas as made by Quagmire and Quagmire Associates

Quagmire69

Look, Ma! Two Heads!
This is my redone story of New Vegas, I think Vegas is a great game but it was not to my taste, here’s my version of the story, I hope you enjoy it.

Intro. After the war humanity was beset upon not only by the hostile environment, but also hostile creatures. It has been long sense humanity triumphed over the Master and his FEV monstrosities. Most of humanity is complacent; humanity once again is more concerned with trivial concerns as opposed to long term survival. Hence battle over the Mojave.

However this complacency will not last as a new threat has emerged from the northern mountains. A tribe known as the Kin, more beast than men, they live like animals and do not seem entirely human. They do not speech but instead grunt and bark at each other. This tribe descends on towns and settlements leaving nothing in its wake, killing most and taking the rest of populations to an unknown fat in the northern reaches. For decades stories have circulated about this tribe but this is taken as just the superstitious mutterings of dumb tribal’s.

But now the KIN have gathered and are marching south in greater numbers than ever before.

Act I. Your part of a caravan fleeing your burning town that you can see in the background. While in this caravan you hear tales of an impregnable city. A free city existing in the middle of NCR territory, this is where most of the refugees are heading.

All of act II will involve the struggle to survive the journey while fending off KIN, raiders, and slavers, and will take you to the gates of Vegas.
 
A game consisting entirely of killing hundreds of dumb raiders? This game already exists, it's called Fallout 3.
 
Sorry, you never gave any indication that there was more to the story than killing raiders that only communicate in grunts (which by the way eliminates the possibility of a diplomatic solution, not a very wise choice for an RPG).
 
It's possible that you'd get a chance to learn their language.
 
Courier, sorry thats not the whole story, i'm writing it in pieces. Before I go to act II I'm going to give you a rundown of the changes ive made to the factions so its understandible and after I finished with act IV i'll explain why I made certain alterations.

NCR: they are a tad bit more masculine, and a lot tougher. They wear dark brown uniforms with red caps and their signature weapon is the bolt action rifle with their elite troops armed with ar-15's. They also field a large amount of artillery similar to the boomers and specialize in trench warfare.

Legion: About just the same as before but more dialogue and sophistication. They will tell you how they are the best for Vegas because only with Legion Discipline can humanity survive the onslaught of the KIN. The preferred weapon in the Legion though rare in number, is the Uzi.

House and the three families. One of the things that surprised me about Vegas was Caesar being the main villain, House the leader of the crime families in Vegas is a far better candidate. House and the families are tad darker, House rules Vegas more out of fear than craft, the Chairmen rather than owning a casino are the ones responsible for organizing the Vegas militia. The Omertas are the assassins and agents for House. The White Glove is responsible for the day to day running of Vegas. Added into the back-story is that Vegas withstanded two sieges, one by the Masters Army, interested in the fact that the population was minimally effected by mutation, and hence would make intelligent SM. It also survived a siege by the NCR, resulted in the NCR recognizing Vegas as a free city.

Legion: About just the same as before but more diolouge and sophistication. They will tell you how they are the best for Vegas because only with Legion Decispline can humanity survive the onslaught of the KIN. The prefered weopon in the Legion though rare in number, is the Uzi.

Deleted: Brotherhood, Boomers, .

Brought to you by Quagmerica and associates.
 
The NCR is now a bit more masculine? what they wouldn't let women enter the military?
You seem to make a lot of very nonsensical changes, what was the Master doing out in Nevada back then? I think if he had the numbers, resoruces and everythign to get to nevada he would not be looking for Vaults in the Core Region, and how could the Master hear about New Vegas having a population of un mutated humans? specialy when it is completely false. How could have the NCR have raided the Strip before? did you even read the dialogue or Backstory?
Also the Battle to control the Mojave is a trivial thing? did you forget all the advantages like Electricity, numbers, water etc it represents for anyone controling it? Hosue doesn't rule over them with fear, he doesn't care about what they do as long as they don't discriminatedly kill people inside the Strip, The Omertas aren't his asassins they just do whatever they want.
Also the Kin has to be most boring "IBOL FACTION" I have ever read, apart from the Raiders from FO3. If they don't have a Language why do they have a name? WHy would people call them "Kin"? WHy woudl the Legion need to worry about them anyways?
 
By the way the KIN are not a faction, their not even human. Their alot like the ghost people, coming with the mist and taking back captive for unkown purposes. They exist as a natural disaster. The main issue I had with NV is that I just did'nt care enough about the outcome, it was the most low stakes fallout game ever made. In my version who you pick to take over the mojave is important because that faction will then defend vegas against a KIN onslaught.
 
Wow, you took out the Brotherhood? I expected you to make them Martyers "Fighting the good fight."
:roll:
 
SO the Kin are even less interesting that intialy tought? you think taking control of a very prosperous area, with a Dam, Clean Water and trading routes, giving great advantage to wichever faction takes control of it and helping them in their expansion thus altering the fate of the post apoc USA is trivial and low stakes, but killing a bunch of stupid raiders is more improtant and awesome and has a bigger impact? How are they different from the FIends? The Ghost peopel are DLC enemies, they aren't complex but they serve their purpouse, yo udon't base an ENTIRE game conflict around such boring enemies.
 
