Brother None said:
TorontRayne said:
To address the issue about Bethesda avoiding NMA. Are you surprised in the least bit? NMA has shunned Bethesda for a pretty long time. NMA can not be the nicest and most welcoming community at times as well.
Bullshit.
We've always welcomed developers who register here and never responded hostilely. We tried to keep up developer relations for the first period of Fallout 3's development, but it was clear Bethesda had no interest in this after the exclusive first showings of the demo. Hell, we had a rule here that forbade people to jump to conclusions about Fallout 3 when little info was known.
We never shunned Bethesda until they made it clear we could fuck off. The whole "NMA started it" line is a blatant lie that keeps getting thrown about without anyone thinking to actually question the assumption. Did you ever think we tried but Bethesda decide they had no need of us, huh?
TorontRayne said:
I think Bethesda probably got tired of hearing the same shit said over and over again about turn-based and isometric view and said "Fuck those guys,we can't win them over."
Oh. Please point me to the period where they actually tried winning us over, or shut the fuck up.
Seriously Brother. Shut the Fuck up? For someone to get so angry over a trivial issue is fucking ridiculous. I merely stated my opinion and did not try at all in the topic to persuade or dissuade anyone , and never spoke bad about anyone. Was shut the fuck up really necessary? If I said something that was wrong you could have just said " No thats not right here is why" instead of resorting to childishness.
They are attempting to make a sequel to a series we all like. They are fans supposedly just like us. They added fucking Dogmeat at least WTF? I think they are trying.
They don't have to win NMA over to begin with anyway. I don't think they tried to alienate NMA until it was obvious that everyone's minds were already made. Like I said before this is my opinion.
If I am out of line say something, but if a shut the fuck up is all I will receive then what is the point of having a forum? Differing viewpoints is kinda part of a forum right? They have been trying to keep the game as true to Fallout as possible or so they say. They are not going to please every single fan obviously, so they chose a couple of elements that displeased many here at NMA and other places as well. That is not only a design choice that will show Fallout like we have never seen it before, but a good marketing decision as well.
Maybe they shouldn't have taken the Fallout license.
Maybe they are butchering certain aspects of the canon.
Maybe they should have just made it a PA RPG with no ties to Fallout at all.
I never disputed that. I think Bethesda tried to please everyone and that is the problem some fans are having. There are more people out there that play Bethesda games than there are actively posting in this Forum, so they had to choose certain things that they liked and disliked from Fallout and modify it.
If it was the right decision or not is open to debate obviously, but I really think that they are doing there best to keep the Fallout series intact and successful. To be perfectly honest the game has had very little info released. How can we judge a game before it has even came out? It is months from release and may be delayed like Oblivion was.
TorontRayne said:
What made Fallout to me was the character uniqueness that you get in every play through. The deep storyline that kept me wanting to learn more and just play a little bit longer when I knew I should quit. The unique dialog tree and the way everything you do effects the people around you. The list goes on. But like I said before the combat wasn't my favorite part (it wasn't bad by any means) and the isometric view doesn't mean shit to me.
Everything that you just said you liked about Fallout is non-existent in oblivion and morrowind. Now keep in mind that Todd himself said F3 will feel very much like Oblivion. Hmm, sounds more like oblivion with guns to me then anything else atm.
Non-existent? Well I disagree with that. Each time I have played Morrowind or Oblivion with a different character I have gotten a different experience. I liked the dialogue options for the most part as well. Morrowind reminded me of Shadowrun, but Oblivion was not quite as good. I am hoping that Fallout 3 will change that. I admit I like Morrowind better because I disliked the fast travel and compass in Oblivion as well as the auto-scaled enemies. Still doesn't change the fact that Oblivion was fun.
Oblivion with guns huh? I will admit I dislike Todd very much. He hasn't promoted the game very well in my opinion. All I keep hearing is lots of blood, like Oblivion, and freedom of exploration. That is said about lots of games nowadays, but the specifics have not been released , ie:
How many locations there are.
