New Vegas Nexus launched & New Vegas opinions

Zeronet said:
Obsidian have said Fallout New Vegas will either come with an updated GECK, or it'll be downloadable on release day, i can't remember which. I saw this mentioned in a interview a few weeks ago.

Indeed, it's in the interview Blinzler did with Josh Sawyer to the site I work for, Planet Fallout:
When will we see a modding kit for New Vegas and what's it called?
Fallout: New Vegas' version of the GECK will be available for PC users at launch. It has all of the functionality of Fallout 3's GECK with the addition of new scripting commands, new ammo subtype functionality, integrated weapon mod functionality, and a new dialogue editor that offers a "tree" view of conversations.
 
I'm about 25 hours in and still pretty overwhelmed by the breadth of stuff to do. It's very Fallout 3.

Wait, what? *head explode*

Unless those two sentences are not supposed to have any relation to each other, that makes no sense. I distinctly remember being 10 hours into FO3 and bored since there WASN'T anything to do. So anyway, it looks like Vegas could be fun, should get it.
 
Ausdoerrt said:
I'm about 25 hours in and still pretty overwhelmed by the breadth of stuff to do. It's very Fallout 3.

Wait, what? *head explode*

Unless those two sentences are not supposed to have any relation to each other, that makes no sense. I distinctly remember being 10 hours into FO3 and bored since there WASN'T anything to do. So anyway, it looks like Vegas could be fun, should get it.

Yes, in 25 hours I had finished the game and done a big part of side quest on F3...

I don't understand people who spend more than 100 hours on the game.

Edit : A tweet by CanardPC (french magazine) : http://twitter.com/#!/Canardpcredac/status/27742353921
(I don't think I can traduce this sentence in a good English sorry)
 
Linvite said:
Ausdoerrt said:
I'm about 25 hours in and still pretty overwhelmed by the breadth of stuff to do. It's very Fallout 3.

Wait, what? *head explode*

Unless those two sentences are not supposed to have any relation to each other, that makes no sense. I distinctly remember being 10 hours into FO3 and bored since there WASN'T anything to do. So anyway, it looks like Vegas could be fun, should get it.

Yes, in 25 hours I had finished the game and done a big part of side quest on F3...

I don't understand people who spen more than 100 hours on the game.

I finished in less than 13 hours, uninstalled it and never played it again. That's the best indicator of the true quality of a game. Good games (assuming they're not completely linear) get replayed - PS:T x 3, Deus Ex x 4, VTMB x 3.
 
100LBSofDogmeat said:
yeah, i doubt food will be scarce lest the lowest common denominator complains that hardcore mode is too hard... which is probably bethsoft's fault.

Of course you are correct. Just defies the whole reason for even offering a Hardcore mode. Why code it only to nerf it out of the box? What was the purpose of even offering a 'soft' core mode.

:roll:
 
Innawerkz said:
Why code it only to nerf it out of the box? What was the purpose of even offering a 'soft' core mode.

:roll:

Executive meddling my good man.

Don't want Hardcore mode to keep people from getting all their Cheevos and Trophies, that'd be insane.

Seriously though, I talked to a lot of people who thought Hardcore mode was the norm and also those who declared that it "ruined" the atmosphere.

Can't afford to piss those people off now could we?
 
generalissimofurioso said:
Innawerkz said:
Why code it only to nerf it out of the box? What was the purpose of even offering a 'soft' core mode.

:roll:

Executive meddling my good man.

Don't want Hardcore mode to keep people from getting all their Cheevos and Trophies, that'd be insane.

Seriously though, I talked to a lot of people who thought Hardcore mode was the norm and also those who declared that it "ruined" the atmosphere.

Can't afford to piss those people off now could we?

Yes, you are quite right... and I bet you can guess which sacks of shit probably sandbagged hardcore mode. I do wish it was default like S.T.A.L.K.E.R, but I guess that's the advantage of not having a shitty U.S publisher.
 
I do wish it was default like S.T.A.L.K.E.R, but I guess that's the advantage of not having a shitty U.S publisher.

THQ is a U.S. publisher...

yeah, i doubt food will be scarce lest the lowest common denominator complains that hardcore mode is too hard... which is probably bethsoft's fault.

So, was S.T.A.L.K.E.R. Call of Pripyat a "lowest common denominator" game too, because that game had no shortage of food either. Or is that Bethsoft's fault again :D

Or the publisher's fault, since I just told you it's a U.S. publisher :D
 
100LBSofDogmeat said:
gumbarrel said:
THQ is a U.S. publisher...

Uh, yes they are, but they were only publishers on the first one and, I believe, just in the U.S and had no control over their development time. So close, but no cigar, old son.

You basically admited that a game can be just fine even with a "shitty U.S. publisher" :clap:

Well, S.T.A.L.K.E.R had proper weight adjustments and you couldn't carry a whole hell of a lot considering everything had weight which can fix over abundance issues.

You didn't need to carry 50 pieces of bread to fix your hunger and pretty much every dude I killed in Call of Pripyat had some food on him. And even if they didn't, there was always food to buy at the store. I ALWAYS had food and it was NEVER, EVER an issue, EVER.

All it did was make me press F3 every now and then. That's it. Pointless.
 
gumbarrel said:
You didn't need to carry 50 pieces of bread to fix your hunger and pretty much every dude I killed in Call of Pripyat had some food on him. And even if they didn't, there was always food to buy at the store. I ALWAYS had food and it was NEVER, EVER an issue, EVER.

All it did was make me press F3 every now and then. That's it. Pointless.

