Player body type

Jotisz

Mildly Dipped
Josan's created some Hero FRM's that i just
made wider (stocky, heavy-set for character with
bruiser, or just high EN, ST etc) and thinner
(slim, for characters with small frame, or just
high IN, CH etc.) And of course the regular hero
for balanced chararcters.
normiejw0.gif
smallog4.gif
largewg0.gif

(Sorry for the white stuff around the gifs I realised only after I made them sorry.)
Well the question is what you think about this?
 
Interesting but funny at the same time. I have a wide LCD and this briuser char. looks too fat. :P Too bad i have wide LCD :mrgreen: i bet it looks good on a regular CRT or LCD.
 
Nice idea. Now, how to implement that...? :question:
I am curious if implementing it could even be done. If not, there is no need to do all this work on all the hero animations.
 
There is no way that If your character has a certain Strenght it will change to diferent frms?

Something like this:

If (Strenght > 7) then

show the wider frm.

else if (Strenght < 5) then

show the skiny frm

else

show the normal frm


Something like that, I don't know about scripts so I don't know if this is possible.
Maybe using
op_metarule3(107, op_self_obj(), 16777279, 0);
Like with the weapons idea but checking Strenght and all that.
 
AFAICS, since model type depends on the specific traits it's not too troublesome to add corresponding code into critter_p_proc of the obj_dude. But until the new frms are carefully redrawn and not just resized standart ones there is no significant advantage. See a conversation about new armour types for NPCs. Specifically about how should a slim or a small character look in the definetly oversized armour.
 
Actually, I should have clarified that. It would work with stats too. It just would be a little more complicated... but definitely doable. In that other example of mine, it checks one condition (item in hands) to display one graphic.

In this case, you have to account for strength, traits, perks, and armor worn to give a particular graphic. There are just more combinations to account for.
 
Then it can be implemented.

MIB88 said:
In this case, you have to account for strength, traits, perks, and armor worn to give a particular graphic. There are just more combinations to account for.

Also the weapons.

Besides, Alchemist it's right, just resizing them won't be enough justification to start modifying the scripts. And if you just rezise the frms it will be like the Black PA that Mr. Wolna made with darker weapons, they will be rezised weapons, so you will have to cut and paste the normal size weapons.
 
Yes, some good points. But it is an
interesting idea dont you think?
I get a little fed up of the same old
hero sprite so we figured this would
be a simple way to add both variation
and character.

I understand what alchemist is talking
about when he says this seems too
much of a 'quick fix'. Admitedly: one
of the best things about this idea is
that resizing the frms can be completely
automated in photoshop - it was actually
literally no work at all !! :)

About the weapons - yes, good point also.
They would get resized along with the
rest of the FRM. But i would point out that
unlike mr wolna's black PA this is more
than just cosmetic - it would add variation
and character if tied into stats/traits . Plus,
honestly, the change in weapon size would
be tiny: the bruiser hero is just +1.5 pixels
wider on each side, so the effect on the
weapon would be barely noticeable (except
maybe the big gun which is so huge!)
Added to that - remember as a hero's body
type wouldnt change during the course of
the game there would be no continuity problems.....
 
The idea it's really cool, and the bruiser model I think it looks pretty good, the only problem I have with the resizing it's the skiny one, for some reason it looks akward to me.

Josan12 said:
Added to that - remember as a hero's body
type wouldnt change during the course of
the game there would be no continuity problems.....

It could change, if you during the game modify the strenght for example and you have the normal hero it will be transformed to the bruiser model. That would be cool, like he was training or something and his muscles grew.

Probably the skiny guy doesn't look so bad in game, and if the weapon resizing isn't very notorius it could probably worth the trouble.
Anyway, is a very cool idea.
 
Well I'm using gimp for the gif animation, and not the frm workshop I know that frm workshop is easyer tool to create the gif files but well I prefer the gimp cause its like the photoshop just free although I usually use both.
 
Forgotten Knight said:
Interesting but funny at the same time. I have a wide LCD and this briuser char. looks too fat. :P Too bad i have wide LCD :mrgreen: i bet it looks good on a regular CRT or LCD.

err, what? just set your widescreen display to its native resolution :clap:
 
ok, well thanks for the comments.
Jotisz and i will take this one up
again when we've finished the
NPC armour mod (though feel free
to keep the comments coming)

The good thing to remember about
this mod is that it's literally no work
at all - photoshop can be automated
to open files, resize them, and then
save and close. it seems the only
difficulty here is the programming.
Thats something that i know NOTHING
about. If someone wants to tackle that
beast let me know .....
 
Josan12 said:
... it seems the only
difficulty here is the programming.
Thats something that i know NOTHING
about. If someone wants to tackle that
beast let me know .....

Very easy. I'll take apart one of the B-Team scripts and send it to you along with directions on which numbers to change (Can't use mine, or then it would only work for the Megamod). Other than the scripts, you only have to make sure to put the art in the right folder and edit one .lst file. Piece of cake. :)
 
OK, so i've been working on this idea some more and am making some progress:

BRUISER PLAYER MODEL (ST 7 or more or bruiser)





SMALL FRAME PLAYER MODEL (ST 4 or less or small frame)





REGULAR PLAYER MODEL





As discussed above, weapons will be resized along with the figure, so it's obviously not gonna be perfect.

Any thoughts, ideas, opinions?
 
Hehehe...so you did it, eh? :) ...they look perfect...
Well...you know my opinion on this... :ok:
 
i think is too much work fpor this, meaby first finsih thinks like balck, bald and long hair dude ;)


edit:

or meaby, make a script whicht resize the frms!
 
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