Take-Two has announced a new publishing label called Private Division, which specializes in releases from larger independent studios, one of which is Obsidian and their project helmed by Tim Cain and Leonard Boyarsky.
The announcement also came with a video introducing the various studios and projects this label works with. The Obsidian part starts at 1:34 and features the lead designers Tim and Leonard and level designer / world builder Dini McMurry, who worked on New Vegas.
Game Informer also has a feature up about the label, which is an interesting read, though it does not have much about Obsidian or the project except for this little sidebar:
Unfortunately, the Obsidian project is probably not coming out any time soon, as stated in the press release:
Press release: https://www.privatedivision.com/2017/12/14/take-two-announces-private-division/
Game Informer feature: http://www.gameinformer.com/b/featu...es-new-publishing-label-private-division.aspx
The announcement also came with a video introducing the various studios and projects this label works with. The Obsidian part starts at 1:34 and features the lead designers Tim and Leonard and level designer / world builder Dini McMurry, who worked on New Vegas.
Game Informer also has a feature up about the label, which is an interesting read, though it does not have much about Obsidian or the project except for this little sidebar:
There is also some information about the practices of this new label, which apparently will let Obsidian keep the new IP that they have created for this project:Studio Partner:
Obsidian Entertainment
Game: Unannounced RPG
The role-playing veterans at Obsidian are using their Private Division partnership to reunite original Fallout creators Tim Cain and Leonard Boyarsky for a new game set in a new universe.
“It was the opportunity to work with Tim on a new IP that we were creating from scratch again, because we did it on Fallout and Arcanum and those were great experiences and I just missed doing that, says Boyarsky, who most recently worked on Diablo III for Blizzard. “I missed working on single-player, in-depth RPGs with a lot of choice, consequence, and reactivity. I like making other types of games, but there is something special about the kind of games we started with Fallout that really appeals to us and speaks to us creatively.”
The duo plans to reveal more about the project at a later date, but Cain says “If people have liked our previous RPGs they're going to like this one in terms of how we make reactive worlds and especially our style of humor.”
Sounds like a good attempt to fill the gap between the tiny-team indies and the huge AAA games. Publisher gets a decent revenue stream, developers get their game funded and keep the IP, while the players get something less bland and lootbox-filled with more room to experiment than what the large publishers churn out. Everybody wins!"…. What that means practically is no one on the Take-Two management team will ever opine on how a game should look, feel, or play. No one's ever going to tell the people in the studios that we've partnered with what a game should look like. That's for the team on the ground working on that game every day.”
Worosz understood that by offering the game development Holy Grail no other publisher was even willing to discuss, let alone surrender, Private Division had a great opportunity for attracting top talent to its label. All the developers we spoke with at Panache, Obsidian, V1 Interactive, and The Outsiders said retaining their IP was the most significant factor in signing with Private Division.
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“I think it has all the strengths of the traditional publisher relationship but because we get to retain ownership of the IP, it's one of the things where I don't think we're worried about our goals aligning with the publisher goals,” says Obsidian Entertainment’s Tim Cain, who has reunited with fellow Fallout co-creator Leonard Boyarsky to develop a new RPG under the Private Division label. “We both want to see the IP be very successful because we are both vested in it.”
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All the games will launch digitally first, but should there prove to be demand, Private Division has the means to bring the games to traditional retail channels as well.
Unfortunately, the Obsidian project is probably not coming out any time soon, as stated in the press release:
But that shouldn't be too surprising given that nothing has been announced about this project so far.*With the exception of the Kerbal Space Program: Making History Expansion that is slated for release in the winter of 2018, there are no titles from Private Division currently planned for release during Take-Two’s fiscal years ending March 31, 2018 and 2019.
Press release: https://www.privatedivision.com/2017/12/14/take-two-announces-private-division/
Game Informer feature: http://www.gameinformer.com/b/featu...es-new-publishing-label-private-division.aspx