On old-school TB RPG fans

Brother None

This ghoul has seen it all
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This has little to nothing to do directly with Fallout, but I thought a pair of articles offered interesting reads. First, Desslock on DA2 and being an RPG fan.<blockquote>The ones we love always hurt us the most, and the roleplaying genre has, over its many years, inflicted its rabid adherents with a few post-traumatic stress disorder-inducing moments. The most infamous occasion was the 1994 release of Ultima VIII: Pagan, the sequel to one of the most beloved RPGs. It completely abandoned the renowned features of its predecessor, and its reception prompted a written apology by series creator Richard Garriott. The simplified Deus Ex: Invisible War was another PTSD moment, as was Bethesda’s transformation of the Fallout franchise (for isometric perspective turn-based combat fans, at least).

Ultimately, whether or not you’re traumatized by changes to a beloved franchise depends upon how much you personally cared about those specific features that were most mutated. I actually love Fallout 3 as much as its predecessors, and wasn’t remotely turned off by Bethesda’s radical design changes, but other fans felt betrayed. Similarly, many RPG fans are enjoying Dragon Age 2, but for me, its release is very much a Pagan moment.</blockquote>Next, our host Atomic Gamer interviewed creative lead George Ziets and project director Rich Taylor on Dungeon Siege III. Not of interest to us, until these questions to Rich Taylor on page 2 and 3...<blockquote>AG: On that topic, Obsidian would probably be the best guys to ask about this, but do you think the days of turn-based RPGs are done? Are we just gonna get some mix of action and RPG from here on out?

RT: I think it's still doable. Dragon Age was quite successful. It wasn't necessarily turn-based, but it was very much pause-and-play, especially if you kicked the difficulty up. It was very challenging if you did not play is it as a tactical RPG. I thought that was a fantastic game, and I thoroughly enjoyed it.

AG: But they're moving away from that. With Dragon Age 2, there's no more tactical view. So it seems that even Bioware has decided -

RT: Yeah, it does seem like a dying genre, doesn't it? Kinda sad.

AG: The only place I really see that kind of really old-school game viable now is as a smaller-scale, downloadable game.

RT: I think it's one of those things, that on the PC, there's not such a high threshold to get a game out on the PC, especially with features like [the ones Steam gives developers] these days. And I think that's probably where we'd be more likely to see a very hardcore tactical-type game come out.

AG: Recently we just saw Double Fine release Stacking. They made a big-name game, Brutal Legend, and when the sequel didn't pan out, they decided they would back it off, and start making downloadable games based on interesting concepts. That's not a direction we see developers usually go in, but do you see Obsidian doing something like this?

RT: We talk about it. I can't say anything more [laughs]. I would just say that that is certainly a conversation we have around here. I think it makes a lot of sense. We'll never quit doing the big games, we love doing those, and that's what this studio is about, but I don't think that rules out working on other games, especially if they can have tie-ins - I think that's fantastic.

AG: I think Obsidian would be in a good position, especially considering how many of you have that worked on those RPGs from the old days.

RT: Yeah - lot of people here helped develop and design those. The owners, and I came from Black Isle myself, I worked on that stuff. Yeah - we would love to do that.

AG: Now, Dungeon Siege 3 is not really a game for the hardcore old-school RPG fan. Those guys, the guys from sites like Duck and Cover, or NMA Fallout, they haven't said much about Dungeon Siege 3, but overall they don't seem terribly hopeful that any developer is going to sell them the game they want to buy. Do you think those days are over?

RT: I don't think those days are over.</blockquote>
 
I've not even for a second considered Dungeon Siege as a franchise that would ever have anything to offer me. What bothers me far more than the gameplay is just how incredibly generic the world it exists in is.
 
Dungeon Siege and Dragon Age were pretty generic. Dragon Age 2 was pretty horrible, I did not like the combat system at all. Luckily I was playing it at a friend's house and had not lost money on that P.O.S.

Overall, I think the RPG market is suffering heavily and being watered-down in to mush. This is probably why I've been playing table-top RPG's more frequently over the years.
 
Press A button= something awesome happens

[youtube]http://www.youtube.com/watch?v=hMcVZQI6ybw[/youtube]

buy this shit
 
PainlessDocM said:
Press A button= something awesome happens

[youtube]http://www.youtube.com/watch?v=hMcVZQI6ybw[/youtube]

buy this shit
Why did they cut at the end there?! They were saying something important
 
bonustime said:
I've not even for a second considered Dungeon Siege as a franchise that would ever have anything to offer me. What bothers me far more than the gameplay is just how incredibly generic the world it exists in is.

I never really found the lore/world to DS generic. It had some pretty nice touches and varied locals. It just went under by the incredibly generic storyline. The second game redeemed that somewhat. (Which actually has one of the better storys in the ARPG/Hack n' Slash Gerne)

The most disappointing thing about the whole deal was though that one of the two Betrayel at Krondor Writers was Lead Writer. Neil Hallford.
 
