PC Gamer US Preview Scans

Yeah. I duno. When I was 16, I was cool. My group of like 12 friends or maybe 30 even were cool.

Bars wouldnt throw us out and this is NY city where stupid shit doesnt fly unless you are in Brooklyn in a fucktarded hipster area comprised of stupid shit, namely the people there. (greenpoint, parkslope, and anything near Williamsburg, yes, you know who you are, go have a double shot latte and talk about another race's oppression for me, killer)

I think about how at 13 years old I only enjoyed mature games and doing mature things. LIke cool things, no fucktarded shit.

For fun, to change the pace while I go to psychoanalytic school and do research shit, I worked at a Gamestop in a regular suburb in NY. The 16 year olds, all but 2 of them, out of 3 months stomached there, all were fucktards. LIke mental midgets, no knowledge, no opinion, no sense of masculinity, no understanding of science, how to talk, or even how to pick up a girl. They would even bring in their chicks to the game store. What fucktards. You know a girl is going to dump your ass next week if you are dumb enough to bring her to buy your next 60 dollar xbox game.

WEll, those are the ones that were CONFUSED about fallout3. Yes, it was a severe challenge. I would see them physically put their hands to the sides of their heads and shake them slowly saying how um.. they tried to use the word complicated but it wasnt in their set of usable high level words.

They would say, "it can take long to get places" or "It is like, you are a character and you, I duno gota like, keep going" "It can take a long time to play the whole thing." or "It doesnt seem to have an ending" "It was a shoot em up game but had other stuff that got in the way, it got tiring after a while."

Honestly, the last statement was the most often said by those dumb enough to spend 60 dollars on a game in general, which is another topic in and of itself.

Most people talking about the game didnt know what the VATS was or the "time stop during fighting" feature was. I honestly think that xbox morons actually did NOT KNOW WHAT IT WAS OR IF IT WAS THERE.

so, this is the majority of their money. USA buyers buying xbox 360 games paying 60 dollars a piece with their mom or divorced and guilted dad's money.

I honestly think that the "developers" or whatever the fucktards call themselves that sounds erroneously ominiously complicated and important read these forums and then try and weigh whether or not to add real, creative and sensible aspects to New Vegas. I am 100% confident that any idea that isnt shitty that is in New Vegas is from the criticisms of this forum. Anything else if from apathy and stupidity, things which will not affect sales at all, according to my fucktarded customers' past buying history.
 
TwinkieGorilla said:
either this is a VonDrunky troll or some other fucktard who needs to be banned.

Read his post. He's not calling Obsidian retarded. Or you (though that's debatable).
 
swoosh said:
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I wonder if this is the same Raul who worked for the Enclave in Navarro. That would make him Raul the Ghoulified Mechanic from the Enclave.

I'm reaching too far, though, it's probably just for alliteration. :D
 
O.K. I scavenged some parts of the article. Is that true that it is going to have multiple in-party NPCs? Now I wonder which of FO and FO:NV will have better AI for NPCs... :roll:
 
why do people beg for the scans, it's not really anything to see. the new information is summed up here in the news section already. there are no new screenshots or anything else of interest. if you're that into reading the articles, then buy the friggin magazine.
 
Kick Baby Jesus to Death said:
O.K. I scavenged some parts of the article. Is that true that it is going to have multiple in-party NPCs? Now I wonder which of FO and FO:NV will have better AI for NPCs... :roll:

Remember New Vegas also has a command wheel for NPCs. It may make them a little less retarded, or if not you can command them to wait while you begin dropping plasma mines.
 
eh, I was about to finish reading the scanned transcripts when the bloody article was removed. Thankfully I bought a copy of the issue.

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As I was saying Vehicels?!
 
Probably not, there were a few mechanics in Fallout 3 but one just wandered around the Project Purity area being a douche and the other was on the Enclave crawler.
 
