J_Fred
Long time lurker
I've been trying to add in Nirran's custom "More Critical" perk into my own game, using sfall 3.3 and RP 2.3.3 and haven't gotten it to work just yet.
I edit ddraw.ini to call perks.ini, and my perks.ini looks like this:
In game the perk remains unchanged. Is there something simple I'm missing here? I would appreciate any help!
Thanks!
I edit ddraw.ini to call perks.ini, and my perks.ini looks like this:
Code:
[PERKS]
;setting to 0 will enable vanilla custom perks, setting to 1 will enable megamod custom perks,setting to 2 will enable fallout restoration project custom perks
Spefic_Fallout_2_Instalation=0
;set to 1 to enable this perk,0 to disable(will enable vannilla perk if disabled) : "You are more likely to cause critical hits in combat if you have this Perk. Each level of More Criticals gets you an additional +" + CustomPerksIniSetting:CriticalsAmount + "% chance to cause a critical hit."
CriticalsEnable=1
;this sets the amount for More Criticals
CriticalsAmount=10
;this sets the number of ranks for More Criticals
CriticalsRanks=4
;//*****************************************************More Criticals Requirements*****************************************************;//
;More Criticals Required Strength
CriticalsRequirementStrength=-10
;More Criticals Required Perception
CriticalsRequirementPerception=-10
;More Criticals Required Endurance
CriticalsRequirementEndurance=-10
;More Criticals Required Charisma
CriticalsRequirementCharisma=-10
;More Criticals Required Intelligence
CriticalsRequirementIntelligence=-10
;More Criticals Required Agility
CriticalsRequirementAgility=-10
;More Criticals Required Luck
CriticalsRequirementLuck=8
;More Criticals Required Small Guns
CriticalsRequirementSmallGuns=-10
;More Criticals Required Big Guns
CriticalsRequirementBigGuns=-10
;More Criticals Required Energy Weapons
CriticalsRequirementEnergyWeapons=-10
;More Criticals Required Unarmed
CriticalsRequirementUnarmed=-10
;More Criticals Required Melee
CriticalsRequirementMelee=-10
;More Criticals Required Throwing
CriticalsRequirementThrowing=-10
;More Criticals Required First Aid
CriticalsRequirementFirstAid=-10
;More Criticals Required Doctor
CriticalsRequirementDoctor=-10
;More Criticals Required Sneak
CriticalsRequirementSneak=-10
;More Criticals Required Lockpick
CriticalsRequirementLockpick=-10
;More Criticals Required Steal
CriticalsRequirementSteal=-10
;More Criticals Required Traps
CriticalsRequirementTraps=-10
;More Criticals Required Science
CriticalsRequirementScience=-10
;More Criticals Required Repair
CriticalsRequirementRepair=-10
;More Criticals Required Speech
CriticalsRequirementSpeech=-10
;More Criticals Required Barter
CriticalsRequirementBarter=-10
;More Criticals Required Gambling
CriticalsRequirementGambling=-10
;More Criticals Required Outdoorsman
CriticalsRequirementOutdoorsman=-10
;More Criticals Required Level
CriticalsRequirementLevel=3
In game the perk remains unchanged. Is there something simple I'm missing here? I would appreciate any help!
Thanks!