Obsidian developed game based on Bethesda's current screw ups?

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Do you think that a future fallout game written by Obsidian, the world created by Obsidian with complete creative control of Obsidian feel like and work as a Fallout game like NV did even with all of the things left over from FO4?

Things like:

  • The incredibly dumbed down perk and leveling system
  • All of the new lore (that breaks the already established- lore that Obsidian respects)
  • The new assets that don't look or feel like Fallout
  • The SHITTY dialogue wheel
  • Settlements
  • Goofy looking weapon designs

The way I see it not much can change in terms of leveling correct me if I'm wrong but that would require a total overhaul of the game, and its balancing (I have very little technical knowledge so i could be totally wrong)

Alternatively, Bethesda could completely disallow obsidian to make changes to the Todd-tastic "improvements" made to the engine. It seems reasonable to think that Bethesda in it's hubris would disregard any criticism and force any outsourced game devs to somehow include all of the shitty things that made FO4 a failure. (this is only half serious but not too far fetched imo)
 
After Fallout 4, I'm gonna be honest, I don't think I really want another Fallout game. Even if Fallout 4's influence on lore and gameplay was completely absent from the new title, even if it was done by Obsidian, I'd still prefer just starting up a new IP. Fallout was good at one point, remember and play those games fondly, but let it die.
 
If they have full control over it I think the first thing they'd do is scrap the mechanics of FO4. Doesn't necessarily mean we'll get skills and stats back, they might want to do something a bit different. But I doubt they'd look at the fucking perk screen and go "yup, this is great".
 
After Fallout 4, I'm gonna be honest, I don't think I really want another Fallout game. Even if Fallout 4's influence on lore and gameplay was completely absent from the new title, even if it was done by Obsidian, I'd still prefer just starting up a new IP. Fallout was good at one point, remember and play those games fondly, but let it die.
My opinion exactly.
 
Yeah a new IP would allow them to create whatever games they want to without Bethesda looming over them. I'm still flabbergasted that neither InXile nor Obsidian has done a proper spiritual successor to Fallout yet now that cRPG's are back.
 
speaking on new IP based on Post apocalyptic world, Does anyone know how's the current state of After reset?
 
NV inherited a game that was a Fallout, from the RPG system point of view. They just had to work with assets and a defective engine. FO4 totally destroyed the Fallout RPG system, which, together with an inmersive storyline, is what makes the game we love.
 
I don't think Obsidian could salvage anything from FO4's engine and mechanics. It's a horrid amalgamation of FPS and token RPG elements in the worst ways so a spin-off game from Obsidian using 4's engine and mechanics will barely count as an RPG. If Obsidian still wants to work on Fallout and had full control, they'll would probably scrap the FO4 engine and use something entirely different (or even use the Pillars engine to make an isometric Fallout game that will confuse the Bethtards). If Obsidian cannot get full control, then Obsidian may reject any offer to make a Fallout spin-off (especially considering the short development time and losing their critically needed royalties, due to missing their Metacritic score by 1 point, for New Vegas thanks to Bethesda).

But it would be better for Obsidian to let Fallout rest in peace to work on new IPs and games.

speaking on new IP based on Post apocalyptic world, Does anyone know how's the current state of After reset?
Seems the Early Access is not doing so well and there seems to be signs of little progress in development. A lot of mixed reviews though I'm not sure how accurate they are since I'm neither a backer nor an Early Access player.

You can see the mixed reviews here: http://store.steampowered.com/app/335850/
 
I am not even sure if Obsidian is the best choice any more for a Fallout spin off like Fallout New Vegas. A lot of the people that worked on FNV have left Obsidian to work for other development studios or pursue other opportunities.

And don't forget Feargus Urquhart's 'Slam Dunk' game design philosophy, not to long ago he mentioned in an article that he wanted to make a title such as Skyrim (and probably Fallout 4) because those games are the best received by the majority of gamers.

How difficult it may be, to prevent yourself further frustration, just try to let go and move on.
 
I think Fallout isn't remotely affected by Fallout 4 since it was a mediocore game and is just restricted to affecting one region of the USA.
 
I think Fallout isn't remotely affected by Fallout 4 since it was a mediocore game and is just restricted to affecting one region of the USA.
You'd think so but : ghouls, ancient alien cities, jet, more comically evil companies to add to the list etc.

It's tarnished more of the lore than you might think. A lot of it could've been cut/ edited if they had a "crazy crazy Commonwealth" trait or something. But no, they just made the entire game wacky.
 
It's tarnished more of the lore than you might think.
What's worse is that they'll keep tarnishing lore if we take what Pete says as an impression on how they approach established Fallout lore.

Straight from Petey's Twiter:
not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls
https://twitter.com/dcdeacon/status/668802348140109824

It's why Fallout is better off being left in its tomb after it's final bow with New Vegas (and its DLCs). All Bethesda is capable off based on 4 is reanimating the franchise as some deformed abomination covered in tacky ornaments that should be put out of its misery.
 
