Lexx said:
Uh, there haven't been that much impact from your ME1 save in ME2... in fact, I was really disappointed by it. Few notes here and there and that's it. Seriously...
[spoiler:b9e9355987]Saving the Rachni queen, saving Wrex, saving the council, choosing which human you want to represent the species on the council, and other minor characters like the fanboy, ---these are all reflected in non-email form in the ME2. I do admit that a huge amount of sidequests were referenced only by the email system.
I think the choices of ME1 are going to have a much greater effect on ME3. Its as if your gathering an army to fend off the reaper invasion and I suspect theres going to be massive amounts of casualties resulting from the seemingly minor decisions of ME1..and ME2's final decision--Take the moral highground and blow all traces of the collector base to pieces sacrificing any major investigation into the birthing/manufacturing process of a reaper yet prevent the illusive man from seizing power if the reaper threat is successfully repelled.
Or like myself, after playing a strictly paragon route you find yourself taking the renegade action: accepting that keeping the collector base will minimise future casualties and perhaps yield a trump card for the coming war, and agreeing that empowering the illusive man is a small price to pay for galactic security..
My opinion anyway is that many of ME1 and ME2's decisions are all about generating the most successful counter offensive and not just email references..
Even the choice at the end of the Kasumi DLC will have a hell of a consequence in ME3, as the data seems to indicate the alliance military had prior knowledge of the reapers or at least had the opportunity to study one prior to the sovereign incident.[/spoiler:b9e9355987]
Roll on ME3! In case you didn't guess it, I'm a ME whore