PC Gamer US previews Fallout: New Vegas

Mistrz said:
Ausir said:
As for Raul, it's been speculated that he's the same person as Raul the Navarro mechanic from FO2.
Well it is possible, after all radiation caused by Oil Rig explosion with right wind could get to Navarro. But ghoulification is slowly process so I think that Raul probably would be dead not ghoulified.

Fallout 3 retronned ghoulification to something pretty quick. See: Moira Brown.
 
Ausir said:
Mistrz said:
Ausir said:
As for Raul, it's been speculated that he's the same person as Raul the Navarro mechanic from FO2.
Well it is possible, after all radiation caused by Oil Rig explosion with right wind could get to Navarro. But ghoulification is slowly process so I think that Raul probably would be dead not ghoulified.

Fallout 3 retronned ghoulification to something pretty quick. See: Moira Brown.

A welcome bit of butchering to make Ghouls more common place.
 
Let's hope that the way it was in Fallout 3 will not show up again...
 
As far as Raul goes, if he DID survive, he'd surely be ghoulified. IIRC, that's what happened to Harold - short-term big amount of radiation, then mutation over time.
 
Ausir said:
Mistrz said:
Ausir said:
As for Raul, it's been speculated that he's the same person as Raul the Navarro mechanic from FO2.

Well it is possible, after all radiation caused by Oil Rig explosion with right wind could get to Navarro.

Fallout 3 retronned ghoulification to something pretty quick.

HeresyStamp.png
 
Ausdoerrt said:
As far as Raul goes, if he DID survive, he'd surely be ghoulified. IIRC, that's what happened to Harold - short-term big amount of radiation, then mutation over time.

No, Harold was mutated by FEV, not radiation. He's not an ordinary ghoul.
 
Ausdoerrt said:
As far as Raul goes, if he DID survive, he'd surely be ghoulified. IIRC, that's what happened to Harold - short-term big amount of radiation, then mutation over time.

Harold was a FEV Ghoul, not by radiation.


/Edit: Too slow.
 
Eh? I may have gotten that wrong then. I remember that episode with him going to the mutant base, but forget the details. I've always assumed that when he was talking about "something" in the base, he meant the radiation. I guess I assumed wrong.

That said, were there ANY radiation-only mutated ghouls in FO1/2, then?
 
Ausdoerrt said:
That said, were there ANY radiation-only mutated ghouls in FO1/2, then?

All the ghouls in Necropolis and later Gecko are radiation-only. To be more precise, all the ghouls we see in Fallout 1 and 2 are presumably from Vault 12. V12's blast doors didn't close properly when the bombs fell, and while it was underground this meant radiation still seeped in. Hence, ghouls.
For more awesome on this topic, see our resident Vault 12 comic

The only confirmed FEV-induced "ghouls" are Harold and Talius, the former Vault Dweller.

There's some debate on whether or not trace residue of FEV caused ghoulification, even amongst the devs. I wish we could close the book on that already but eh.

Lexx said:
/Edit: Too slow.

Never try to out-correct Ausir, you naive fool!
 
Even Fallout devs disagree on the origins of ghouls, with Tim Cain saying that it's radiation (with the exception of Harold and Talius), and Chris Taylor saying it's FEV. Chris Avellone initially went with Taylor's version in the Fallout Bible, and then later chose to support Cain's version in later Bible installments.

Meanwhile, according to Bethesda's Fallout 3:

Exposure to radiation typically result in sickness followed by death and the x-factor that will lead to mutation upon exposure in lieu of the typical outcome remains unknown.
 
Oh, that's right, now I remember hearing about that. I guess that's why I assumed all ghouls were radiation ghouls. The whole thing about FEV ghouls got me confused.
 
A Girl said:
New California Rangers wear modified LAPD riot armor. The trenchcoat guy from the teaser is identified as one in the article.

Not that I don't want them to create new things, but I liked the original combat armor in all it's green desert-contrasting glory.
 
Ausir said:
Mistrz said:
Ausir said:
As for Raul, it's been speculated that he's the same person as Raul the Navarro mechanic from FO2.
Well it is possible, after all radiation caused by Oil Rig explosion with right wind could get to Navarro. But ghoulification is slowly process so I think that Raul probably would be dead not ghoulified.

Fallout 3 retronned ghoulification to something pretty quick. See: Moira Brown.
You`re right but she is probably the only example of such fast mutation. Carol in Underworld was talking about long period of ghoulification, of her and other residents.
 
Mistrz said:
You`re right but she is probably the only example of such fast mutation. Carol in Underworld was talking about long period of ghoulification, of her and other residents.

Yep. Personally I handwave Moira's instant ghoulification with her having ingested her own anti-radiation potion.
 
Stanislao Moulinsky said:
Yep. Personally I handwave Moira's instant ghoulification with her having ingested her own anti-radiation potion.

Eh, didn't she actually give some of that stuff to the player?
 
Yes, at the end of the "get radiation sickness" part of her quest. It completely heals you from radiation, so I just pretend she drank the potion as protection when going around the wasteland and it let her survive the huge amount of radiation.
 
TychoXI said:
A Girl said:
New California Rangers wear modified LAPD riot armor. The trenchcoat guy from the teaser is identified as one in the article.

Not that I don't want them to create new things, but I liked the original combat armor in all it's green desert-contrasting glory.

who said green combat armor won't be in?
 
Crni Vuk said:
it didnt saved her from the retardation though ...

Nope, luckily in my latest playthrough she immediatly walked into a group of enemies on her way to the Ghoul place and died so she cured herself of the stupid by being stupid.
That's almost Karmic.
 
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