If there's an infinite number of realities out there, it stands to reason there's at least one where ZeniMax did not purchase Fallout and instead gave Bethesda the task to build their own post-apocalyptic RPG franchise.
With appropriate usage of counterfactual history, Brother None pens us a review of this Bethesda product, entitled Capital Wasteland: Revelation.<blockquote>Whoa. Deja vu. You know how there's some developers that can come in swinging and just knock you off your feet with the vast changes from one game to the next? Troika is an old favorite example, there's really barely any way of telling Arcanum, ToEE and Bloodlines come from the same studio (other than the telltale sign of massive bugs on all three releases). On the other end of the spectrum are guys like BioWare, a company that basically does the same thing with every single game they make: an action/adventure-RPG centered around an epic story.
And then there's Bethesda. Boy, these guys don't change, do they? They're basically been making free-roaming, first-person action/adventure-RPGs since they started back in 1994. Sure, sure, they've done lots of stuff on the side, like racing games and Terminator games, but their mainstay has been conservative and unchanged since day 1.
So it's no surprise that the next entry to Bethesda's game list is yet another free-roaming, first-person action/adventure-RPG, though FPS-RPG might be more appropriate here. Capital Wasteland essentially holds on to everything that worked for Oblivion, right down to the engine, and is undoubtedly a recognizable Bethesda title. That is not to sell short a healthy four years of effort; the setting is new and while not shockingly original it is certain full of detail, and the quest design and implementation of a RTwP system to balance out FPS gameplay with RPG elements has no clear roots in anything Bethesda has done before.
Family reunions out of the way, let us get to the meat and bones of it.</blockquote>EDIT: for clarity's sake, this is not NMA's Fallout 3 review, that one is coming soon.
With appropriate usage of counterfactual history, Brother None pens us a review of this Bethesda product, entitled Capital Wasteland: Revelation.<blockquote>Whoa. Deja vu. You know how there's some developers that can come in swinging and just knock you off your feet with the vast changes from one game to the next? Troika is an old favorite example, there's really barely any way of telling Arcanum, ToEE and Bloodlines come from the same studio (other than the telltale sign of massive bugs on all three releases). On the other end of the spectrum are guys like BioWare, a company that basically does the same thing with every single game they make: an action/adventure-RPG centered around an epic story.
And then there's Bethesda. Boy, these guys don't change, do they? They're basically been making free-roaming, first-person action/adventure-RPGs since they started back in 1994. Sure, sure, they've done lots of stuff on the side, like racing games and Terminator games, but their mainstay has been conservative and unchanged since day 1.
So it's no surprise that the next entry to Bethesda's game list is yet another free-roaming, first-person action/adventure-RPG, though FPS-RPG might be more appropriate here. Capital Wasteland essentially holds on to everything that worked for Oblivion, right down to the engine, and is undoubtedly a recognizable Bethesda title. That is not to sell short a healthy four years of effort; the setting is new and while not shockingly original it is certain full of detail, and the quest design and implementation of a RTwP system to balance out FPS gameplay with RPG elements has no clear roots in anything Bethesda has done before.
Family reunions out of the way, let us get to the meat and bones of it.</blockquote>EDIT: for clarity's sake, this is not NMA's Fallout 3 review, that one is coming soon.