SomeBritishDude said:
Remember New Vegas also has a command wheel for NPCs. It may make them a little less retarded
In fact, when I came across the command wheel information, I had a bad feeling about it, which seems to be realized. You know, seriously, it's Embryo engine. Isn't tinkering it for party/squad combat like tinkering F1 to participate in the Dakar? :facepalm:

SomeBritishDude said:
if not you can command them to wait while you begin dropping plasma mines.
Yea...I'd like them to "shut up" rather than letting them "support" me in combat... :shrug:
 
Wretched Flamingo said:
OnceAgain.png
As I was saying Vehicels?!

I seriously doubt it. Your kind of clutching at anything to find this feature. There where also mechanics in Fallout 3 and 1 but no vehicles.

I'd be very shocked if it was included. For one thing one of Fallout 3's advantages was this HUGE landscape you had to explore. Vehicles would diminish that sense of massive scope a lot.

Personally I want my own personal mount in the form of a Horned Kangaroo, but that's just me.
 
The Fallout 3 worldspace isn't that big. You can walk from north to south or east to west in very short time.
 
Lexx said:
The Fallout 3 worldspace isn't that big. You can walk from north to south or east to west in very short time.

It takes a lot less time to walk from one end of the map in Fallout 1 or 2. It was just the area it represented that was bigger.

While I agree with a certain amount of the complaints about Fallout 3 people saying it was smaller than the first 2 games makes me face palm. Because it's just bullshit.
 
Lexx said:
The Fallout 3 worldspace isn't that big. You can walk from north to south or east to west in very short time.
However, that would rather make that point of SomeBritishDude stronger. There shouldn't be a vehicle to make the world feel even smaller.

SomeBritishDude said:
It takes a lot less time to walk from one end of the map in Fallout 1 or 2. It was just the area it represented that was bigger.

While I agree with a certain amount of the complaints about Fallout 3 people saying it was smaller than the first 2 games makes me face palm. Because it's just bullshit.
Logically, I guess you are right but FO/FO2 were able to make the world feel bigger for the players. I guess the different ways in which the worlds were presented were a key. Compared with more description heavy Infinity Engine, Embryo engine, which put emphasis on the sensational feel of the world, almost inevitably makes the world feel smaller, where, I guess, the "hard mode" would fit. In fact, in STALKER, which has a similar way to present the world, while the world is not big, the restrictions such as radiation and weight made the world feel bigger, for example.

The designers must think about psychological factors, and make it work for them, rather than the contrary, IMO.
 
Kick Baby Jesus to Death said:
SomeBritishDude said:
It takes a lot less time to walk from one end of the map in Fallout 1 or 2. It was just the area it represented that was bigger.

While I agree with a certain amount of the complaints about Fallout 3 people saying it was smaller than the first 2 games makes me face palm. Because it's just bullshit.
Logically, I guess you are right but FO/FO2 were able to make the world feel bigger for the players. I guess the different ways in which the worlds were presented were a key. Compared with more description heavy Infinity Engine, Embryo engine, which put emphasis on the sensational feel of the world, almost inevitably makes the world feel smaller, where, I guess, the "hard mode" would fit. In fact, in STALKER, which has a similar way to present the world, while the world is not big, the restrictions such as radiation and weight made the world feel bigger, for example.

The designers must think about psychological factors, and make it work for them, rather than the contrary, IMO.

I don't know about you but I got exactly that feeling early on the game. In most modern RPGs you start of strong and get stronger. In Fallout 3 you start off weak as hell. At the time when I first played it I had to get into a very different mindset. There are almost zero games where they throw enemys at you early on that you can't hope to beat. You have to fucking run.

I get that Fallout 1 & 2 also had this, but you have to understand how very rare this is in this day and age.

I agree that this was pretty much gone by level 8 or so. Hopefully Hardcore mode should remedy this with the psychological factor, especially if it means no fast travel and maybe a different handling of Vats (I figured the best way to do this would be to have no AP when you begin a battle so you have to be put yourself in danger in order to earn a gruesome slow sequence)
 
Kick Baby Jesus to Death said:
Lexx said:
The Fallout 3 worldspace isn't that big. You can walk from north to south or east to west in very short time.
However, that would rather make that point of SomeBritishDude stronger. There shouldn't be a vehicle to make the world feel even smaller.

That's my point. Vehicles in this small worldspace are just useless. Especially because there is a fast travel function with that you can jump to everywhere anyway.
 
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