Are we talking about... Night...Kin here?


Your story idea is really nothing unique or fancy, at least in my eyes. Sounds like yet another (unfallouty) slaughterhouse where lots of evil dudes are getting killed.
 
Act II.

You find yourself at an overcrowded refugee camp just outside of Vegas. Just like the original refugees are seen as prey by the locals are routinely sold as slaves. A group of Vegas slavers try to take you but you fight them off.

After this you get both an offer from the Omertas and from the NCR garrison who are both looking to hire some muscle. Later it is revealed that their is a secret deal between a corrupt NCR colonel, the Omertas, and the Legion. The NCR look the other way while the Omertas kidnap refugees and sell them to the Legion.

If you help the Omertas you get in contact with the legion by delivering slaves to cotton wood cove. If you help the NCR you are put into contact with the Legion by picking up payment for the colonel from the Legion. Your Legion contact informs you that the Legion are trying to replace losses after Hoover damn and are looking into hiring mercenaries and will accept defectors from either Vegas or the NCR.
 
Why would you want to add just one big bad guy faction, what most people liked (and loved) about New Vegas was that there wan't a necessarily 'evil' faction, which even though didn't work very well sometimes (Legion often viewed as bad guys), at least they still tried, you're just making one uber evil faction, which by the looks of it you can't actually talk to or negotiate with. This just makes it seem like you're making a Fallout 3 with multiple ways to finish the main quest.
 
Lexx said:
Are we talking about... Night...Kin here?


Your story idea is really nothing unique or fancy, at least in my eyes. Sounds like yet another (unfallouty) slaughterhouse where lots of evil dudes are getting killed.
Fisrt post de describes his new and original (DO NOT STEAL) faction of Radiers called "The Kin" that seem to just do thing for IBULZ! and they don't have speech and you can't approach them, and they are the driving force of the main conflict.

Quagmire69 said:
Act II.
Later it is revealed that their is a secret deal between a corrupt NCR colonel, the Omertas, and the Legion. The NCR look the other way while the Omertas kidnap refugees and sell them to the Legion.

If you help the Omertas you get in contact with the legion by delivering slaves to cotton wood cove. If you help the NCR you are put into contact with the Legion by picking up payment for the colonel from the Legion. Your Legion contact informs you that the Legion are trying to replace losses after Hoover damn and are looking into hiring mercenaries and will accept defectors from either Vegas or the NCR.

AH, pure IBOLZ NCR, i was almost worried by their abscence, when is the Enclave gonna be introduced?
 
Walpknut said:
AH, pure IBOLZ NCR, i was almost worried by their abscence, when is the Enclave gonna be introduced?

That must be in Act IV. The Enclave fly in on their dragons and save the day.
 
Act III.

At this point the Kin are pouring to the Mojave, and are appearing on the outskirts of Vegas. This hastens the battle of the Mojave. All factions realize that they will have to make their move so they can effectively fight the KIN. Each have their own argument as to why they would be best. House points out that under his rule Vegas has survived two sieges and that he is the best leader to rally humanity against this threat. The NCR point out that they have the best technology and are the most established group in the wasteland. Caesar of course points to legion discipline and society being the only thing that can save mankind.

Throughout this act the player will take part in various assignations, acts of diplomacy and coercion that will leave one of these three factions in charge of Vegas.

Act IV will be the siege of Vegas by the KIN>

Note: Like in Van Bueren the NCR Mojave garrison is out of contact with the rest of the NCR so their will be no reinforcements or possible path of retreat for them.
 
Throughout this act the player will take part in various assignations, acts of diplomacy and coercion that will leave one of these three factions in charge of Vegas.

Why not all three? The way the story is build up, it screams for a "unite everyone to stop the enemy force!"

In general this makes not much sense, because each of the three groups should pretty much know that it will be easier to defend the place if they work together and not slaughter each other before the "siege of Vegas."
 
I don't see why they're even a threat. The NCR, Legion, and the Strip should not be scared of a group of people even less advanced than the tribes of Zion. Seriously, couldn't they just get some of the artillery from Nellis AFB and wipe this tribe off the map?
 
Also it looks terribly rail roaded, seriously ACT IV? it looks mroel ike FOURTH SCENE, you need to be kidnaped and attacked, n New Vegas the only thing that was a constant was you getting shot in the head, you could skip the entire "They Went That a way" if you know the way and you are good at sneaking, you can go thru the game without even talking to House or Benny once.

EDIT: also in the first post I jsut noticed this sentence "a free city, in the middle of NCR terriotory" why would they go Vegas isntead of lookign for refuge in the NCR territory?are the NCR that ibolz they don't allow refugees and they have already killed the Ghouls?
 
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