Perhaps a idea: World of Darkness and Fallout "crossover" setting.

Bloodway

First time out of the vault
I have this idea thinking that since Paradox now owns the WoD franchise which means we'll most likely see a WoD title by Obsidian which got me thinking....

What about a "Unofficial crossover" game which mixes the World of Darkness with the Fallout universe? Which means we get to play as a Kindred/Cainite, Garou, Mage, etc in Fallout's setting which would take place in 1, 2, and New Vegas's canon universe.

The main point being that, although I'm pretty sure that people have used Fallout's setting in their PnP WoD game or basically a conversion, I've been wondering how the Vampires, Werewolves, Mages, etc survived the Great War? Especially although the Camarilla and Sabbat would have existed in Pre-War times but maybe the sects no longer exist anymore which now things are like how it was during the Dark Ages but I'm been wondering if humanity or paths would be still around especially the clans as well.

Since for example, I would imagine Ex-Sabbat vampires would embrace Raiders while Ex-Camarilla vampires would around with the NCR or other 'civilized' areas I could imagine.
 
I have this idea thinking that since Paradox now owns the WoD franchise which means we'll most likely see a WoD title by Obsidian which got me thinking....

What about a "Unofficial crossover" game which mixes the World of Darkness with the Fallout universe? Which means we get to play as a Kindred/Cainite, Garou, Mage, etc in Fallout's setting which would take place in 1, 2, and New Vegas's canon universe.

The main point being that, although I'm pretty sure that people have used Fallout's setting in their PnP WoD game or basically a conversion, I've been wondering how the Vampires, Werewolves, Mages, etc survived the Great War? Especially although the Camarilla and Sabbat would have existed in Pre-War times but maybe the sects no longer exist anymore which now things are like how it was during the Dark Ages but I'm been wondering if humanity or paths would be still around especially the clans as well.

Since for example, I would imagine Ex-Sabbat vampires would embrace Raiders while Ex-Camarilla vampires would around with the NCR or other 'civilized' areas I could imagine.
Nah that's pretty silly in my opinion, the World of Darkness franchise and Fallout don't mix well in many storyline elements.

Mayhap a Shadowrun crossover would be better suited, but World of Darkness has too many biblical and magical elements that just would not fit in a Fallout setting
 
I have this idea thinking that since Paradox now owns the WoD franchise which means we'll most likely see a WoD title by Obsidian which got me thinking....

What about a "Unofficial crossover" game which mixes the World of Darkness with the Fallout universe? Which means we get to play as a Kindred/Cainite, Garou, Mage, etc in Fallout's setting which would take place in 1, 2, and New Vegas's canon universe.

The main point being that, although I'm pretty sure that people have used Fallout's setting in their PnP WoD game or basically a conversion, I've been wondering how the Vampires, Werewolves, Mages, etc survived the Great War? Especially although the Camarilla and Sabbat would have existed in Pre-War times but maybe the sects no longer exist anymore which now things are like how it was during the Dark Ages but I'm been wondering if humanity or paths would be still around especially the clans as well.

Since for example, I would imagine Ex-Sabbat vampires would embrace Raiders while Ex-Camarilla vampires would around with the NCR or other 'civilized' areas I could imagine.
I doubt it would work. As @Shaodeus pointed out, there are too many elements in the World of Darkness that will not fit into Fallout (even with all the wacky stuff implemented in 2 kept in mind).

I'd prefer an Obsidian World of Darkness game or a spiritual successor to Vampire the Masquerade - Bloodlines.
 
(even with all the wacky stuff implemented in 2 kept in mind)..
and keep in mind that all of the wacky stuff in Fallout 2 were just meant as silly jokes and did not take central stage in the plot (well with the possible exception of Talking Deathclaws of course) but the ghost and the chess playing radscorpion were just added in for shits & giggles mainly I think. While in World of Darkness the supernatural elements pretty much is the setting.
 
While in World of Darkness the supernatural elements pretty much is the setting
This was more the case in Classic World of Darkness where the origins of vampirism definitely lies with Caine, the first murderer from the Bible whereas the modern version from what I have read is more ambiguous about the origins of vampirism.

Shame that most people think the easter eggs of Fallout 2 are canon rather than being what they are: silly jokes.
 
This was more the case in Classic World of Darkness where the origins of vampirism definitely lies with Caine, the first murderer from the Bible whereas the modern version from what I have read is more ambiguous about the origins of vampirism.
Never really cared much for the modern version, no clan Tzimisce, not many biblical themes = me not really caring.
 
Never really cared much for the modern version, no clan Tzimisce, not many biblical themes = me not really caring.
You're not the only one. After the reading up I did on the new version, I feel that it's lacking compared to the Classic World of Darkness. It's not helped that apparently every story in the modern version has to be a bittersweet or depressing ending regardless on how well you did while playing.
 
Nah that's pretty silly in my opinion, the World of Darkness franchise and Fallout don't mix well in many storyline elements.

Mayhap a Shadowrun crossover would be better suited, but World of Darkness has too many biblical and magical elements that just would not fit in a Fallout setting

Which I highly disagree with this.

Especially if you applied to Mage that reality is subjective via paradigms which perhaps would invite some rather fascinating possibilities on how the Fallout universe came to be hence the point of my other thread I've created. For example, it could have resulted that the Electrodyne Engineers never left the Technocracy that later became the "Society of Ether" hence resulted the 1950sih Retrofuturistic world.

Or basically I've just want Vampires and any other actual Magical/Supernatural elements in my Fallout headcanon world to make the world more interesting and open up to other possibilities.
 
Which I highly disagree with this.

Especially if you applied to Mage that reality is subjective via paradigms which perhaps would invite some rather fascinating possibilities on how the Fallout universe came to be hence the point of my other thread I've created. For example, it could have resulted that the Electrodyne Engineers never left the Technocracy that later became the "Society of Ether" hence resulted the 1950sih Retrofuturistic world.

Or basically I've just want Vampires and any other actual Magical/Supernatural elements in my Fallout headcanon world to make the world more interesting and open up to other possibilities.
It also takes a lot away from the humanity element of Fallout if it turns out the great war was actually caused by the vampires and the great jhyad. The master also wouldn't be so hot if Belial was also still under Los Angeles at the time.

So basically the supernaturals would shit all over the current factions and fallout characters.

Maybe a story of what would happen to the survivors of the Time of Judgement (if there were any) would be interesting, but not mixing Fallout and the Classic World of Darkness
 
So yeah, basically most of the World of Darkness would just completely overshadow the prominent Fallout characters, what's the master compared to the Tzimisce and Belial? What's Lanius compared to random ass vampires from clan Brujah? The whole scale and nuance would be fucked with.

So I think that by added world of darkness to Fallout you'd actually be taking more from Fallout then adding to it. Its basically why you shouldn't add Dragonball Z characters to Game of Thrones, or add the Starship Enterprise to lord of the Rings, it would just bone with the continuity and the established power structure of the respective franchise.
 
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