Pete Hines has once again been asked about Fallout 3 and once again brushed off the question. I'm not sure why interviewers keep asking when they do know the answer. He does mention that Fallout and TES are now the franchises Bethesda is focusing on and also has the following to say:<blockquote>TCW: "Any news on Fallout 3?"
Pete Hines: "As I’ve said before, we believe in taking the requisite amount of time to do a game right. Oblivion is a good example of that – it’s already three years in the making and wasn’t even announced until it was more than two years in development.
All we really announced last year was that we had acquired the rights to develop and publish Fallout 3. So, for us, it’s still very early in the process and we don’t like to talk about our projects or show anything on them until we are much further along the road to completion and actually have things to show.
We believe that great games are played, not designed, and until you take all those ideas and implement them and see if they work, you really don’t know what you have, so why bother talking about them? For example, we designed three complete combat systems for Oblivion before we finally found the one we liked, so as a result it would have been really pointless to talk about the first two at the time, when it turns out they ended up getting completely redone."</blockquote>Nothing really solid. The interview is interesting because it reveals some Bethesda philosophies, including a worrying bit about console vs. PC.
Link: Pete Hines interview on the Console Wars
Spotted on DaC
Pete Hines: "As I’ve said before, we believe in taking the requisite amount of time to do a game right. Oblivion is a good example of that – it’s already three years in the making and wasn’t even announced until it was more than two years in development.
All we really announced last year was that we had acquired the rights to develop and publish Fallout 3. So, for us, it’s still very early in the process and we don’t like to talk about our projects or show anything on them until we are much further along the road to completion and actually have things to show.
We believe that great games are played, not designed, and until you take all those ideas and implement them and see if they work, you really don’t know what you have, so why bother talking about them? For example, we designed three complete combat systems for Oblivion before we finally found the one we liked, so as a result it would have been really pointless to talk about the first two at the time, when it turns out they ended up getting completely redone."</blockquote>Nothing really solid. The interview is interesting because it reveals some Bethesda philosophies, including a worrying bit about console vs. PC.
Link: Pete Hines interview on the Console Wars
Spotted on DaC