What is retconned in can be retconned out or ignored.
With the rest of Bethesda's fanbase though (the ones gushing over every thing Bethesda does that seem to populate the Internet like a bad smell), it is unlikely that Bethesda would consider retconning or ignoring their tarnished lore. Bethesda thinks everyone loves what they are doing with those sycophants in mind.

I'm open to being proven wrong but so far, the prospects are unlikely.
 
With the rest of Bethesda's fanbase though (the ones gushing over every thing Bethesda does that seem to populate the Internet like a bad smell), it is unlikely that Bethesda would consider retconning or ignoring their tarnished lore. Bethesda thinks everyone loves what they are doing with those sycophants in mind.

I'm open to being proven wrong but so far, the prospects are unlikely.

I think that ascribes a great deal more will to the Bethesda machine than is probably there. While I'm sure the individual designers love their stuff, the simple stuff is the vast-vast majority of Fallout 4 is cut and paste to the point despite four factions existing, there's only two endings of dialogue. All of the companions react to the BOS, Railroad, and Minutemen winning identically while only changing with the Institute winning. The idea Bethesda actually will throw a fit or care if the Nameless City of the Mojave is never mentioned again is a hard pill for me to swallow when they couldn't even be bothered to have Nick Valentine talk about the BOS coming to dismantle him.
 
To be honest, while I don't want the thought of having Fallout 4 be Fallout's last game, I agree with others with the possibility that the franchise should die. Bethesda clearly shows they don't care about the franchise and have any respect for it other than making money of it, Fallout 4 shows that. I think it's at the point where the franchise might be broken upon repair if Bethesda keeps this up with their next Fallout game.

But, if Obsidian where to make another Fallout trying to fix Bethesda's mistakes from Fallout 4. I want that game to use a different game engine that isn't the Creation/Gamebryo engine. I also want there to be as good writing as NV and the originals. Oh, and also a much longer time to develop it so there won't be a lot of things cut out and also there won't be bugs. Also if Obsidian gets the chance, I want them to try and retcon a lot of things from Fallout 4.
 
To be honest, while I don't want the thought of having Fallout 4 be Fallout's last game, I agree with others with the possibility that the franchise should die. Bethesda clearly shows they don't care about the franchise and have any respect for it other than making money of it, Fallout 4 shows that. I think it's at the point where the franchise might be broken upon repair if Bethesda keeps this up with their next Fallout game.

But, if Obsidian where to make another Fallout trying to fix Bethesda's mistakes from Fallout 4. I want that game to use a different game engine that isn't the Creation/Gamebryo engine. I also want there to be as good writing as NV and the originals. Oh, and also a much longer time to develop it so there won't be a lot of things cut out and also there won't be bugs. Also if Obsidian gets the chance, I want them to try and retcon a lot of things from Fallout 4.

I want similar things but even with NV they had to follow and set the game after 3. It most likely won't be any different for other games.

I would be happier if they made their own post apo RPG.
 
the simple stuff is the vast-vast majority of Fallout 4 is cut and paste to the point despite four factions existing, there's only two endings of dialogue. All of the companions react to the BOS, Railroad, and Minutemen winning identically while only changing with the Institute winning. The idea Bethesda actually will throw a fit or care if the Nameless City of the Mojave is never mentioned again is a hard pill for me to swallow when they couldn't even be bothered to have Nick Valentine talk about the BOS coming to dismantle him.
Those are points I can agree with you on.

Laziness, rather than malicious lack of care like what EA would do (mind you, I still, and probably will always, hold a grudge against EA for what they've done to many old venerated series like Sim City and Command & Conquer so YMMV on EA), on Bethesda's part is quite apparent in Fallout 4 from what you've pointed out among other things that NMA has pointed out over on other threads I can't recall at the moment.
 
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I think that if Obsidian had full creative control over making a Fallout game as they did with Fallout: New Vegas, it could be even better than FNV. They would have to remove or change the things OP listed. Remove the character system from Fallout 4 and reinstate the former kind from past games. I would make some changes such as skill caps if SPECIAL stats are sufficiently low, and skills otherwise being able to go past 100. Remove the settlement system as it exists in F4 entirely. All settlements would have a place in the world and quests (think of Goodsprings and Novac) with their own history, instead of being generic, decrepit settlements as in F4. In contrast to FNV, the player would be able do more to contribute to settlements, through particular quests that may introduce options to renovate buildings and build new ones provided they have the equipment and can hire a construction crew. Which path the player follows in the main story would also have visible effects on some of the settlements such as new characters moving in and new quests.

I insist on using a new engine, maybe Unreal Engine 4. I know Obsidian released a recreation of Mos Eisley from Star Wars in UE4. Some of the assets in F4 are fine, so their models and textures could be kept and reused in the new engine.
 
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