PainlessDocM said:
Press A button= something awesome happens

[youtube]http://www.youtube.com/watch?v=hMcVZQI6ybw[/youtube]

buy this shit

Sigh... Bioware really did go downhill into the abyss of mediocrity. Sure the games look nice, but the content is just shit. EA's doing? Or were they slumping down prior to that?
 
That's why Brent Knowles left them.

It's terrible but that's how it is. They have the market of:
button = awesum. .... uuuuuh.... buttons!!!
and that's who they'll want to satisfy.
 
Soon enough the buttons will go too. Videogames will just be hour-long cinematic sequences which end with "YOU WON!!!" flashing on the screen in a frequency which induces seizures and the occasional coma.

Fallout 3 is one of most hilarious examples. A game which is set up with an inane storyline, horribly written dialogue and a system which won't allow the player to ever "lose" while simultaneously giving the player some false sense of freedom to larp their little hearts out. And fans of this game vehemently defend it for exactly the same reasons.
 
Desslock said:
What annoys me most, though, are the changes to Dragon Age’s combat. The tactical, isometric perspective has been pointlessly removed
Same Desslock that wrote off the change to RT/VATS combat and FPS in Fallout 3 because it's more immersive huh?

Way to take a stand and fight the good fight Desslock! :clap:
Fucking Bioware, who knew they'd sink to doing action/adventure RPG-lite? I never saw it coming.


As for Obsidian... there have been some hints here and there that they might be working on Icewind Dale 3 as a lower-budget Steam-type title
I think the prohibitive point of entry costs in doing any kind of licensed game like that preclude it from being low-budget. You have to pay off all the licenseholders (D&D, Interplay? etc.).
 
The main attraction of Dungeon Siege was the engine, after years of going across town - loading screen, enter a building - loading screen, go upstairs - loading screen it was nice to actually play the game without constant interruptions. Unfortunately there just wasn't much of a game to play, though it did have a certain charm. And the wysiwyg equipment and building interiors that were to the same scale as the exteriors were also refreshing after playing a lot of certain 2d games.

Dungeon Siege 2 was basically the multiplayer code from the first game with more character interaction but not very well balanced. Plus if you wanted to play the harder difficulty you'd have to play both the easy and medium difficulties to unlock it.

I doubt that there's any fans of Dungeon Siege that actually care about the lore or mechanics rather than the ease of modding.
 
requiem_for_a_starfury said:
I doubt that there's any fans of Dungeon Siege that actually care about the lore or mechanics rather than the ease of modding.

Just go to the Obsidian forums and you'd be surprised. There's very little complaining about the lack of modding, actually.
 
WorstUsernameEver said:
requiem_for_a_starfury said:
I doubt that there's any fans of Dungeon Siege that actually care about the lore or mechanics rather than the ease of modding.

Just go to the Obsidian forums and you'd be surprised. There's very little complaining about the lack of modding, actually.

More about the multiplayer.

@Sea Agree fully. DS is actually decently set up from a lore standpoint so I'm very interested to see what Ziets can do with it.
 
sea said:
and others that Atari is going to make a Neverwinter MMO.

Wasn't it already announced? Granted, they kinda danced around the "MMO" word, but that's roughly the substance/direction the game is headed in (Cryptic is working on it, IIRC?).

As for the way Fearg talked about IWD, it always seemed to me like he was kinda trying to pressure Atari/Hasbro a little, rather than having something on his hands, but that may just be me.
 
Cimmerian Nights said:
Way to take a stand and fight the good fight Desslock! :clap:

Hah. We all have our breaking point. Desslock just reached his.

sea said:
As for Obsidian... there have been some hints here and there that they might be working on Icewind Dale 3 as a lower-budget Steam-type title, and others that Atari is going to make a Neverwinter MMO. Chances are his teasing isn't 100% empty words.

It's not empty words. They were pitching it and, I think, another small concept they had tossing around. That's not saying much, though, if no one picks it up. I haven't heard if it's actually in development.
 
The irony is greatly amusing. He had no problem with Fallout being changed from a bird's-eye TB RPG to a FPS-RPG hybrid but removing isometric perspective and making combat easier and faster from DA to DA2 was too much? God, those little changes are the end of RPGs! Who cares about completely replacing all of the gameplay of some old ass game? Why, it's more better and more immersive as a self-described mediocre FPS!

We all have our breaking point but come on, let's be consistent here.
 
UncannyGarlic said:
The irony is greatly amusing. He had no problem with Fallout being changed from a bird's-eye TB RPG to a FPS-RPG hybrid but removing isometric perspective and making combat easier and faster from DA to DA2 was too much? God, those little changes are the end of RPGs! Who cares about completely replacing all of the gameplay of some old ass game? Why, it's more better and more immersive as a self-described mediocre FPS!

We all have our breaking point but come on, let's be consistent here.

Absolutely.

DA2 is, like it or not, still very much a sequel to DA. Dumbed down, yes, but still very much DA. If you didn't play DA very deeply you could barely notice the differences.
It's not some other game skinned to a DA theme like Fallout 3, who has absolutely nothing in common except a little imagery and the title with it's predecessors, if you really must call FO and FO2 the predecessors of Fallout 3, that is.
 
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