How many NPC's there are.
Projected time it will take to finish the game.
Number of missions and sidequests.
Todd in his all knowing wisdom said the game was like Oblivion with guns to explain the game in few words or so he said. Maybe hes a fucking idiot for doing that, but he also made lots of people who like Oblivion pay attention to a game they might not have if the title wasn't attached to it. Me personally...I don't give a fuck. I liked Oblivion for a short amount of time until I moved to another game. If Fallout 3 is a Oblivion clone I will play the fuck out of it until the game gets boring. I see me playing it for longer than normal merely because it is PA, Fallout, and a RPG. Thats what I am looking for in a game right now.
TorontRayne said:
Bethesda is in the industry because they like games and they want fucking money pure and simple. Can you blame them. Would you make a game Isometric/turn-based if you knew the vast majority of people would say fuck that and buy the next Oblivion clone right next to it,or would you try to broaden the fanbase and still try to keep the game true to its roots while adding new ideas to keep the story interesting?
Couple of things.
1. Making radical changes like turning a mechanic heavy rpg system into some kinda shooter deus ex wannabe isn't "true to the roots"
2. Both F2 and Van Buren incorporated new story elements and did well without being subjected to an overhaul from hell.(well VB wasn't released but if it had been I am sure it would have done a lot better than FBOS)
3. Whos to say its going to be successful? Remember its been pointed out time and time again. The Fallouts that were "gimmicked" did poorly. Scratch that, Tactics was mildly successful while FBOS tanked.
4. Broaden the fanbase? Catering to Oblivionites is not an example of broadening the fanbase. Making just another shooter in a world of shooters isn't going to broaden the fanbase. If anything, making F3 closer to its predecessor would introduce a whole new generation of gamers to a cult classic with a slight touchup in the graphics department.
In response to your comments Darkcorp.
1. Just by changing the combat doesn't mean it changes the roots in my opinion. I guess roots can be loosely interpreted, most everything is the same like the Vaults,Mutants,apocalypse,etc....minus some minor changes which we don't even know specifics of like the Brotherhood splitting off and feral ghouls and Mutant appearance. The Fatman is the glaring issue,but I will wait and see what happens with that one. Combat wise I don't think is a problem. Deus Ex rocked in my opinion. According to what Bethesda has saidn stats will matter when using the VAT system. I am going to trust their word for now on that. I don't think that the combat and viewpoint defines the game though.
2. I don't mind the overhaul. Fallout 2 was actually a lot different than Fallout 1 story wise yet most like it. New Reno is one big example. Is that UnFallouty? What about some of the weapon choices? UnFallouty you say? Everyone considers it canon. Why is it that we can choose what is canon? {Only later did I learn of the great divide that Fallout 2 caused in this very community. Another touchy topic}
3. Tactics being gimmicky? I don't know about that. They changed the mechanics of the game and people didn't like it. It happens. FBOS was a POS of course, but I wouldn't consider it a gimmick. Just stupid and boring. It was a bad game in all aspects.
4. Oblivion sold a lot of fucking games last I checked. If selling more copies than any other game is not expanding the fan base then I don't know what is. More people will play Fallout 3 if it is designed like Oblivion than if it was designed like the previous titles. You have to admit that. Saying that Fallout 3 is just going to be another shooter is crazy. Even if Fallout 3 was just a shooter and had no RPG aspects to it, I would like it better than any Halo, Call of Duty, or Halflife.
If it is just the 3 that bothers people like some people say (complaining about it not being a true sequel, but being ok if it wasn't considered a continuation) then take the fucking three off in your head. Imagine some catchy title in place of the 3. Imagine that a "true" sequel is going to be made one day and that everything will be fine and dandy. { New Vegas should probably hold that tile}Or maybe one of these ambitious mods will be completed one day and Fallout fans can play a isometric Fallout with a turn-based combat style. Until then I will be anxiously awaiting Fallout 3 and hoping it is fun. {It was fun for a while, then utterly depressing on a traumatizing scale.}