Just running through a list of the text in fallout 3 makes me wonder about why they have not released modding tools yet.
There are references all over the place in the text talking about "last ridden horse", references to every category of spells in oblivion, and on and on... Sure most of this is only referenced for internal debug reasons and does not show up in the game. I am wondering if they are spending some time cleaning up the text references and removing oblivion texts and triggers from the toolset for fallout3. But what about Diseases. Is that left over from oblivion or new to fallout3 (reference at 00DC9B70)?
With all the references all the way through the code, it would seem that they didn't remove every trace of oblivion out of their sources and before offering access to some of those features, they must remove the traces to oblivion.
(obviously the mod tools exist as it's the same engine as oblivion)
my 2 caps
There are references all over the place in the text talking about "last ridden horse", references to every category of spells in oblivion, and on and on... Sure most of this is only referenced for internal debug reasons and does not show up in the game. I am wondering if they are spending some time cleaning up the text references and removing oblivion texts and triggers from the toolset for fallout3. But what about Diseases. Is that left over from oblivion or new to fallout3 (reference at 00DC9B70)?
With all the references all the way through the code, it would seem that they didn't remove every trace of oblivion out of their sources and before offering access to some of those features, they must remove the traces to oblivion.
(obviously the mod tools exist as it's the same engine as oblivion)
my 2 caps