Tagaziel said:It certainly isn't worse with them. Return To Sender resulted in an interesting take on the NCR/CL conflict from a vet.
Garlic wasn't talking about the narrative, dude, he was talking about the quest design.
New Vegas does it, and then it does it way too much. Fetch/courier quests alternated by "climb through the vault mazes". It is very much to the detriment of the game's replayability, I'm just on my second playthrough and I can already not bear the thought of doing the BoS questline again.
Yes, it is intended as a tool to explore, in a guided way. That's unnatural to this game engine, like so many parts of this game, and it doesn't really seem necessary either. Fallout 3 got away with it and it didn't even have interesting locations.
Does it add anything? Not really. Fed-Ex quests never do. Good writing doesn't make them less lazy.