Yes indeed! Trimming is a good thing!
jfreund said:
A lot of the despair over Bethesda's FO3 is based on comments they made shortly after acquiring the license in 2004. At that point they had nothing but the license itself. As was stated at the time, the announcement was only made because it was a business requirement. If we can give them the benefit of the doubt on one matter, at least, they stated at that point they had no specific plans for the actual game.
I don't agree with your suggestion that they were acting pro forma at the outset. There was little reason why Bethesda could not have offered reassurance that they would make an "honest" sequel to Fallout 1 and 2 when they bought the license. They must have known what they were buying. What I suspect is that they wanted to reserve their options. This inherently creates an assumption of a conflict.
Bethesda could have offered reassurance.
They didn't.
Instead they said they had no plans for the games = we want to make money and make no promises.
Which defines what they value. Sometimes what you don't say speaks volumes.
The question we have is whether-
(1) Will Bethesda pull another fuck up like FOBOS,
or,
(2) Will Bethesda play smart- aka- listen to what fans want, make a game that fans will rave about. Then Bethesda can enjoy word of mouth, do well with FO 3, and encourage faith in Bethesda from the same fans who might say, "Hey Bethesday, I can respect them. They made a damn good Fallout 3 that was true to integrity of Fallout. Way to go Bethesda."
You'd think they'd play it smart and do (2).
But it's remarkable how fucking stupid people are when it comes to making a buck by whoring out a franchise. No, this is not a rant. This is illustrated by FOBOS (Oh and look at what wonderful cluster fuck that was).
If Bethesda was to play (2), and if Bethesda is aware of how loyal FO fans are and can easily ascertain their expectations and concerns, then why no reassurance since?
I think they may have been a bit taken aback by the sudden scrutiny of a game they hadn't even started on. In answering questions they were of course in general PR mode, but it is possible that they didn't know the answers themselves at that point.
Again, I doubt this. It is possible Bethesda bought FO because it was available and they saw in it merely the potential to make a buck. But if so than they should have considered what they were purchasing before they shelled out the money.
"Hey developers, what have you heard about Fallout? Great game? Would love to see a sequel? Lots of fans who are very loyal, hunh? So what kind of game would they want? Oh... they talk about this at NMA and DAC? Really? Maybe we should check them out? AH... so that's what they want... So if we give them a game that's consistent with these expectations, we'll probably have a hit... ah.. well that was easy."
This isn't rocket science and it's not like this will take a lot of research. I mean, Van Buren should have offered some clue.
Yes, some of those comments were discouraging. What I'm seeing here, though, is similar to a religious fundamentalist latching onto a few scripture passages and trumpeting them while ignoring the whole of the message. Those few early comments are being used to paint Bethesda with the same brush as Interplay.
The most recent interview on NMA's Fallout 3 page that actually deals with FO3 is DAC's talk with Todd Howard in Feb 2005. (
http://www.duckandcover.cx/content.php?id=66)
Even though that was a full 2 years ago, at least at that point Bethesda had been able to actually do some work on FO3. That interview holds much more hope for a true sequel than the comments made at the time the license was acquired.
Like I said before, we Fallout fans are justifiably angry. It was Interplay that repeatedly screwed us, though, not Bethesda (yet). I think Bethesda is wary of us, and for good reason. They have not tried to get us on their side and that, to us, is not a good sign. Maybe it is because they are wary, maybe it's because they are close-lipped about games in development, maybe it is because they know what they are doing would piss us off. WE don't know for sure yet.
I don't know what they are doing. I still have some hope. I reserve judgment until we at least have a single screenshot.
Which begs the question- if you are in a potentially difficult relationship with a group, how do you ease tension?
Do you-
(1) hide behind your fortress walls and freeze out all communications with the other side, as you undertake your plans to make your fortune.
Or
(2) Send out a few envoys to the other side and say, "Hey, we're working on a game and would like to hear what you guys think." Or "We've got some ideas for Fallout 3 we'd like to suggest to you." Or "Hey we hear your concerns and we appreciate your loyalty to Fallout. We love the game too and are going to make a game we think you'll love and which we think is true to its predecessors."
Bethesda could reassure. They don't.
So what should we expect?