NMA: Capital Wasteland: Revelation review

Brother None

This ghoul has seen it all
Orderite
If there's an infinite number of realities out there, it stands to reason there's at least one where ZeniMax did not purchase Fallout and instead gave Bethesda the task to build their own post-apocalyptic RPG franchise.

With appropriate usage of counterfactual history, Brother None pens us a review of this Bethesda product, entitled Capital Wasteland: Revelation.<blockquote>Whoa. Deja vu. You know how there's some developers that can come in swinging and just knock you off your feet with the vast changes from one game to the next? Troika is an old favorite example, there's really barely any way of telling Arcanum, ToEE and Bloodlines come from the same studio (other than the telltale sign of massive bugs on all three releases). On the other end of the spectrum are guys like BioWare, a company that basically does the same thing with every single game they make: an action/adventure-RPG centered around an epic story.

And then there's Bethesda. Boy, these guys don't change, do they? They're basically been making free-roaming, first-person action/adventure-RPGs since they started back in 1994. Sure, sure, they've done lots of stuff on the side, like racing games and Terminator games, but their mainstay has been conservative and unchanged since day 1.

So it's no surprise that the next entry to Bethesda's game list is yet another free-roaming, first-person action/adventure-RPG, though FPS-RPG might be more appropriate here. Capital Wasteland essentially holds on to everything that worked for Oblivion, right down to the engine, and is undoubtedly a recognizable Bethesda title. That is not to sell short a healthy four years of effort; the setting is new and while not shockingly original it is certain full of detail, and the quest design and implementation of a RTwP system to balance out FPS gameplay with RPG elements has no clear roots in anything Bethesda has done before.

Family reunions out of the way, let us get to the meat and bones of it.</blockquote>EDIT: for clarity's sake, this is not NMA's Fallout 3 review, that one is coming soon.
 
rcorporon said:
He's a tad more generous than I would have been.

That's because you're comparing it to whatever. Naturally, if this weren't a Fallout, I'd primarily compare it to current RPGs, and considering the state the genre is in; this game's quite an achievement of design at spots. It's easily RPG of the year because, hell, name me one good RPG released this year. Kind of a winner by default.
 
Nice. That's what it should have been.

On the other hand, it makes me understand why they overtook Fallout - a generic wasteland action/RPG by Bethesda doesn't really sound attractive.
 
So, in conclusion, everything else is so bad that mediocre is good?

They could have done this without the license. If they just wanted a new setting, why not make one up or just rip it off like every other game in the FPS genre?
 
Starseeker said:
So, in conclusion, everything else is so bad that mediocre is good?

Pretty much.

Look at it this way: if this were a generic PA game I was reviewing for GameBanshee, I would be ecstatic to see such good quest design because I just don't expect it in modern RPGs anymore. I doubt it'll be a trend anytime soon, but you gotta take what you can when you can.

Starseeker said:
They could have done this without the license.

More or less my point in a nutshell. In fact, most of the screens in that article weren't taken by me, and it was amusing how many screens I could use for a generic PA review. The only giveaways are the art deco in the background in the nuke explosion pics and the computer behind Moira.

Hell, that's the thing, they could just have done this without the license or - stated another way - they had the license and they did nothing with it. Blatant nods aside, there's very little structural in Fallout 3 that could not have been done without the Fallout license - SPECIAL and vaults are the only big things that jump to mind.
 
the game is about as challenging as breathing at normal difficulty.

I wouldn't know since I always breathe on hard.

And finally you sleep with them (both).

At the same time? I am so confused by this analogy.

I have never felt so passionate about killing any NPC as I did her, sometimes I had no choice but to exit dialog and shoot her in the face

:lol:

In other news, the Codex called and want to switch reviews.
 
I wasn't joking with that remark. Second playthrough I returned to Moira after one quest in the Wasteland Survival Guide, and I was only a few words in before I just went blind with rage, quick-clicked to get through dialogue, went into VATS, shot her head off and then kept emptying clips into her stiff corpse for about 5 minutes, before going to reload and finding I hadn't saved in like half an hour.