I never played STALKER, but I am hoping (was hoping?) that FO: NV wasn't going to make food everywhere. At least not for free. If my character has strong bartering skills, I would likely purchase/trade for my food in town. Even killing Molerats (or equivalent) to get food is fine. At least I'll have to purchase new ammo and may even have had to burn a stimpack/medical supplies while hunting. To mention nothing of the extra time it takes to get it.

If it's just going to be FO3-esque Monty Hall placement of food raining from the sky and ammo found behind every withered cactus, I'll be disappointed with 'Hardcore'.

Water offered a potentially different dimension: Either stock up in town or track it down on the map and make sure my routes pass by those locations when travelling. Same goes for sleeping. Sporadic campgrounds & random buildings suddenly become more valuable to make note of.
 
OakTable said:
Dunno, Hardcore sounds a bit tedious now that I've fully examined it. You can get food from everywhere, water from everywhere, and ammo can be reduced to it's base components and then reassembled if it's too heavy. The only really good addition was the slow healing thing.
Actually it sounds less tedious imo,being like you said,you could probably find all those things everywhere....Now the slow healing will make a huge difference.Man, there were so many times i would have died in FO3 without instant stimpack healing....
 
100LBSofDogmeat said:
[Uh, perhaps you missed the rest of what I said... THQ was the U.S publisher on the first game only and had no control over the development of S.T.A.L.K.E.R, unlike some meddling U.S publishers. And U.S publishers as a whole aren't horrible, just some of them... like EA and Zenimax.

Yes, they had no control over the development of the game, which was my point. Not all U.S. publishers are like that, which you finally admitted. :clap:

And they could have gained control very easily if they wanted. "Um, guys, this game has been delayed enough times already, do something about it, or we won't publish it". And no, the fact that they published in the U.S. only wouldn't have saved the game, since the U.S. is the biggest gaming market out there and trying to find a new publisher for the U.S. region for a game that was considered vapourware at one point...not the easiest thing to do.

Innawerkz said:
I never played STALKER, but I am hoping (was hoping?) that FO: NV wasn't going to make food everywhere. At least not for free.

Even if they have little to no food outside of shops, I still don't see how it will be that much harder. I don't think you will get hungry once every 2 minutes, so stocking up on food every time you leave a shop should mean that you will be fine for a while. Just like in S.T.A.L.K.E.R. :roll:
 
100LBSofDogmeat said:
gumbarrel said:
THQ is a U.S. publisher...

Uh, yes they are, but they were only publishers on the first one and, I believe, just in the U.S and had no control over their development time. So close, but no cigar, old son.

Ohoh! You don't know the story : THQ sent people to accelerate and finish STALKER development. A large part of the work they did has been cut from the game.

But I admit without THQ, we would probably never play the game.

(and there were not the publisher only in the US)
 
gumbarrel said:
Yes, they had no control over the development of the game, which was my point. Not all U.S. publishers are like that, which you finally admitted. :clap:

:question:

Tecnically he never said that all US Publishers are shitty.

I do wish it was default like S.T.A.L.K.E.R, but I guess that's the advantage of not having a shitty U.S publisher.
 
Linvite said:
100LBSofDogmeat said:
gumbarrel said:
THQ is a U.S. publisher...

Uh, yes they are, but they were only publishers on the first one and, I believe, just in the U.S and had no control over their development time. So close, but no cigar, old son.

Ohoh! You don't know the story : THQ sent people to accelerate and finish STALKER development. A large part of the work they did has been cut from the game.

But I admit without THQ, we would probably never play the game.

(and there were not the publisher only in the US)

True, GSC had been middling around for the better part of four years with little to show for it. Their ambition outweighed their capability, and in the end THQ wanted to actually get something released. If only they'd cut out the MP component altogether instead of spending so much time hoping to cut into Counter-Strike's playerbase, we might have gotten a few more things that were originally promised (and were listed on the website as features only months before release, despite having admitted in a low-key fashion that they were cut already).
 
100LBSofDogmeat said:
Jim Sterling said:
First Jimpressions of New Vegas: As far as I am concerned, Alpha Protocol never happened now. Slate's clean.

Hey Jim, #$@% you, buddy. Just kidding. I never had any issues with Alpha Protocol and I loved the game. Never understood people's problems running it. I got it off Steam and never had any crashes, glitches, etc. Then again, I know how to properly run a computer. But glad to there's finally stuff to do in Fallout game since Fallout 2.

Ah, Jim Sterling, the narcissistic man-child of internet gaming sites, giving horrible reviews because he never got enough attention as a child :P It's so unprofessional when he trolls his comments and bites back at criticism by displaying what a complete cock he is with immature answers and a massive chip on his shoulder.

I'm playing through Alpha Protocol now - as a means of getting in some last-ditch Obsidian time before FNV comes out here on the 22nd - and the game isn't half as bad as many of the mainstream reviews made it out to be. In fact, I doubt many of those professional reviewers even gave the game a chance. Graphically and technically it has many, many problems, but behind the superficial there's a hell of an RPG there. I know for a fact that I'll be replaying it at least a couple more times just to see the different consequences to an alternate playstyle.

But the way it was received was an absolute disgrace. Still, I guess if 'Sterlo' likes New Vegas so far then...well I dunno :P
 
I'm not sure I could even begin to give a thumbs up or thumbs down yet. I can certainly say this is a huge game. I'm about 25 hours in and still pretty overwhelmed by the breadth of stuff to do. It's very Fallout 3.

Wait, what?

FO3 had stuff to do? The only things FO3 had to do where tons of fetch quests. I easily beat all the side quests and over half the main story in 25 hours.

How people got 100+ hours out of this game is a mystery.
 
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