No gear-stripping in future New Vegas DLC

Challenge is what makes games fun. At least 85% of the time. But its just good that they wont strip you of your gear anymore.

Nope, it is not. Not for me. No "challenge" in the sense of hard combat. Combat in general is my least favorite part of games. What make me care about a game is plot, dialogue, quests, setting, the presence creative ideas, the ability to make me think... not hard, frustrating battles.

Not to say that NV (or even DM) is hard, because it is not. Not that I'm complaining, though. ;)
 
Courier said:
I never really got what the big deal was about them taking your stuff away, it adds challenge and allows you to get familiar with the items in the DLC. I sure wouldn't have been using the cosmic knife if I'd been allowed to bring along Oh Baby. :?

the problem, I think, is it seems like a cheap way of introducing challenge. Specially if it's reused four DLC packs in a row. "Oh, the PC is an unstoppable powertank, too bad we didn't plan ahead for that... except that we already knew we where releasing DLC. Ah well, let's just strip him naked." If that fails let's increase the enemies max health!

Of course, doing this is not intrinsically bad or wrong. Blood Money, apparently for I haven't played it, has a challenge that goes beyond this by way of hacking and timing your movements (I think?), unkillable foes and essential NPCs.

The player can also accept this losing-your-inventory-at-the-start mechanic more readily if there's a sound in-story reason for removing your inventory. In FO1 you get this when captured by the Lou, hell most RPGs have one main-story event where you get captured and need to retrieve your inventory, but why is it that I can tackle any other mission in the game after I'm an unstoppable tank with my full inventory, quests that haven't been specifically tailored for late game stages, but this one that I'm buying separately and actually tells me I need be a minimum level can't?
 
exmachinax said:
Challenge is what makes games fun. At least 85% of the time. But its just good that they wont strip you of your gear anymore.

Nope, it is not. Not for me. No "challenge" in the sense of hard combat. Combat in general is my least favorite part of games. What make me care about a game is plot, dialogue, quests, setting, the presence creative ideas, the ability to make me think... not hard, frustrating battles.

Not to say that NV (or even DM) is hard, because it is not. Not that I'm complaining, though. ;)
Meh, I don't mind hard fight even in RPG games - there is world of difference between 'hard' and 'frustrating'; but I feel you.
But then again, you probably know: killing is fun...
Especially when you are doing the killing.

And who wants to read any more? :roll:
 
brfritos said:
Or they will limit the carry weigh to 20 lbs wich is...well, it's not much. At best it's a reinforced leather or Sierra Madre armor, plus a weapon with some ammo. ;)

I still think that stims, drugs and other things being weighless in hardcore mode is lame, very lame.

I agree on the 20 lbs limit. I'm always too tempted to take my T-51b, Holorifle, and Ballistic Fist everywhere. With a limit like 20, it's tough but fair.
 
Walpknut said:
exmachinax said:
What make me care about a game is plot, dialogue, quests, setting, the presence creative ideas, the ability to make me think
Read a book?

Thats still the dumbest answer imaginable. (No offense)

Games (In this case CRPGs) are an inherently different medium than Books. A book doesn't have quests, it has to convey plot and setting a different way, you can't influence a book like a game (And no CYOA books don't count as they are fairly limited in it and work a different way) and so on...

Thats also why a book author writing a video game usually fails except when its actually implented with the medium in mind.

So no, the experience of reading a book and playing a game is not the same. Its even more different than the difference between watching a movie and reading a book.
 
brfritos said:
Or they will limit the carry weigh to 20 lbs wich is...well, it's not much. At best it's a reinforced leather or Sierra Madre armor, plus a weapon with some ammo. ;)

I still think that stims, drugs and other things being weighless in hardcore mode is lame, very lame.
I'd rather they reduce your base carry weight to 100lbs plus the amount carried per point of strength to say 5lbs. Then introduce a limit to movement while encumbered, say 50lbs and change the strongback perk to extend your encumbrance by 25lbs. Then give everything except undroppable quest items weight. That sort of change would benefit the whole game not just the DLC.
 
TychoXI said:
the problem, I think, is it seems like a cheap way of introducing challenge. Specially if it's reused four DLC packs in a row. "Oh, the PC is an unstoppable powertank, too bad we didn't plan ahead for that... except that we already knew we where releasing DLC. Ah well, let's just strip him naked." If that fails let's increase the enemies max health!

Of course, doing this is not intrinsically bad or wrong. Blood Money, apparently for I haven't played it, has a challenge that goes beyond this by way of hacking and timing your movements (I think?), unkillable foes and essential NPCs.

The player can also accept this losing-your-inventory-at-the-start mechanic more readily if there's a sound in-story reason for removing your inventory. In FO1 you get this when captured by the Lou, hell most RPGs have one main-story event where you get captured and need to retrieve your inventory, but why is it that I can tackle any other mission in the game after I'm an unstoppable tank with my full inventory, quests that haven't been specifically tailored for late game stages, but this one that I'm buying separately and actually tells me I need be a minimum level can't?