It was still worth it.

It's not like I'm the only one

P said:
At the same time? I am so confused by this analogy.

Of course not at the same time, you dope, you didn't play Oblivion and Fallout 3 at the same time, did you?
 
Per said:
the game is about as challenging as breathing at normal difficulty.

I wouldn't know since I always breathe on hard.


Oh my god, sigged!!!

As to this actual review: I also agree that Bethsoft, even in this alternate universe, shouldn't get any slack for doing the absolute basics and nothing more, even considering the abysmal state of mainstream cRPGs (whether that "c" stands for "console" or "computer.")

We should hope for the best, and hold developers to *some* standards when it comes to video game quality. Otherwise- why bother spending our money on overhyped, overpriced garbage?
 
Brother None said:
I wasn't joking with that remark. Second playthrough I returned to Moira after one quest in the Wasteland Survival Guide, and I was only a few words in before I just went blind with rage, quick-clicked to get through dialogue, went into VATS, shot her head off and then kept emptying clips into her stiff corpse for about 5 minutes, before going to reload and finding I hadn't saved in like half an hour.

It was still worth it.

It's not like I'm the only one
I think everyone does that. They use the same voice actor for several other actors, all of which I kill just b/c of the annoyance of that one actor. Red in Big Town is the closest sounding one. Putting a landmine in her pockets is really satisfying to me. If someone made a gif of her dying from that over and over I would change mine in half a second.

Only thing more annoying is those little b@stards (just the mayor and "Princess", the others aren't so bad) in Little Lamplight that there isn't even a dialogue option to give them the beating the little pricks deserve. When the graphics get fixed for child killing and it all smooths out with new scripting for the quests to carry on, I am all over that!
 
Bitch Bitch Bitch Bitch Bitch.






I'm just messing with you. I see what you are getting at.

Now I enjoy this game for what it is. Enjoy it allot more then most of the other games I have played as of late.

So The game is King of the Crap.

But King of Crap mountain isn't necessarily a good thing.
 
Moving Target said:
We should hope for the best, and hold developers to *some* standards when it comes to video game quality. Otherwise- why bother spending our money on overhyped, overpriced garbage?

I think you're misunderstanding what I said. Fallout 3 isn't garbage. Some parts of it are garbage, like the main questline, a lot of the dialogue and other bits like the character animations. But other parts of it are really good, and some bits are really great, the basic design of some of these quests are good enough to stand amongst that of great RPGs.

So the net result is that it's a good game. It's not a classic, and it's not a match for anything like Arcanum or Fallout or Gothic or Realms of Arkania or Bloodlines, but it's a game that could have been great if it weren't for all the crap. And a lot of people playing it will get some of that goodness or greatness out of it, and that's just cool.

Overhyped? Yes. Overpriced? Well videogame pricing is kind of skewed anyway. Garbage? Overall, no.
 
He ripped it a new one, as I axpected. It'd be more informative if BN peppered in some more positives along with the negatives though. As it is, the review doesn't really make it sound like a good flawed game; more like the game sucks, which it probably would for me. The "it's still a good game" conclusion doesn't really fit the review is what I'm saying.
 
Good read, although from my point of view, a game with such terrible/childish writing and bad voice acting can't be labeled as "good". In its current state, F3, for me is just a chaotic mashup of different.... em... things, at least until we see some high quality mods. With mods it probably might be pretty good, if you avoid talking to npc characters :lol:
 
A very generous review, but more or less accurate.. at least in my mind.

I'd rate this exactly the way alot of my work has been marked over the past few years: C+ Lacking structure with glaring faults, but room for improvement.

I know it's been said so often it really should go without saying, but it makes me happy to say it.. Once the modding community comes into full swing we should expect the game in question to at least appear like its earned its 10/10.

And just for anyone who thinks the pricing isn't totally tits-up, have pity for those in the Colony of Australia who paid more than 90USD for it. 120AUD indeed.. :?
 
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