mkay, played it for a bit longer now, so more comments.
i restarted & made a Ranger (archer-type class i created myself). and whatcha know? fighting is now a lot more enjoyable, but looks somewhat imbalanced... the first arrow shot is pretty much always a "power attack" (triggered by holding down the button longer than usual, works for melee as well), add to it the double damage bonus from shooting out of stealth & you got an overpowered weapon. squad combat is somewhat more annoying & chaotic, since you often have people running through your aim (but the same is true for ranged casting).
the other thing i noticed is if you level a bit first before proceeding with the main questline, things become a lot more interesting. i already knew that difficulty and level scales with your own level, but what i didnt know that this also means that there is a greater diversity of mobs. my first run through the burned city at level 1 was greeted with about 3-4 types of mobs, when i did it at level 3 i met 6-7 types of mobs.
some sidequests seem interesting, but the fun is often killed by the shitty dialog & ugly faces.
most non-questrelated dungeons have no other use than just leveling your skills. most 'magical' items found are just not very useful up til now.
edit: another annoying thing is the "ragdoll". now, i like corpses falling in a 'lifelike' fashion instead of having them float in mid-air. however, when killing a mob on a slope full with vegatation i dont like to see it glide off until the bottom of the goddamn mountain. if it would tumble off, ok, i could live with it, even if the grass shouldve stopped him, but just slide off? bleh. there goes my loot!
TheWesDude said:
greenish orc face, and a normal pale human body.
i did a double take on that going WTF??
wacko jacko?