I agree. I'd rather the game be tailored in a way that does not require me to imagine that the right content is there or that I need to under-equip my PC to get any sense of challenge at all. Of course I could, but it feels lame. I mean, if you give player all the awesome gear (and New Vegas gives you way too fucking much stuff, you just stumble upon it no matter where you go. Giving the player 2 advanced power armors in one, easy quest is the worst game design I have ever seen - after finishing Arcade's quest I had 4 power armors on me) then make sure he has a reason to use them or don't put them there at all.
 
Uhm, whats the complaint now exactly?

There is both a story and a gameplay reason and it just happens in Dead Money and Honest Hearts (here with weight limit which still lets you choose what you want to take with you).

So, how is it cheap exactly?
 
It does make sense that if you are part of a caravan, then the Pack Brahmin would be dedicated to carrying supplies and trade goods and you would be limited to basically what you could carry yourself.
 
I doubt you will be able to take companions into the DLCs.
 
C2B said:
Games (In this case CRPGs) are an inherently different medium than Books. A book doesn't have quests, it has to convey plot and setting a different way, you can't influence a book like a game (And no CYOA books don't count as they are fairly limited in it and work a different way) and so on....

Well, one of the biggest differences is that CYOA books have real consequence, unless you flip back a few pages. Haha. But they are kind of a weird, ancient relative.

Ravager69 said:
I agree. I'd rather the game be tailored in a way that does not require me to imagine that the right content is there or that I need to under-equip my PC to get any sense of challenge at all. Of course I could, but it feels lame. I mean, if you give player all the awesome gear (and New Vegas gives you way too fucking much stuff, you just stumble upon it no matter where you go. Giving the player 2 advanced power armors in one, easy quest is the worst game design I have ever seen - after finishing Arcade's quest I had 4 power armors on me) then make sure he has a reason to use them or don't put them there at all.

Yes, I often wandered the Wastelands with little to no equipment to keep myself from being too overpowered in most cases. This is a design flaw in "fallout" 3 and New Vegas. Way too much gear and it's way too easy to get. Fallout 2 I don't remember having that massive amount of things, maybe two power armor sets, and I still got my ass handed to me by groups of Enclave. Too much gear makes the last two games too easy. Rebalancing the enemies just drags the fight out longer... and if this were still turn-base, maybe the strategy element would make it seems less boring.

cndblank said:
It does make sense that if you are part of a caravan, then the Pack Brahmin would be dedicated to carrying supplies and trade goods and you would be limited to basically what you could carry yourself.
Yep, the Pack Brahmin aren't there to carry your shit. And if anyone has wandered in the Southwestern US desert regions, walking for any length of time carrying over 100 pounds of gear is going to fatigue you pretty damn fast. Anyone hike?
 
outofthegamer said:
Lexx said:
I doubt you will be able to take companions into the DLCs.
yeah, that's right... I forgot that when I went to point lookout in Fallout 3, I was not able to take Fawkes with me.

The reason for that one was pretty lame too, "This boat can only carry two people." :?
 
Courier said:
outofthegamer said:
Lexx said:
I doubt you will be able to take companions into the DLCs.
yeah, that's right... I forgot that when I went to point lookout in Fallout 3, I was not able to take Fawkes with me.

The reason for that one was pretty lame too, "This boat can only carry two people." :?

That is massively lame... but it was Bethesda. They aren't great at logic or storytelling.

Trank said:
I hope the 4th or last dlc is in Cali. like New Reno or something.

Mmm, I'm pretty sure it takes place in/near the Grand Canyon, no? Which would be in the opposite direction from Vegas.

But yeah, going back to California and revisiting old places from Fallout 1 and 2, provided the canon wasn't jacked around, would be pretty awesome.
 
Courier said:
outofthegamer said:
Lexx said:
I doubt you will be able to take companions into the DLCs.
yeah, that's right... I forgot that when I went to point lookout in Fallout 3, I was not able to take Fawkes with me.

The reason for that one was pretty lame too, "This boat can only carry two people." :?

I would have bought it if the boat was a dingy, but that mini cruise ship? No.
 
Courier said:
outofthegamer said:
Lexx said:
I doubt you will be able to take companions into the DLCs.
yeah, that's right... I forgot that when I went to point lookout in Fallout 3, I was not able to take Fawkes with me.

The reason for that one was pretty lame too, "This boat can only carry two people." :?

lol really? I didn't even try to do that, but remembering my travel there this is probably the most stupid thing I have ever read. Way to go, Bethesda Softworks. :D
 
WelcomeToNewReno said:
I would have bought it if the boat was a dingy, but that mini cruise ship? No.

Still beats the Pitt's reason. The only explanation I got for not letting Charon come was because he was ugly.

Edit: I'd also enjoy it if I didn't have to pay in-game money to visit the DLC's location like Point Lookout. That was kind of lame.
 
Back
Top